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desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0

Odd update, I started a new game on my self-made map, and after converting a (lot of) 'good' guys, my creature tab just plain out dissapeared, so without loading/saving.


output_log.txt


remote15.rar


UPDATE: Setting the UI scale from 80% to 100% popped in the unit bar again :o (for now, lets see if that survives a save/load)


Trying various HUD scalings ( in %):

50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60: shown

61, 62, 63, 64, 65, 66, 67, 68, 69, 70: gone

71, 72, 73, 74, 75, 76, 77, 78, 79,80: gone

81, 82, 83, 84, 85, 86, 87, 88, 89: gone

90: shown

91, 92, 93: gone

94, 95: shown

96, 97: gone

98, 99: shown

100-120: shown


Just a headsup, Loading the pre-1.4 savefile in 1.5 and still don't have a creature list. But from the tag I guess it will be for post-1.5 ?

Continuing the game, it seems my lvl <10 WDs keep imbueing, however the level 10's just.. don't bother :(

Confirmed, currently still in 1.4.017

above = version 1.4.017

I've encountered this bug post 1.4.


In game-time <20minutes when I upgrade the first creature, with the first witchdoctor, it works. After ~30minutes however it just stops functioning.

Notice an idle witchdoctor while 4 low-mid lvl witch doctors are waiting to get some xp.


save: locked in_20160531203001

meta: locked in_20160531203001.meta


Note how the level 10 witch doctor just doesn't gaf :)

However not long after a newly spawned level 1 WD joined the group and started imbueing. Perhaps something to do with WD tasks not being issues/saved if they are otherwise occupied, ie researching, training..other?