Tus comentarios

I wanted this script to apply to a spesific unit, that's why the condition was set for "is unit" and selected from a party, which is spawned on start and the unit is renamed.

Perhaps that is the issue. Would you be so kind to test this particular setup with the given circumstances?

I tried the solution from this topic but it doesn't work for me.

https://support.brightrockgames.com/tr/knowledge-bases/2/articles/5783-ghost-dungeon-core-in-map-editor-unable-to-delete-or-destroy

Sorry for the double post the difference in choice of title made me miss that topic.

I also have the problem persisting anyway.

Unfortunately this doesn't help me. The core gets deleted but the base remains even after covering it with dirt saving and reloading.

Can't export and text cause it says that core is not linked to any faction.

FINALLY GOOD NEWS!


Hello,

At first I didn't want to revive this topic as I got the problem solved but then I thought it might help you and the others who are having the same issue.


I upgraded my pc a couple of weeks ago and did a fresh install of both steam and WFTO to a new HDD. I also did a full format & couple of Chckdsk s to my old drive. It turns out that I had a lot of bad sectors in that drive and I came to believe that this was causing the issue.


I am so happy to be able to play the game again. The new map editor is charming. I thank all the team once more, as you did your best trying to help me. Who could have known it was those stupid bad sectors in the drive.


I wish you all a wonderful week.

Thank you, I'll try my best to try test these.

Hello Lee,

First of all thank you so much for helping me with this topic. I wouldn't dare to contact you nor Steam if I didn't bought the game. I've said it before and want to underline again; I am a fan of this game and this team since Bullfrog, Dungeon Keeper times. So I especially wanted to support developers by buying the game and I bought it the moment it was available, that's why I got "Early Adapter version" of the game which is a title I would like to keep and that's why I refused the option to refund. If I have been able to learn in time, I would also support you guys via Kickstarter. So you can rest assure that I own the game in legit ways and I can forward the bills if necessary.

That being said, I also let Steam know that you guys were having hard time reaching them yourselves and encouraged them to get in touch with you, that final answer from them came afterwards.

I have a highly customized windows setup; custom Appdata, Roaming and Local folder paths. I once duplicated my user folders and settings by mistake and reclaimed my original profile, may be that's causing some detection issues within the windows registry I don't know =(

Knowing that I'm a truly "Bad Luck Brian", I can believe that this happens to only one or two users out of tens of thousands... It's just my bad luck...

I'm really happy to hear about the DRM-free version, again I said it before, I would definitely prefer to buy a boxed version of the game if possible, honestly I just chose steam cause it was easier and the boxed version was not out yet. I'd happily do without Steam, especially after experiencing their support team. But after reading the link you provided, it seems that a lot of features are missing in that version by nature (multiplayer, DLC etc.)

So before trying that as a last resort, I would really appreciate if we could somehow fix this, just tell me what info or files you need and I'll do my best to cooperate.

Best regards to all,
Erke

Could you please check out what I wrote?

I see that this topic is declined . I don't know if it's ıpdated or moderators see this when I post a reply... Please confirm, since I wrote an update 4 days ago.

Hello, after months of communicating steam's support team, they decided that this is their final answer;

23 Message by Support Tech Jared on Wed, Aug 10 2016 13:49
Correct implementation of Steam DRM is up to the developer of this game. A game that has implemented this feature correctly should not automatically close when a problem is encountered.

Unfortunately, we can't work on a game that our teams didn't develop here at Valve. The only path to resolution is through the game's support team, and, with all likelihood from what you've described, their development team.