Initialize engine version: 5.0.4f1 (1d75c08f1c9c) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dumx.dll 10.18.13.6191] Renderer: NVIDIA GeForce GTX 960 Vendor: NVIDIA VRAM: 1969 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 Default GameObject BitMask: UI already registered (Filename: Line: 93) Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll into Unity Child Domain - Completed reload, in 0.374 seconds Initializing input. Failed to create device file: 2 Das System kann die angegebene Datei nicht finden. (Filename: Line: 54) Failed to create device file: 2 Das System kann die angegebene Datei nicht finden. (Filename: Line: 54) Failed to create device file: 2 Das System kann die angegebene Datei nicht finden. (Filename: Line: 54) Input initialized. desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0 Initialized touch support. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless) The referenced script on this Behaviour is missing! (Filename: Line: 1713) WARNING: Shader Unsupported: 'Hidden/NFAA' - Setting to default shader. The referenced script on this Behaviour is missing! (Filename: Line: 1713) The referenced script on this Behaviour is missing! (Filename: Line: 1713) The referenced script on this Behaviour is missing! (Filename: Line: 1713) WFTO Version: 'WFTO v1.3.2f3' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Settings Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Initializing Coherent UI ver. 2.5.9.0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Coherent UI system initialized.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 6888 | 12764 14:31:21.505947 Staring Coherent UI Host ver. 2.5.9.0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 6888 | 12764 14:31:21.505947 Detected OS: Windows NT 6.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 6888 | 12764 14:31:21.818267 [6888:12764:INFO:UIContentClient.cpp(74)] GPU info collected in host process: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 6888 | 12764 14:31:21.818267 [6888:12764:INFO:UIContentClient.cpp(79)] Main GPU vendor 4318 device 5121 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 6888 | 12764 14:31:21.818267 [6888:12764:INFO:UIContentClient.cpp(99)] GPU driver NVIDIA 10.18.13.6191 from 2-8-2016 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Coherent UI context initialized successfully (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) View created successfully with id 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 6888 | 12764 14:31:21.980438 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 6888 | 15964 14:31:22.022560 [7524:15988:INFO:renderer_main.cc(215)] Running without renderer sandbox (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 6888 | 12764 14:31:22.640751 [6888:12764:INFO:(0)] GPU info collected in gpu-process process: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 6888 | 12764 14:31:22.640751 [6888:12764:INFO:(0)] Main GPU vendor 4318 device 5121 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 6888 | 12764 14:31:22.640751 [6888:12764:INFO:(0)] GPU driver NVIDIA 10.18.13.6191 from (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 6888 | 12764 14:31:22.736268 [6888:12764:INFO:(0)] Selected DirectX device in GPUproc info: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 6888 | 12764 14:31:22.736268 [6888:12764:INFO:(0)] Device name {\\.\DISPLAY11}, DeviceId {5121} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 6888 | 12764 14:31:22.736769 [6888:12764:INFO:(0)] VendorId {4318}, Driver ver. {2814827077376047} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 6888 | 12764 14:31:22.940973 Requesting resource read for coui://uiresources/wftoUI/loading/images/loading-background.jpg with internal id 12 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 6888 | 12764 14:31:22.956800 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 14 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 6888 | 15964 14:31:23.064063 Could not recognize the mime type of coui://uiresources/wftoUI/common/fonts/narkism.ttf (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Coherent finished loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 0 - start async loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Steamworks initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_slaughterpen_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_defence_generic_complete_construct' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_room_full_archive' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_mad' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_tavern_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_sleepy_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minion_slaughterpen_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) 1600x900(60Hz) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Index: 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Graphics device shutdown event received. Please restart Unity Editor. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Shader 'Double-sidedColorSpecEmissve': fallback shader 'TransparentCutout' not found InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) [Coherent UI] (Info) PID: 6888 | 12764 14:31:47.512510 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 17.161785 ms The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_light_oceananim02' used by the Animation component 'oceanlight 1' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_light_oceananim03' used by the Animation component 'oceanlight 2' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) Unloading 154 unused Assets to reduce memory usage. Loaded Objects now: 71400. Total: 53.091774 ms (FindLiveObjects: 2.864185 ms CreateObjectMapping: 20.490944 ms MarkObjects: 29.554075 ms DeleteObjects: 0.169195 ms) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUserStats.GetStat (System.String pchName, System.Int32& pData) [0x00000] in :0 at DRMSteam.GetStat (IntSteamStats stat, System.Int32& value) [0x00000] in :0 at HideOnStat.Start () [0x00000] in :0 (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) No receivers for PlayVFX(greencore_beat) at Mesh (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUGC.GetSubscribedItems (Steamworks.PublishedFileId_t[] pvecPublishedFileID, UInt32 cMaxEntries) [0x00000] in :0 at DRMSteam.RetrieveFiles () [0x00000] in :0 at DRMSteam.GetMapFolders () [0x00000] in :0 at SaveMeta.ReloadMetas () [0x00000] in :0 at SaveMeta.VocalReloadMetas () [0x00000] in :0 at GameStateMainMenu.Enter () [0x00000] in :0 at GameState.PushState (.IGameState newState) [0x00000] in :0 at Game.PushState (.IGameState newState) [0x00000] in :0 at Game.InitializeGame () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Removing view 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Uninitializing Coherent UI Session (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Coherent UI Session uninitialized successfully (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Uninitializing Coherent UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException: Object reference not set to an instance of an object at DRMSteam.OnDestroy () [0x00000] in :0 (Filename: Line: -1)