Your comments

I assume these files are what you mean:

  • "Script: Spawn a Lord of the Land party On Start"
    • This script seemed to be what was causing the issue. I could outright spawn him and then the bugs wouldn't exist, but that wouldn't solve WHY the bugs happened. Disabling it and nothing else, worked. Activating it and nothing else? MY workers, as a Player, would begin digging. Working around it a bit soon had the Empire's Workers digging that wide corridor in one of the above pictures.
    • I only noticed this while testing the Necromancer Party because it was spawning multiples of itself until I finally found a convoluted method of scripting to have it spawn the Necromancers properly. Other than the Lord of the Land, nothing else seemed to be an issue.

5 the siege_edit_76561198065620026.meta
5 the siege_edit_76561198065620026