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As I don't yet have god mode unlocked I can't comment. The other red player is likely hidden under possession door FOW, so I can't tell either way.

I imagine you guys are already aware but (as of 1.6f12) this is also an issue with Augrum walls. As per my sceenshot below I have a few rocky earth wall tiles on the left, and a line of Augrum on the right.



Would It be possible to allow the player to build the beast den, but prevent any beasts from spawning (as if a player had toggled spawning off by clicking on the portal)

This is also an issue with the Silver Kasita theme

I hay be having the same bug, although for me it appears to be just cosmetic. Two of the inhibitors on Heart of Gold level 4 are showing as 0 heath, but look intact. For me this hasn't stopped the objectives from advancing.




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Output Log


Windows 7 Professional 64-bit and WFTO v1.5.0f15.

I have a Intel Core i7-3770K with 24GB of RAM. My graphics Card is a NVIDIA GeForce GTX 980 Ti and I'm running the latest 276.33 drivers.

I should probably also mention I'm running Windows 7 Professional 64-bit and WFTO v1.5.0f15.


I have a Intel Core i7-3770K with 24GB of RAM. My graphics Card is a NVIDIA GeForce GTX 980 Ti and I'm running the latest 276.33 drivers.


I first noticed it in Kasita's Home Realm, but have also tested it in Lagoon (Sandbox) as Oberon. It probably happens for all terrain types, although I only tested sand and dirt.



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