Twoje komentarze

output_log.txt

magma chamber_20190903201501

magma chamber_20190903201501.meta

death match map, same problem, load a saved game, pick up and drop back down the prisoners and/or wait for an imp to drop more off at the prison.

output_log.txt

underground valley_20190903134522

underground valley_20190903134522.meta

different core shard map, same situation. prison worked fine from game start, however after loading a save game existing prisoners behave fine UNTIL they are re-added to the prison manually OR new prisoners are added to the prison, at either point they start path finding towards the closest "exit". Note that on this save game, because the map is very full, performance is slower and sluggish and the prisoners did not immediately start the exit path finding immediately on game load but a little bit later once the game/level/file was fully loaded and i began playing again.

output_log.txt

korvek's curse_20190902125412

korvek's curse_20190902125412.meta

So far the problem exists on this map when loading a saved game. if needed remove prisoners from prison, drop into combat, wait for them to be knocked unconscious and taken back to prison.

will test another level here shotly

Fantastic! Bug Squashed! Thanks!

My apologies for not troubleshooting further and creating a concise reproducible list of steps to follow.


1) start new game from campaign menu tree.

2) drop in a few statue into the forge to confirm proper functionality.

3) create a new save file.

4) load your save file.

5) highlight enough gold in the dirt for your imps to dig up that your vault can not store it all, this will cause them to go directly deposit the gold into the forge.

6) make imps with all the remaining mana in your mana bar so the wait time to fill your vault is as short as possible.

7) wait for the imps to deposit gold directly into the forge themselves at least 2-3 times, if you have statues left, drop those in, then grab 4-5 full piles of gold out of your vault and manually drop it in.


At this point my game starts to freeze and lock up every time you or the imps deposit the gold, gold is no longer counted, and one time during refining the test procedure the game dropped down to 1 frame per second and NEVER recovered.


The triggering condition seems to be loading a save file, having your vault not capable of storing more gold, and the imps manually depositing gold into the forge since it will not fit in the vault.


LOG:

output_log.txt


SAVE:

dlc1_campaign_level3_name_20180627094137.meta

dlc1_campaign_level3_name_20180627094137


... that's what i tried to articulate in my previous post.

If I start the level from the menu / campaign screen the game functions properly and the problem does not exist.

If i create a new save file, and then load that new save file the problem exists again.

The intervals I can't say precisely, not every 10-15 seconds though, longer than that.

Shortly after that screenshot i had to save the game and exit WFTO.

I started to notice the drop in frame rate probably after 1.x hours of of playing through a single level/map.

RE: Gold not counting and game freezing / locking up

I deleted my old save & log files i posted previously, reinstalled WFTO, and started the level over.


Problem DOES NOT exist when starting level fresh.

Problem DOES exist when loading a save game from that fresh beginning.



LOG:

output_log.txt


SAVE:

dlc1_campaign_level3_name_20180625114643.meta

dlc1_campaign_level3_name_20180625114643



I have since swapped out my old GTX 770 for a GTX 1070 Ti so my WTFO experience has changed since my post a year ago and I no longer experience the stuttering because I threw money at the problem.....


However I can say that at regular intervals I experience a significant frame rate drop (90 FPS to 20 FPS), which i suspect is perhaps being caused by the garbage collection routine? (polling done at 100ms in the graph below).