Initialize engine version: 5.0.4f1 (1d75c08f1c9c) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [aticfx64.dll 8.17.10.1404] Renderer: AMD Radeon HD 6900 Series Vendor: ATI VRAM: 2032 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1 Default GameObject BitMask: UI already registered (Filename: Line: 93) Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll into Unity Child Domain - Completed reload, in 0.117 seconds Initializing input. Input initialized. desktop: 1920x1080 50Hz; virtual: 1920x1080 at 0,0 Initialized touch support. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless) The referenced script on this Behaviour is missing! (Filename: Line: 1713) WARNING: Shader Unsupported: 'Hidden/NFAA' - Setting to default shader. The referenced script on this Behaviour is missing! (Filename: Line: 1713) The referenced script on this Behaviour is missing! (Filename: Line: 1713) The referenced script on this Behaviour is missing! (Filename: Line: 1713) WFTO Version: 'WFTO v1.3.2f3' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Settings Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Initializing Coherent UI ver. 2.5.9.0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Coherent UI system initialized.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7068 | 8956 14:16:02.033915 Staring Coherent UI Host ver. 2.5.9.0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7068 | 8956 14:16:02.033915 Detected OS: Windows NT 6.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7068 | 8956 14:16:02.141089 [7068:8956:INFO:UIContentClient.cpp(74)] GPU info collected in host process: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7068 | 8956 14:16:02.141089 [7068:8956:INFO:UIContentClient.cpp(79)] Main GPU vendor 4098 device 26392 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7068 | 8956 14:16:02.141089 [7068:8956:INFO:UIContentClient.cpp(99)] GPU driver Advanced Micro Devices, Inc. 15.200.1062.1004 from 8-3-2015 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Coherent UI context initialized successfully (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) View created successfully with id 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7068 | 8956 14:16:02.208022 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7068 | 9468 14:16:02.497042 [11048:6808:INFO:renderer_main.cc(215)] Running without renderer sandbox (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7068 | 8956 14:16:02.958063 [7068:8956:INFO:(0)] GPU info collected in gpu-process process: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7068 | 8956 14:16:02.958063 [7068:8956:INFO:(0)] Main GPU vendor 4098 device 26392 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7068 | 8956 14:16:02.958063 [7068:8956:INFO:(0)] GPU driver Advanced Micro Devices, Inc. 15.200.1062.1004 from (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 7068 | 8956 14:16:03.051069 Requesting resource read for coui://uiresources/wftoUI/loading/images/loading-background.jpg with internal id 12 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 7068 | 8956 14:16:03.058070 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 14 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 7068 | 9468 14:16:03.073070 Could not recognize the mime type of coui://uiresources/wftoUI/common/fonts/narkism.ttf (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Coherent finished loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 0 - start async loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7068 | 8956 14:16:03.486101 [7068:8956:INFO:(0)] Selected DirectX device in GPUproc info: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7068 | 8956 14:16:03.486101 [7068:8956:INFO:(0)] Device name {\\.\DISPLAY1}, DeviceId {26392} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7068 | 8956 14:16:03.486101 [7068:8956:INFO:(0)] VendorId {4098}, Driver ver. {2251872828786044} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless) Steam host name -[ѶМἯέѠБ]- Bubbinator, Th (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Steamworks initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_slaughterpen_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_defence_generic_complete_construct' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_room_full_archive' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_mad' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_tavern_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_sleepy_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minion_slaughterpen_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Received stats and achievements from Steam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) 1920x1080(50Hz) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Index: 19 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Graphics device shutdown event received. Please restart Unity Editor. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Shader 'Double-sidedColorSpecEmissve': fallback shader 'TransparentCutout' not found InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7068 | 8956 14:16:20.293378 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 18 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 11.339779 ms The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_light_oceananim02' used by the Animation component 'oceanlight 1' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_light_oceananim03' used by the Animation component 'oceanlight 2' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) Unloading 154 unused Assets to reduce memory usage. Loaded Objects now: 71407. Total: 50.644981 ms (FindLiveObjects: 4.850267 ms CreateObjectMapping: 6.882089 ms MarkObjects: 38.425690 ms DeleteObjects: 0.275733 ms) No receivers for PlayVFX(greencore_beat) at Mesh (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7068 | 8956 14:17:05.072984 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 7068 | 8956 14:17:05.139095 Requesting resource read for coui://uiresources/wftoUI/loading/images/loading-background.jpg with internal id 77 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 7068 | 8956 14:17:05.143095 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 79 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless) Initialize Network (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadBufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Switch level to BufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 57.169693 ms Unloading 1681 unused Assets to reduce memory usage. Loaded Objects now: 55053. Total: 50.375118 ms (FindLiveObjects: 5.201778 ms CreateObjectMapping: 5.368489 ms MarkObjects: 37.170227 ms DeleteObjects: 2.629733 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) UnloadUnusedAssets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 55060. Total: 50.451382 ms (FindLiveObjects: 6.096934 ms CreateObjectMapping: 9.259557 ms MarkObjects: 34.885647 ms DeleteObjects: 0.203866 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Switch level to Campaign 00 - Home Realm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The referenced script on this Behaviour is missing! (Filename: Line: 1713) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 9.746001 ms WLevel start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WantedSceneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 78708. Total: 98.262283 ms (FindLiveObjects: 6.996489 ms CreateObjectMapping: 13.072401 ms MarkObjects: 77.944054 ms DeleteObjects: 0.244444 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadPersistantData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Loading game save file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_slaughterpen_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_defence_generic_complete_construct' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_room_full_archive' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_mad' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_tavern_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_sleepy_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minion_slaughterpen_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) MULTIPLE QUESTS NOT ALLOWED! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The referenced script on this Behaviour is missing! (Filename: Line: 1713) The referenced script on this Behaviour is missing! (Filename: Line: 1713) The referenced script on this Behaviour is missing! (Filename: Line: 1713) The referenced script on this Behaviour is missing! (Filename: Line: 1713) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_slaughterpen_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_defence_generic_complete_construct' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_room_full_archive' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_mad' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_tavern_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_sleepy_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minion_slaughterpen_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'cutscene_narrator_line1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'cutscene_narrator_line2' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'cutscene_narrator_line3' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'cutscene_narrator_line4' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_01_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_01_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_01_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_02_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_02_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_02_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_03_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_03_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_03_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_04_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_04_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_04_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_05_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_05_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_05_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_06_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_06_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_06_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_07_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_07_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_07_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_08_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_08_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_08_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_09_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_09_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_09_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_10_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_10_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_10_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_11_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_11_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_11_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_12_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_12_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_12_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_14_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_14_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_14_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_14_line_04' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_14_line_05' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_14_line_06' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'cutscene_lucius_line5' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'cutscene_lucius_line4' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'cutscene_lucius_line3' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'cutscene_lucius_line1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'cutscene_lucius_line2' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'cutscene_kira_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'cutscene_kira_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'cutscene_kira_line_04' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_10' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_04' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_12' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_13' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_08' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_11' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_09' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_06' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_07' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_05' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'cutscene_narrator_line1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'cutscene_narrator_line2' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'cutscene_narrator_line3' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'cutscene_narrator_line4' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_01_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_01_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_01_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_02_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_02_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_02_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_03_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_03_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_03_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_04_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_04_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_04_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_05_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_05_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_05_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_06_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_06_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_06_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_07_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_07_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_07_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_08_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_08_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_08_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_09_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_09_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_09_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_10_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_10_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_10_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_11_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_11_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_11_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_12_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_12_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_12_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_14_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_14_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_14_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_14_line_04' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_14_line_05' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_14_line_06' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'cutscene_lucius_line5' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'cutscene_lucius_line4' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'cutscene_lucius_line3' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'cutscene_lucius_line1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'cutscene_lucius_line2' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'cutscene_kira_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'cutscene_kira_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'cutscene_kira_line_04' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_10' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_04' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_12' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_13' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_08' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_11' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_09' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_06' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_07' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_05' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Threat map created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) After terrain available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) finished loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) CameraSetup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Fog of War setting: Regular (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup Faction Gold (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Load COMPLETE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup AI Players (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Start Level Play (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1219 unused Assets to reduce memory usage. Loaded Objects now: 157018. Total: 535.922058 ms (FindLiveObjects: 22.102180 ms CreateObjectMapping: 16.952225 ms MarkObjects: 495.387268 ms DeleteObjects: 1.475466 ms) [Coherent UI] (Info) PID: 7068 | 8956 14:17:22.082257 Navigating view 0 to coui://uiresources/wftoUI/ingame/GUI.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7068 | 8168 14:17:22.164282 [7068:8168:INFO:CookieStore.cpp(325)] Flushing 928 worth of cookies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Minimap LiveGameView:UI Camera (CustomCoherentUILiveGameView) start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Sapper_1(6853)' to target 'Common.Ref`1[DataAccess.ILocatedObject]'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].onDispose (IDisposeSubject disposedObj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeDataObject(Int32) DataAccess.UnitDataImpl`1:RemoveFromGame() DataAccess.UnitDataImpl`1:Die() DataAccess.UnitDataImpl`1:Rotting(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at WProjectileTrapRenderer.OnTargetChange (ILocatedObject newTarget, ILocatedObject oldTarget) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___ILocatedObject_ILocatedObject (DataAccess.ILocatedObject,DataAccess.ILocatedObject) at GameLogic.Controllers.Targeting.Targeting_OnOpponentChange (ILocatedObject newVal, ILocatedObject oldVal) [0x00000] in :0 at Common.Ref`1[DataAccess.ILocatedObject].set_Target (ILocatedObject value) [0x00000] in :0 at GameLogic.Controllers.Targeting.setTarget (ILocatedObject newTarget) [0x00000] in :0 at GameLogic.Controllers.Targeting.AdjustTarget (ILocatedObject tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) tried to store '1000' gold to GOLD(3053) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(3034) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(3056) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(3059) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(2965) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) add dropped Object 'Huntress_1(7221)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) tried to store '358' gold to CRYPT(2040) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '731' gold to CRYPT(2040) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) SetStat C9_HomeRealm to 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_slaughterpen_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_defence_generic_complete_construct' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_room_full_archive' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_mad' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_tavern_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_sleepy_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minion_slaughterpen_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'cutscene_narrator_line1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'cutscene_narrator_line2' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'cutscene_narrator_line3' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'cutscene_narrator_line4' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_01_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_01_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_01_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_02_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_02_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_02_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_03_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_03_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_03_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_04_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_04_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_04_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_05_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_05_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_05_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_06_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_06_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_06_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_07_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_07_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_07_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_08_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_08_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_08_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_09_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_09_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_09_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_10_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_10_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_10_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_11_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_11_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_11_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_12_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_12_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_12_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_14_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_14_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_14_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_14_line_04' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_14_line_05' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_narrator_homerealm_return_14_line_06' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'cutscene_lucius_line5' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'cutscene_lucius_line4' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'cutscene_lucius_line3' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'cutscene_lucius_line1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'cutscene_lucius_line2' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'cutscene_kira_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'cutscene_kira_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'cutscene_kira_line_04' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_10' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_04' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_12' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_13' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_08' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_11' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_09' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_06' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_07' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_05' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7068 | 8956 14:28:05.083857 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 4358 unused Assets to reduce memory usage. Loaded Objects now: 72442. Total: 464.474335 ms (FindLiveObjects: 9.949866 ms CreateObjectMapping: 10.485690 ms MarkObjects: 428.396271 ms DeleteObjects: 15.636624 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 72442. Total: 422.891388 ms (FindLiveObjects: 26.042135 ms CreateObjectMapping: 7.783600 ms MarkObjects: 388.479462 ms DeleteObjects: 0.579822 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 11.876090 ms The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_light_oceananim02' used by the Animation component 'oceanlight 1' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_light_oceananim03' used by the Animation component 'oceanlight 2' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) Multiple audio items with name 'alert_misc_minions_slaughterpen_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_defence_generic_complete_construct' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_room_full_archive' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_mad' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_tavern_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_sleepy_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minion_slaughterpen_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 86621. Total: 411.255829 ms (FindLiveObjects: 5.007200 ms CreateObjectMapping: 7.521556 ms MarkObjects: 398.211304 ms DeleteObjects: 0.510400 ms) No receivers for PlayVFX(greencore_beat) at Mesh (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7068 | 8956 14:28:38.107674 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 7068 | 8956 14:28:38.162986 Requesting resource read for coui://uiresources/wftoUI/loading/images/loading-background.jpg with internal id 384 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 7068 | 8956 14:28:38.164986 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 386 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Initialize Network (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadBufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Switch level to BufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 37.470406 ms Unloading 1664 unused Assets to reduce memory usage. Loaded Objects now: 70277. Total: 429.919647 ms (FindLiveObjects: 5.596800 ms CreateObjectMapping: 8.538445 ms MarkObjects: 410.374359 ms DeleteObjects: 5.405156 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) UnloadUnusedAssets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 70284. Total: 419.847565 ms (FindLiveObjects: 7.129467 ms CreateObjectMapping: 11.757779 ms MarkObjects: 400.548676 ms DeleteObjects: 0.404800 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Switch level to Campaign 10 - The Kenos (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 9.506934 ms WLevel start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WantedSceneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 152709. Total: 579.727478 ms (FindLiveObjects: 15.604846 ms CreateObjectMapping: 8.296934 ms MarkObjects: 555.128540 ms DeleteObjects: 0.690800 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadPersistantData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_slaughterpen_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_defence_generic_complete_construct' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_room_full_archive' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_mad' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_tavern_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_sleepy_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minion_slaughterpen_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Threat map created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) After terrain available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) finished loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) CameraSetup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Fog of War setting: Regular (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup Faction Gold (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) desired 'GOLD' amount to store for faction '1' is negative: -6000 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Load COMPLETE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup AI Players (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) AIPlayer/Personalities/Campaign/Level10Mira Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) Start Level Play (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 248957. Total: 1136.277222 ms (FindLiveObjects: 26.988625 ms CreateObjectMapping: 14.099068 ms MarkObjects: 1094.189209 ms DeleteObjects: 0.994400 ms) [Coherent UI] (Info) PID: 7068 | 8956 14:28:53.148462 Navigating view 0 to coui://uiresources/wftoUI/ingame/GUI.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Minimap LiveGameView:UI Camera (CustomCoherentUILiveGameView) start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7068 | 8168 14:29:08.088336 [7068:8168:INFO:CookieStore.cpp(325)] Flushing 928 worth of cookies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(9194) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 174.6 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 174.6 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 174.6 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 73.8 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 171 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 70.2 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 163.8 ; 66.6 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 163.8 ; 59.4 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Can't perform at Vector3f( 167.4 ; 59.4 ; 0 ) as it is in black FoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for resetPerformingAbility() at ArcaneBombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for resetPerformingAbility() at ArcaneBombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for resetPerformingAbility() at ArcaneBombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for resetPerformingAbility() at ArcaneBombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1453 unused Assets to reduce memory usage. Loaded Objects now: 316464. Total: 1739.928833 ms (FindLiveObjects: 37.017204 ms CreateObjectMapping: 14.802579 ms MarkObjects: 1683.522827 ms DeleteObjects: 4.581867 ms) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) No receivers for resetPerformingAbility() at ArcaneBombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for resetPerformingAbility() at ArcaneBombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for resetPerformingAbility() at ArcaneBombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for resetPerformingAbility() at ArcaneBombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) Prop Prop_Shrine_Inhibitor(12693) of player 1 died! by Succubus_0(26423) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Trace:DataAccess.PropAttackableDataImpl`1:Die() DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DoHPDamage(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) Prop Prop_Shrine_Inhibitor(17203) of player 1 died! by Skarg_2(23836) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Trace:DataAccess.PropAttackableDataImpl`1:Die() DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for resetPerformingAbility() at ArcaneBombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for resetPerformingAbility() at ArcaneBombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for resetPerformingAbility() at ArcaneBombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for resetPerformingAbility() at ArcaneBombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) No receivers for resetPerformingAbility() at ArcaneBombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for resetPerformingAbility() at ArcaneBombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for resetPerformingAbility() at ArcaneBombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityScript.Lang.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Boo.Lang.dll (this message is harmless) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for resetPerformingAbility() at ArcaneBombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for resetPerformingAbility() at ArcaneBombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for resetPerformingAbility() at ArcaneBombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for resetPerformingAbility() at ArcaneBombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for resetPerformingAbility() at ArcaneBombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for resetPerformingAbility() at ArcaneBombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) add dropped Object 'ArcaneTemplar_1(21897)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Serializer.ReadToEnd (System.IO.Stream stream) [0x00000] in :0 at Serializer.Compress (System.IO.Stream stream) [0x00000] in :0 at Serializer.MapSave (.SaveMeta meta) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Crash!!! SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld;C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Bubbi' OS-Version: 6.2.9200 () 0x100-0x1 C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe:WFTOGame.exe (00007FF72B8A0000), size: 19709952 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe', fileVersion: 5.0.4.30144 C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (00007FFD69540000), size: 1757184 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ntdll.dll', fileVersion: 6.3.9600.18202 C:\Windows\system32\KERNEL32.DLL:KERNEL32.DLL (00007FFD67620000), size: 1302528 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\KERNEL32.DLL', fileVersion: 6.3.9600.17415 C:\Windows\system32\KERNELBASE.dll:KERNELBASE.dll (00007FFD66A50000), size: 1134592 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\KERNELBASE.dll', fileVersion: 6.3.9600.18202 C:\Windows\SYSTEM32\HID.DLL:HID.DLL (00007FFD65740000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\HID.DLL', fileVersion: 6.3.9600.17415 C:\Windows\system32\WS2_32.dll:WS2_32.dll (00007FFD67950000), size: 368640 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WS2_32.dll', fileVersion: 6.3.9600.17415 C:\Windows\system32\USER32.dll:USER32.dll (00007FFD67020000), size: 1536000 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\USER32.dll', fileVersion: 6.3.9600.18123 C:\Windows\SYSTEM32\VERSION.dll:VERSION.dll (00007FFD663F0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\VERSION.dll', fileVersion: 6.3.9600.17415 C:\Windows\system32\ole32.dll:ole32.dll (00007FFD67760000), size: 1654784 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ole32.dll', fileVersion: 6.3.9600.17905 C:\Windows\system32\SHLWAPI.dll:SHLWAPI.dll (00007FFD69110000), size: 344064 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SHLWAPI.dll', fileVersion: 6.3.9600.17415 C:\Windows\system32\ADVAPI32.dll:ADVAPI32.dll (00007FFD66DE0000), size: 696320 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ADVAPI32.dll', fileVersion: 6.3.9600.18155 C:\Windows\system32\GDI32.dll:GDI32.dll (00007FFD66C20000), size: 1376256 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\GDI32.dll', fileVersion: 6.3.9600.18155 C:\Windows\system32\SHELL32.dll:SHELL32.dll (00007FFD67BD0000), size: 22192128 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SHELL32.dll', fileVersion: 6.3.9600.18205 C:\Windows\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFD62B10000), size: 1224704 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\OPENGL32.dll', fileVersion: 6.3.9600.17415 C:\Windows\SYSTEM32\WINMM.dll:WINMM.dll (00007FFD63E80000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINMM.dll', fileVersion: 6.3.9600.17415 C:\Windows\system32\OLEAUT32.dll:OLEAUT32.dll (00007FFD66E90000), size: 790528 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\OLEAUT32.dll', fileVersion: 6.3.9600.17560 C:\Windows\SYSTEM32\MSACM32.dll:MSACM32.dll (00007FFD64CB0000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\MSACM32.dll', fileVersion: 6.3.9600.17415 C:\Windows\system32\IMM32.dll:IMM32.dll (00007FFD67900000), size: 221184 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\IMM32.dll', fileVersion: 6.3.9600.17415 C:\Windows\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFD659E0000), size: 671744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DNSAPI.dll', fileVersion: 6.3.9600.17481 C:\Windows\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFD655D0000), size: 172032 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\IPHLPAPI.DLL', fileVersion: 6.3.9600.17415 C:\Windows\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFD5C0E0000), size: 823296 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINHTTP.dll', fileVersion: 6.3.9600.17415 C:\Windows\system32\msvcrt.dll:msvcrt.dll (00007FFD671B0000), size: 696320 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\msvcrt.dll', fileVersion: 7.0.9600.17415 C:\Windows\system32\NSI.dll:NSI.dll (00007FFD67260000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\NSI.dll', fileVersion: 6.3.9600.17415 C:\Windows\system32\RPCRT4.dll:RPCRT4.dll (00007FFD67270000), size: 1314816 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\RPCRT4.dll', fileVersion: 6.3.9600.17919 C:\Windows\SYSTEM32\combase.dll:combase.dll (00007FFD69320000), size: 2166784 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\combase.dll', fileVersion: 6.3.9600.18202 C:\Windows\SYSTEM32\sechost.dll:sechost.dll (00007FFD675C0000), size: 364544 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\sechost.dll', fileVersion: 6.3.9600.17734 C:\Windows\SYSTEM32\GLU32.dll:GLU32.dll (00007FFD64C80000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\GLU32.dll', fileVersion: 6.3.9600.17415 C:\Windows\SYSTEM32\DDRAW.dll:DDRAW.dll (00007FFD4E730000), size: 1015808 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DDRAW.dll', fileVersion: 6.3.9600.17415 C:\Windows\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (00007FFD63E50000), size: 172032 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINMMBASE.dll', fileVersion: 6.3.9600.17415 C:\Windows\system32\MSCTF.dll:MSCTF.dll (00007FFD67A70000), size: 1384448 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSCTF.dll', fileVersion: 6.3.9600.18081 C:\Windows\SYSTEM32\WINNSI.DLL:WINNSI.DLL (00007FFD655C0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINNSI.DLL', fileVersion: 6.3.9600.17415 C:\Windows\SYSTEM32\DCIMAN32.dll:DCIMAN32.dll (00007FFD64C70000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DCIMAN32.dll', fileVersion: 6.3.9600.17415 C:\Windows\SYSTEM32\cfgmgr32.dll:cfgmgr32.dll (00007FFD66B70000), size: 323584 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\cfgmgr32.dll', fileVersion: 6.3.9600.17415 C:\Windows\SYSTEM32\DEVOBJ.dll:DEVOBJ.dll (00007FFD65340000), size: 163840 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DEVOBJ.dll', fileVersion: 6.3.9600.17415 C:\Windows\system32\guard64.dll:guard64.dll (00007FFD66400000), size: 614400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\guard64.dll', fileVersion: 8.2.0.4703 C:\Windows\system32\PSAPI.DLL:PSAPI.DLL (00007FFD67940000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\PSAPI.DLL', fileVersion: 6.3.9600.17415 C:\Windows\SYSTEM32\fltlib.dll:fltlib.dll (00007FFD66380000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\fltlib.dll', fileVersion: 6.3.9600.17415 C:\Windows\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FFD66340000), size: 204800 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ntmarta.dll', fileVersion: 6.3.9600.17415 C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FFD62C40000), size: 1703936 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll', fileVersion: 3.28.10.53 C:\Windows\SYSTEM32\shcore.dll:shcore.dll (00007FFD64AB0000), size: 729088 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\shcore.dll', fileVersion: 6.3.9600.17666 C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Mono\mono.dll:mono.dll (00007FFD3B120000), size: 2990080 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Mono\mono.dll' C:\Windows\SYSTEM32\MSWSOCK.dll:MSWSOCK.dll (00007FFD65E40000), size: 364544 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\MSWSOCK.dll', fileVersion: 6.3.9600.17415 C:\Windows\SYSTEM32\kernel.appcore.dll:kernel.appcore.dll (00007FFD65330000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\kernel.appcore.dll', fileVersion: 6.3.9600.17415 C:\Windows\SYSTEM32\CRYPTBASE.dll:CRYPTBASE.dll (00007FFD66550000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\CRYPTBASE.dll', fileVersion: 6.3.9600.17415 C:\Windows\SYSTEM32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFD664E0000), size: 405504 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\bcryptPrimitives.dll', fileVersion: 6.3.9600.18154 C:\Windows\system32\uxtheme.dll:uxtheme.dll (00007FFD651B0000), size: 1216512 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\uxtheme.dll', fileVersion: 6.3.9600.17415 C:\Program Files (x86)\ATI Technologies\HydraVision\HydraDMH64.dll:HydraDMH64.dll (0000000010000000), size: 266240 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\ATI Technologies\HydraVision\HydraDMH64.dll', fileVersion: 4.0.66.0 C:\Program Files (x86)\TeamViewer\Version9\tv_x64.dll:tv_x64.dll (00007FFD58720000), size: 294912 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\TeamViewer\Version9\tv_x64.dll', fileVersion: 9.0.41110.0 C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.9600.18006_none_623f33d3ecbe86e8\COMCTL32.dll:COMCTL32.dll (00007FFD643F0000), size: 2600960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.9600.18006_none_623f33d3ecbe86e8\COMCTL32.dll', fileVersion: 6.10.9600.18006 C:\Windows\system32\dwmapi.dll:dwmapi.dll (00007FFD64880000), size: 135168 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dwmapi.dll', fileVersion: 6.3.9600.17415 C:\Windows\SYSTEM32\d3d9.dll:d3d9.dll (00007FFD4C1A0000), size: 2232320 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\d3d9.dll', fileVersion: 6.3.9600.17415 C:\Windows\SYSTEM32\aticfx64.dll:aticfx64.dll (00007FFD63BC0000), size: 1449984 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\aticfx64.dll', fileVersion: 8.17.10.1404 C:\Windows\SYSTEM32\atiu9p64.dll:atiu9p64.dll (00007FFD4FFB0000), size: 135168 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\atiu9p64.dll', fileVersion: 8.14.1.6463 C:\Windows\SYSTEM32\atiumd64.dll:atiumd64.dll (00007FFD43DF0000), size: 8757248 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\atiumd64.dll', fileVersion: 9.14.10.1128 C:\Windows\SYSTEM32\atiumd6a.dll:atiumd6a.dll (000000005A7B0000), size: 8937472 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\atiumd6a.dll', fileVersion: 8.14.10.513 C:\Windows\SYSTEM32\POWRPROF.dll:POWRPROF.dll (00007FFD66620000), size: 286720 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\POWRPROF.dll', fileVersion: 6.3.9600.17415 C:\Windows\SYSTEM32\MMDevAPI.DLL:MMDevAPI.DLL (00007FFD63DE0000), size: 458752 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\MMDevAPI.DLL', fileVersion: 6.3.9600.17415 C:\Windows\SYSTEM32\wdmaud.drv:wdmaud.drv (00007FFD64C30000), size: 253952 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\wdmaud.drv', fileVersion: 6.3.9600.17415 C:\Windows\SYSTEM32\ksuser.dll:ksuser.dll (00007FFD61780000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ksuser.dll', fileVersion: 6.3.9600.17415 C:\Windows\SYSTEM32\AVRT.dll:AVRT.dll (00007FFD643E0000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\AVRT.dll', fileVersion: 6.3.9600.17415 C:\Windows\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFD52410000), size: 516096 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\AUDIOSES.DLL', fileVersion: 6.3.9600.17415 C:\Windows\SYSTEM32\msacm32.drv:msacm32.drv (00007FFD64C20000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\msacm32.drv', fileVersion: 6.3.9600.17415 C:\Windows\SYSTEM32\midimap.dll:midimap.dll (00007FFD64C10000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\midimap.dll', fileVersion: 6.3.9600.17415 C:\Windows\SYSTEM32\dsound.dll:dsound.dll (00007FFD64A10000), size: 643072 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dsound.dll', fileVersion: 6.3.9600.17415 C:\Windows\SYSTEM32\clbcatq.dll:clbcatq.dll (000000000A6A0000), size: 745472 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\clbcatq.dll', fileVersion: 2001.12.10530.17415 C:\Windows\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\xinput1_3.dll', fileVersion: 9.18.944.0 C:\Windows\system32\SETUPAPI.dll:SETUPAPI.dll (000000000AEB0000), size: 1941504 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SETUPAPI.dll', fileVersion: 6.3.9600.17415 C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\CoherentUI_Native.dll:CoherentUI_Native.dll (00007FFD469F0000), size: 1515520 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\CoherentUI_Native.dll', fileVersion: 2.5.9.0 C:\Windows\system32\WINTRUST.dll:WINTRUST.dll (0000000004330000), size: 331776 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINTRUST.dll', fileVersion: 6.3.9600.17415 C:\Windows\system32\CRYPT32.dll:CRYPT32.dll (00007FFD66760000), size: 1961984 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CRYPT32.dll', fileVersion: 6.3.9600.17475 C:\Windows\system32\MSASN1.dll:MSASN1.dll (00007FFD66740000), size: 69632 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSASN1.dll', fileVersion: 6.3.9600.17415 C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\GameLogic.dll:GameLogic.dll (00007FFD3A8D0000), size: 2101248 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\GameLogic.dll' C:\Windows\SYSTEM32\profapi.dll:profapi.dll (00007FFD66680000), size: 86016 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\SYSTEM32\profapi.dll', fileVersion: 6.3.9600.17415 C:\Windows\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FFD65EE0000), size: 131072 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\CRYPTSP.dll', fileVersion: 6.3.9600.17415 C:\Windows\system32\rsaenh.dll:rsaenh.dll (00007FFD659A0000), size: 221184 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rsaenh.dll', fileVersion: 6.3.9600.17415 C:\Windows\SYSTEM32\bcrypt.dll:bcrypt.dll (00007FFD66040000), size: 155648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\bcrypt.dll', fileVersion: 6.3.9600.17415 C:\Windows\system32\imagehlp.dll:imagehlp.dll (0000000004510000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\imagehlp.dll', fileVersion: 6.3.9600.17415 C:\Windows\SYSTEM32\ncrypt.dll:ncrypt.dll (00007FFD66010000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ncrypt.dll', fileVersion: 6.3.9600.18154 C:\Windows\SYSTEM32\NTASN1.dll:NTASN1.dll (00007FFD65FD0000), size: 225280 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\SYSTEM32\NTASN1.dll', fileVersion: 6.3.9600.17415 C:\Windows\SYSTEM32\gpapi.dll:gpapi.dll (00007FFD65710000), size: 147456 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\gpapi.dll', fileVersion: 6.3.9600.17415 C:\Windows\SYSTEM32\cryptnet.dll:cryptnet.dll (00007FFD5AB70000), size: 233472 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\cryptnet.dll', fileVersion: 6.3.9600.17415 C:\Windows\system32\WLDAP32.dll:WLDAP32.dll (00000000149E0000), size: 376832 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WLDAP32.dll', fileVersion: 6.3.9600.17415 C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\CSteamworks.dll:CSteamworks.dll (00007FFD649E0000), size: 167936 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\CSteamworks.dll', fileVersion: 1.25.0.0 C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\steam_api64.dll:steam_api64.dll (000000005A4B0000), size: 225280 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\steam_api64.dll', fileVersion: 3.3.47.38 C:\Program Files (x86)\Steam\steamclient64.dll:steamclient64.dll (0000000059860000), size: 12898304 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\steamclient64.dll', fileVersion: 3.28.10.53 C:\Program Files (x86)\Steam\tier0_s64.dll:tier0_s64.dll (0000000059670000), size: 1982464 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\tier0_s64.dll', fileVersion: 3.28.10.53 C:\Program Files (x86)\Steam\vstdlib_s64.dll:vstdlib_s64.dll (0000000059600000), size: 409600 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\vstdlib_s64.dll', fileVersion: 3.28.10.53 C:\Windows\SYSTEM32\Secur32.dll:Secur32.dll (00007FFD5ED20000), size: 49152 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\SYSTEM32\Secur32.dll', fileVersion: 6.3.9600.17415 C:\Windows\SYSTEM32\SSPICLI.DLL:SSPICLI.DLL (00007FFD664B0000), size: 188416 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\SYSTEM32\SSPICLI.DLL', fileVersion: 6.3.9600.17415 C:\Windows\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFD607B0000), size: 90112 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\SYSTEM32\dhcpcsvc6.DLL', fileVersion: 6.3.9600.17415 C:\Windows\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFD60A10000), size: 106496 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dhcpcsvc.DLL', fileVersion: 6.3.9600.17415 C:\Windows\system32\ASProxy64.dll:ASProxy64.dll (0000000180000000), size: 573440 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ASProxy64.dll', fileVersion: 2.3.6.3 C:\Windows\system32\wlidnsp.dll:wlidnsp.dll (00007FFD5BE00000), size: 98304 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\wlidnsp.dll', fileVersion: 6.3.9600.17415 C:\Windows\SYSTEM32\DPAPI.DLL:DPAPI.DLL (00007FFD65170000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DPAPI.DLL', fileVersion: 6.3.9600.17415 C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFD5BD80000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\rasadhlp.dll', fileVersion: 6.3.9600.17415 C:\Windows\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFD609A0000), size: 438272 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\System32\fwpuclnt.dll', fileVersion: 6.3.9600.18009 C:\Windows\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFD61950000), size: 1609728 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\SYSTEM32\dbghelp.dll', fileVersion: 6.3.9600.17787 ========== OUTPUTING STACK TRACE ================== 00007FFD3B280FC0 (mono) unity_mono_method_is_generic 00007FFD3B126F83 (mono) g_free 00007FFD3B270444 (mono) mono_set_defaults 00007FFD3B2704B7 (mono) mono_set_defaults 00007FFD3B2708BD (mono) mono_unity_liveness_calculation_end 00007FFD3B270B76 (mono) mono_unity_liveness_calculation_end 00007FFD3B270D5F (mono) mono_unity_liveness_calculation_end 00007FFD3B270CF7 (mono) mono_unity_liveness_calculation_end 00007FFD3B270D5F (mono) mono_unity_liveness_calculation_end 00007FFD3B270CF7 (mono) mono_unity_liveness_calculation_end 00007FFD3B270D5F (mono) mono_unity_liveness_calculation_end 00007FFD3B270CF7 (mono) mono_unity_liveness_calculation_end 00007FFD3B270D5F (mono) mono_unity_liveness_calculation_end 00007FFD3B270CF7 (mono) mono_unity_liveness_calculation_end 00007FFD3B270D5F (mono) mono_unity_liveness_calculation_end 00007FFD3B270CF7 (mono) mono_unity_liveness_calculation_end 00007FFD3B270D5F (mono) mono_unity_liveness_calculation_end 00007FFD3B270CF7 (mono) mono_unity_liveness_calculation_end 00007FFD3B270D5F (mono) mono_unity_liveness_calculation_end 00007FFD3B270CF7 (mono) mono_unity_liveness_calculation_end 00007FFD3B270D5F (mono) mono_unity_liveness_calculation_end 00007FFD3B270CF7 (mono) mono_unity_liveness_calculation_end 00007FFD3B270D5F (mono) mono_unity_liveness_calculation_end 00007FFD3B270CF7 (mono) mono_unity_liveness_calculation_end 00007FFD3B270D5F (mono) mono_unity_liveness_calculation_end 00007FFD3B270CF7 (mono) mono_unity_liveness_calculation_end 00007FFD3B270D5F (mono) mono_unity_liveness_calculation_end 00007FFD3B270CF7 (mono) mono_unity_liveness_calculation_end 00007FFD3B270D5F (mono) mono_unity_liveness_calculation_end 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00007FFD3B270CF7 (mono) mono_unity_liveness_calculation_end 00007FFD3B270D5F (mono) mono_unity_liveness_calculation_end 00007FFD3B270CF7 (mono) mono_unity_liveness_calculation_end 00007FFD3B270D5F (mono) mono_unity_liveness_calculation_end 00007FFD3B270CF7 (mono) mono_unity_liveness_calculation_end 00007FFD3B270D5F (mono) mono_unity_liveness_calculation_end 00007FFD3B270CF7 (mono) mono_unity_liveness_calculation_end 00007FFD3B270D5F (mono) mono_unity_liveness_calculation_end 00007FFD3B270CF7 (mono) mono_unity_liveness_calculation_end 00007FFD3B270D5F (mono) mono_unity_liveness_calculation_end 00007FFD3B270CF7 (mono) mono_unity_liveness_calculation_end 00007FFD3B270D5F (mono) mono_unity_liveness_calculation_end 00007FFD3B270CF7 (mono) mono_unity_liveness_calculation_end 00007FFD3B270D5F (mono) mono_unity_liveness_calculation_end 00007FFD3B270CF7 (mono) mono_unity_liveness_calculation_end 00007FFD3B270D5F (mono) mono_unity_liveness_calculation_end 00007FFD3B270CF7 (mono) mono_unity_liveness_calculation_end 00007FFD3B270D5F (mono) mono_unity_liveness_calculation_end 00007FFD3B270CF7 (mono) mono_unity_liveness_calculation_end 00007FFD3B270D5F (mono) mono_unity_liveness_calculation_end 00007FFD3B270CF7 (mono) mono_unity_liveness_calculation_end 00007FFD3B270D5F (mono) mono_unity_liveness_calculation_end 00007FFD3B270CF7 (mono) mono_unity_liveness_calculation_end 00007FFD3B270D5F (mono) mono_unity_liveness_calculation_end 00007FFD3B270CF7 (mono) mono_unity_liveness_calculation_end 00007FFD3B270D5F (mono) mono_unity_liveness_calculation_end 00007FFD3B270CF7 (mono) mono_unity_liveness_calculation_end 00007FFD3B270D5F (mono) mono_unity_liveness_calculation_end 00007FFD3B270F58 (mono) mono_unity_liveness_calculation_from_statics 00007FF72BAA1419 (WFTOGame) BlobWrite::BlobWrite 00007FF72BAA93B2 (WFTOGame) UserList::AddUser 00007FF72BAA7CD5 (WFTOGame) UserList::AddUser 00007FF72BAA7EB1 (WFTOGame) UserList::AddUser 00007FF72BAA3811 (WFTOGame) UserList::AddUser 00007FF72BB62E2D (WFTOGame) PlayerMainWndProc 00007FF72BB6582C (WFTOGame) PlayerWinMain 00007FF72BF3A2E8 (WFTOGame) TransferBase::BeginMetaGroup 00007FFD676213D2 (KERNEL32) BaseThreadInitThunk 00007FFD695554E4 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== **** Crash! ****