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Same issues here. The units are reacting very slow. In longer and bigger games they even freeze completely sometimes (they then start revolting after some time, but still don't move). No other laggs are occuring, zooming/scrolling and the animations are working fine .
Saving the game and loading it again fixes this for a little while. So maybe some kind of overflow in the AI?
First occurance: Kenos-Mission
Built: v1.3.1f5
System:
Linux Mint 17.2 Rafaela, 64 Bit
Phenom II X2 550 (2x 3,1 GHz), while playing @ ~85-90% workload
12 GB RAM
Radeon HD 5670
no SSD
Customer support service by UserEcho
@Schraer3 this has already been fixed, just wait for the next patch.
@v0id thx for the effort and fast fix :) i think the new behavior is way better than the old. If your PC is to weak for a game, you normally expect a lagging game and not non-moving units. If the units not move and the rest works smoothly everyone thinks it's a bug and starts complaining and/or votes the game down.