Your comments

Oh yeah, i fully expected the bosses to not have tips since they are obtained very late in a game session to the point you probably get them if you already know what you are doing. Still felt like reporting to be sure along the others specially considering some appear on the vanilla campaign and the recent Undergames.

Oh, it was after saving and loading that the bug was created? I guess it is, but i recall the second time doing this (the save without god mode) and went straight to it without saving until i hit the wall, and i dont recall any intelligent minions fights (beyond the flying beasts trying to attack my defenses behind the walls) that could have been knocked out before saving. I saved when the bug happened, not before, and i usually reload to see if a bug is still there and it was.

I dunno, its weird. But thank you for fixing it. And if it shows up i will try to be more helpful next time.

No so far. Have encountered other bugs but not like this one. I use the terrain manipulation often but i didnt use it on areas unrelated to testing. The Foundry and the Alchemy Lab (which i had the problem A) were left intact once i was done with them.

I dont recall saving immediately after shaping the terrain (as in, with dust particle effects and terrain falling still on screen), so i dont know how this actually happens since i was done with those areas (my dungeon proper and the enemy dungeon after i spawned minions on the core), or how to replicate it properly beyond trying again without God Mode in the future.

In that case, should i make a new bug report or post the continuation on the comments right here when i find something new or find a way to replicate it?

Oh, the report wasnt just that you cant see both ranges, its that the passive effect is larger than what is rendered with the white circle, that is why you see 2 enemy minions being slowed despite not being near the white circle area. Things are being slowed down before even entering the slowdown area.

On my first image and your image, you see the passive effect range is 3 tiles after the center on theory, on practice its 5 tiles wide and you can see on the enemy feet they are being affected by it outside the theoretical white ring. The blue line is the actual range, up to the center of the 5th tile.

Good job on the dual range display though.

Sorry, while testing this bug i found 6 more that i will have to list individually later.

I found the problem and it seems that Vampires at lvl 5 get another variant of Restless Spirits skill, which is Restless Spirit Army and THOSE are the ones triggering the "You are being attacked by Banshees".

Save here. Feel free to try. Its also the same save i am going to use on the next 6-7 bug reports cause that is where i tested them/found them.

Vampire Restless Spirits are banshees 3.jpg
hell's deep_20190420135443.meta
output_log.txt
hell's deep_20190420135443

Are you sure you can only show one range? Because, for example, the Infernal Urn displays both ranges in its white circle: The range of the flames and the range of its manually activated power of eating normal Ember Demons + brimstone conversion + sell enemy Underminers.

In any case, do you want the save?

It is literally a pet dungeon game with god mode, which i have been using over and over to test stuff. There are no nether shrines nor enemy underlords that could summon banshees at all, and i havent been using banshees myself so i dont know if even my own banshes hitting my walls or defenses even trigger it.

When a Save is ready i will post it here. Its just me testing defense layouts.

Just to be safe i will test low and high lvl vampires to see if the vampire itself also triggers the line, but you can see the spirit shooting at my blade lotuses and the notification at the right of the screen saying "Your dungeon is being bombarded by banshees" with a "Blade Lotus Icon and Red Swords".

It might also have to do something with God Mode Spawned minions, which not only are stronger for some reason, they might have some "extra" quirks on them that make them behave different.