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Alright, i'll be off working for today, tomorrow morning i'll test this out, thank you!

I haven't experimented with impasse flags yet. Locked doors occasionally happen inbetween closed off areas, but i've disabled most of them due to ai being incapable of moving. Most moving armies were supposed to be controlled by patrol routes. The near-dungeoncore dwarves follow the one way route to the core though, they seem to be responding fine.

Hello Nanorock! The guide helped, originally i wasn't able to find map saves, so thanks for that as well. :D


shattered_edit_76561198010757479

shattered_edit_76561198010757479.meta

Also, in case it helps, as I was working on the map, I've accidentally hit esc when the MSE was open. This resulted in a different bug, where the two menus overlapped, and whenever I clicked the MSE button on the hud, the UI appeared for a split second, and it instantly faded out, as if I had it enabled, and the click dismissed the window. At this point I restarted WTFO, but when I tried loading the map, there were a bunch of entity IDs missing (first there even was a critical error message when loading the unfinished version of the map, I loaded the "finished" version I exported sooner, and that didn't give an error message. A ton of bugs appeared that were related to cutscene camera not having assigned tiles, KOable units arent assigned, etc. At first I couldnt even fix them, because on re-editing all scripts to be functional, the missing ID bugs persisted (later I simply restarted my game, and that fixed the persisting bug issue). My guess is, is it possible that all the tiles lost their IDs when the error occured? I might have this error log somewhere, that described the critical error message my game gave, when I couldn't load the map in question.


https://forum.brightrockgames.com/threads/object-reference-not-set-to-an-instance-of-an-object.11814/


This thread is probably related to my current issue, this is the same map after all. The error logs and output file is there if needed.

Alright! Good luck man, hope they'll get to you soon, in case the update wont cut it.

And if you check you're 100% done with them right?



Sorry for pushing it, but sometimes updates can pop up right after you did a lot.


ps.: hilariously enough i just got the message popping up that there's 8 more important update to do.

Hey walgleaf


A similar issue was solved in my case, dunno if you checked that thread already


https://brightrockgames.userecho.com/communities/1/topics/3928-blank-screen-after-splash


In case you're on a win7/8 machine, did you install every single update you had in queue except for language packs? 

Hello!

Thanks a million for the help Cian and Jed, updates were the cause. Got everything installed, and the game runs perfectly. Sorry for the troubles. :)

Hello, on it! Updating in a few minutes


So I Installed DX and CR for every release, gonna reset now. 


Okay, so the issue still persists. I'll log out of here for a while, Jed's advice may be of help but it'll take some time. I've been behind on windows updates like crazy, after I did all updates for SP1, now there are an additional 125 important ones popping up. I'll check what they do, and if all of them are finished, will retry launching the game. There are NET framework updates related, so it's probably the cause.



Not including optional updates... :D

That's extremely weird. I've just queued windows updates, including SP1, as we spoke, updated it successfully, and still didn't have any positive effect. This happened like 3 hrs ago. 



Tried it right now as well, still black screens.


edit1: Hold on. Now that I did the update, there's a Windows 7 compatibility mode available, unlike before. Most people had to enable that to kill blackscreens, I'll take a look at that.


edit2: alas, it didn't do the trick. Gotten excited too early it seems. :D