Your comments

Ahah _ It was the last portal so Gandalf could spawn I fixed meanwhile that one could destroy a non attackable prop in possession. So you're maybe the last one who destroyed the most cherished portal of Gandalf

Just a small comment to remind that AureateMonolith turn even your units into Gold statue. Just sayin' because I ended up once wondering why I had so few units ^^

If you update your workshop item, subscribers will get the update. But if you test locally, you have to restart Steam ; )

Also, do you have a save file before attacking the Dwarf ? If so it would be perfect if you could upload it = )

I fixed this issue before your play through though. Having this issue on a clean play without save/load is really not a good sign.

Can you do the following please ?:

There is indeed quite a lot of differents bugs in here = )
1) Ghouls going feral when their necro die ss intended behavior. However attacking the gateways ? In crucible the gateways don't have the fight module. Maybe a unit too close to the portal made it look like they were attacking the portal/gateway

2) We fixed yesterday the artefact, not for gold however. They fall on a non owned territory. That's some design discussion. But atm you can use the AureateMonolith active ability to collect the gold piles.

3) Apocalypse does kill everything on the <70 waves. I guess it's a balance/design/writing issue

4) There was a bug on respite when used during Set wait, it was fixed a day or two ago = )

5) On the top right, the goldstones will glow and you can click on them. But we could add a map ping too you are right

6) That's for you Stefan ;)

7) Intended, you are supposed to die anyway isn't it ; ) And lasting 2h is already incredibly long ^^

8) I overlooked that, I heard it too but never acted upon it. I just fixed it after reading your comment though. So next patch ^^
9) I never encountered it, so I'd love a replicate steps ^^'. I'll fix the flying unit on the racks though

10) It was a misleading VO notification, Stefan fixed it a day or two ago = )

11) Gold value is quite high in fact. The "last stand" (Letting mass unit destroy your goldstone and pack at your dungeon core) requires millions of gold. For highscores, apocalypse end up costing you 800k+ gold ;)

12) Our first and only map, during most of the development time, had the middle lane on the north and was spawning first. The decision to add a number for feedback happened late. we still have an announcement during setup time though, that tells which lane will spawn and when.

I'm a bit confused. Did the rest of the mission worked as intended ? Bloodmoney Gandalf, once converted, did finish the level correctly isn't it ?

I added tons of securities for this level so it finish, I couldn't save the save files however :^(

I'm well disposed to say if you beat the level again you won't have the issue again. As my colleague pointed out, we ironed out C7 before and your play style must be rather rare ;) Nonetheless I'm terribly sorry that you encountered this issue, twice ^^' I personally never like to replay a mission more than once, but if you give it another go I'm sure it will work, and in the worst of the worst case scenario, if you end up in the same situation, a save/load at the end would make the level finish.