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output_log.txt


Process in log: Open Game -> Load test map -> open mightyscript -> pick an action that requires a tile/entity to be selected -> magic finder opens -> choose "world" -> press esc -> "export and test" -> bug

I tried to replicate it as well but wasn't able to reproduce.  It occurred on a 126x126 map and I am wondering if that had any influence.

my pet dungeon shadow realm_edit_76561197993291628


Go to the north-west empire layout.  There is an inhibitor in the corner.  The doors before it are 3 width, locked and have ai disabled.  They don't have lock symbols on them.

output_log.txt

my pet dungeon shadow realm_edit_76561197993291628


Loaded the map; went to map settings; it is set to legacy; clicked that and changed to MPD; says there are errors/missing objects; I delete the toybox/gateway and resize the toybox to 5x5, then put toybox/gateway back in; I delete player1 heart and put back in; I delete some other empire props and put back in; export/test = "errors in map"; save+quit; load map again; it is set back to legacy.

I was using 3 width doors and 5 width doors for empire.  I'll post the save when I get home.

I know, I was joking :P

Do you mind commenting if you can use godmode on an official map to unlock progress towards the achievement?  (I posted a guide on the steam guides with some info you are inclined to read my strategies)