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The essential piece that was missing from your instructions for posting the log was that I could open it in a browser window (like Chrome).

ERROR: ld.so: object '/home/steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Setting breakpad minidump AppID = 230190
Steam_SetMinidumpSteamID:  Caching Steam ID:  76561198019529379 [API loaded no]
Stacktrace:

  at (wrapper managed-to-native) GameLogic.Logic.native_setExceptionCallback (GameLogic.Logic/NativeExceptionCallback) <0x0007d>
  at (wrapper managed-to-native) GameLogic.Logic.native_setExceptionCallback (GameLogic.Logic/NativeExceptionCallback) <0x0007d>
  at GameLogic.Logic.Awake () <0x00062>
  at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x0005e>
  at (wrapper managed-to-native) UnityEngine.GameObject.Internal_AddComponentWithType (System.Type) <0x00071>
  at (wrapper managed-to-native) UnityEngine.GameObject.Internal_AddComponentWithType (System.Type) <0x00071>
  at UnityEngine.GameObject.AddComponent (System.Type) <0x0001e>
  at UnityEngine.GameObject.AddComponent<object> () <0x00032>
  at WBehaviour.Create<object> (string) <0x0006a>
  at GameLogic.Logic.get_instance () <0x00075>
  at GameLogic.Logic.getInstance () <0x00010>
  at GameStateLoading.Update () <0x00044>
  at GameState.Update () <0x0003f>
  at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x0005e>

Native stacktrace:

ar_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragm
ent_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sa
mpler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_
ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_
ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color G
L_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_r
asterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_sha
der4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_
buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level  <OpenGL 4.5> ; Context handle 53243080
Default GameObject BitMask: UI already registered
 
(Filename:  Line: 98)

AudioManager: Using PulseAudio: Default Output Device
Begin MonoManager ReloadAssembly
Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/UnityEngine.dll (this message is harmless)
Loading /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
Loading /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/UnityEngine.UI.dll (this message is harmless)
Loading /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
Loading /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/UnityEngine.Analytics.dll (this message is harmless)
Loading /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/CoherentUIGTNet.dll (this message is harmless)
Loading /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/CoherentUIGTNet.dll into Unity Child Domain
Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/uLink.dll (this message is harmless)
Loading /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/uLink.dll into Unity Child Domain
Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/UnityEngine.CrashLog.dll (this message is harmless)
Loading /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/UnityEngine.CrashLog.dll into Unity Child Domain
Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/Newtonsoft.Json.dll (this message is harmless)
Loading /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/Newtonsoft.Json.dll (this message is harmless)
Loading /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/TextMeshPro-1.0.55.54.0b12.dll (this message is harmless)
Loading /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/TextMeshPro-1.0.55.54.0b12.dll into Unity Child Domain
- Completed reload, in  0.040 seconds
Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/System.Core.dll (this message is harmless)
Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/System.dll (this message is harmless)
Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/System.Xml.dll (this message is harmless)
Default vsync count 1
requesting resize 1280 x 800
requesting fullscreen 1280 x 800 at 0 Hz
Desktop is 1920 x 1080 @ 60 Hz
Using libudev for joystick management


Importing game controller configs
Found /dev/input/event10
Mapping raw axis 0 to 0
Mapping raw axis 1 to 1
Mapping raw axis 2 to 2
Mapping raw axis 3 to 3
Mapping raw axis 4 to 4
Mapping raw axis 5 to 5
Microsoft X-Box 360 pad: Mapping b0.0 to b0
Microsoft X-Box 360 pad: Mapping b1.0 to b1
Microsoft X-Box 360 pad: Mapping b6.0 to b6
Microsoft X-Box 360 pad: Mapping h0.4 to a7
Microsoft X-Box 360 pad: Mapping h0.8 to a6
Microsoft X-Box 360 pad: Mapping h0.2 to a6
Microsoft X-Box 360 pad: Mapping h0.1 to a7
Microsoft X-Box 360 pad: Mapping b8.0 to b8
Microsoft X-Box 360 pad: Mapping b4.0 to b4
Microsoft X-Box 360 pad: Mapping b9.0 to b9
Microsoft X-Box 360 pad: Mapping a2.0 to a2
Microsoft X-Box 360 pad: Mapping a0.0 to a0
Microsoft X-Box 360 pad: Mapping a1.0 to a1
Microsoft X-Box 360 pad: Mapping b5.0 to b5
Microsoft X-Box 360 pad: Mapping b10.0 to b10
Microsoft X-Box 360 pad: Mapping a5.0 to a5
Microsoft X-Box 360 pad: Mapping a3.0 to a3
Microsoft X-Box 360 pad: Mapping a4.0 to a4
Microsoft X-Box 360 pad: Mapping b7.0 to b7
Microsoft X-Box 360 pad: Mapping b2.0 to b2
Microsoft X-Box 360 pad: Mapping b3.0 to b3
Assigning joystick 1
Duplicate configuration for /dev/input/event10, skipping
UnloadTime: 2.014000 ms
Changing real window size to 1280 x 800
Ignoring window size change to 1280x800 : waiting for fullscreen at 1280x800
Changing real window size to 1280 x 800
Changing real window size to 1920 x 1080
Setting up downscaled viewport at 1280 x 800
WFTO Version: 'v2.0.6f2'
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Coherent GT system initialized.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent GT] (Error) Inspector server is disabled for this platform!
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent GT] System renderer initialized.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OnReadyForBindings
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ActuallyReadyForTriggering
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Listener_FinishLoad
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

internalLoadPage
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LoadedAndReadyForTriggering
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/System.Runtime.Serialization.dll (this message is harmless)
Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/System.Xml.Linq.dll (this message is harmless)
Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/System.Data.dll (this message is harmless)
Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1'
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Multiple audio items with name 'tutorial_addsin_introduction_1'
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

requesting resize 1920 x 1080
Using native desktop resolution 1920 x 1080
requesting fullscreen 1920 x 1080 at 0 Hz
Desktop is 1920 x 1080 @ 60 Hz
[Debug] No render texture present. Recreating it
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Couldn't open /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Plugins/x86_64/libGameLogic.so, error: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Plugins/x86_64/libGameLogic.so: symbol _ZNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEE6resizeEmc, version GLIBCXX_3.4.21 not defined in file libstdc++.so.6 with link time reference
 
(Filename:  Line: 125)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.720000 ms
Naviguating to Main
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


Unloading 251 unused Assets to reduce memory usage. Loaded Objects now: 122996.
Total: 83.542999 ms (FindLiveObjects: 6.077000 ms CreateObjectMapping: 7.788000 ms MarkObjects: 68.487007 ms  DeleteObjects: 1.191000 ms)

OnReadyForBindings
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ActuallyReadyForTriggering
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Listener_FinishLoad
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

internalLoadPage
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LoadedAndReadyForTriggering
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

How do I get to that?  I am in SteamOS.  And this occurs for every mission.  I checked by trying to load pet dungeon, etc.   I re-installed the entire game in search of why this occurs.  Same crash to SteamOS right after I select which mission to start.