Your comments

@Schraer3 this has already been fixed, just wait for the next patch.


@v0id thx for the effort and fast fix :) i think the new behavior is way better than the old. If your PC is to weak for a game, you normally expect a lagging game and not non-moving units. If the units not move and the rest works smoothly everyone thinks it's a bug and starts complaining and/or votes the game down.

Same issues here. The units are reacting very slow. In longer and bigger games they even freeze completely sometimes (they then start revolting after some time, but still don't move). No other laggs are occuring, zooming/scrolling and the animations are working fine .

Saving the game and loading it again fixes this for a little while. So maybe some kind of overflow in the AI?


First occurance: Kenos-Mission

Built: v1.3.1f5


System:

Linux Mint 17.2 Rafaela, 64 Bit

Phenom II X2 550 (2x 3,1 GHz), while playing @ ~85-90% workload

12 GB RAM

Radeon HD 5670

no SSD