Initialize engine version: 5.4.4f1 (5a3967d8c55d) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon (TM) R7 370 Series (ID=0x6811) Vendor: ATI VRAM: 2029 MB Default GameObject BitMask: UI already registered (Filename: Line: 98) Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll into Unity Child Domain - Completed reload, in 0.114 seconds Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless) OnLevelWasLoaded was found on InternalHelper This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 375) OnLevelWasLoaded was found on NetworkServer This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 375) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless) OnLevelWasLoaded was found on uLinkInternalHelper This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 375) Initializing input. Input initialized. desktop: 1680x1050 60Hz; virtual: 3046x1050 at 0,0 Initialized touch support. UnloadTime: 1.426243 ms WFTO Version: '1.5.2f4' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) AddComponent with MonoBehaviour is not allowed. Create a class that derives from MonoBehaviour and add it instead. (Filename: Line: 63) Settings Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Initializing Coherent UI ver. 2.6.6.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent Browser system initialized.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 10028 | 6004 11:12:23.997472 Staring Coherent UI Host ver. 2.6.6.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 10028 | 6004 11:12:23.997472 Detected OS: Windows NT 6.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 10028 | 6004 11:12:24.047466 [10028:6004:INFO:UIContentClient.cpp(74)] GPU info collected in host process: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 10028 | 6004 11:12:24.047466 [10028:6004:INFO:UIContentClient.cpp(79)] Main GPU vendor 4098 device 26641 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 10028 | 6004 11:12:24.047466 [10028:6004:INFO:UIContentClient.cpp(99)] GPU driver Advanced Micro Devices, Inc. 21.19.137.514 from 11-21-2016 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Coherent UI context initialized successfully (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Selected DirectX device info: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Device name {\\.\DISPLAY1}, DeviceId {26641} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Device description {AMD Radeon (TM) R7 370 Series} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) VendorId {4098}, Driver ver. {5911056124281346} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) This video adapter has NO support for non-power-of-two textures (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) View created successfully with id 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 10028 | 6004 11:12:24.214987 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 10028 | 6004 11:12:24.309998 [10028:6004:INFO:(0)] Selected DirectX device in GPUproc info: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 10028 | 6004 11:12:24.309998 [10028:6004:INFO:(0)] Device name {\\.\DISPLAY1}, DeviceId {26641} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Error) Accessing inactive internal renderer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 10028 | 6004 11:12:24.309998 [10028:6004:INFO:(0)] VendorId {4098}, Driver ver. {5911056124281346} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 10028 | 5208 11:12:24.333002 [796:1900:INFO:renderer_main.cc(214)] Running without renderer sandbox (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 10028 | 6004 11:12:24.526526 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 16 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 10028 | 6004 11:12:24.526526 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 17 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 10028 | 5208 11:12:24.542028 Could not recognize the mime type of coui://uiresources/wftoUI/common/fonts/narkism.ttf (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent finished loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 0 - start async loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless) Steam host name Tritarius (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Steamworks initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 1680x1050 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 640 x 350 @ 60Hz,640 x 480 @ 59Hz,720 x 480 @ 60Hz,720 x 576 @ 60Hz,800 x 600 @ 60Hz,1024 x 768 @ 60Hz,1152 x 864 @ 60Hz,1280 x 720 @ 60Hz,1280 x 768 @ 60Hz,1280 x 800 @ 60Hz,1280 x 960 @ 60Hz,1280 x 1024 @ 60Hz,1680 x 1050 @ 60Hz (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Index: 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) current resolution: 1680 1050 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Received stats and achievements from Steam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Shader 'Double-sidedColorSpecEmissve': fallback shader 'TransparentCutout' not found InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 10028 | 6004 11:12:36.734632 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 9.623559 ms Unloading 123 unused Assets to reduce memory usage. Loaded Objects now: 97038. Total: 73.034782 ms (FindLiveObjects: 5.967402 ms CreateObjectMapping: 7.331622 ms MarkObjects: 59.386730 ms DeleteObjects: 0.348442 ms) No receivers for PlayVFX(greencore_beat) at Mesh (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 10028 | 6004 11:12:57.379542 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 10028 | 6004 11:12:57.611072 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 83 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 10028 | 6004 11:12:57.611072 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 84 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless) Initialize Network (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadBufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Switch level to BufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 31.348392 ms Unloading 11416 unused Assets to reduce memory usage. Loaded Objects now: 76857. Total: 101.739288 ms (FindLiveObjects: 5.723990 ms CreateObjectMapping: 8.293276 ms MarkObjects: 69.177048 ms DeleteObjects: 18.543798 ms) UnloadUnusedAssets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 76868. Total: 91.037628 ms (FindLiveObjects: 6.642052 ms CreateObjectMapping: 8.755233 ms MarkObjects: 75.341934 ms DeleteObjects: 0.297536 ms) Switch level to Campaign 12 - Subjugation (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) The referenced script on this Behaviour (Game Object 'ToggleAI') is missing! (Filename: Line: 1656) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.684453 ms WLevel start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 73 unused Assets to reduce memory usage. Loaded Objects now: 133716. Total: 250.383102 ms (FindLiveObjects: 14.179931 ms CreateObjectMapping: 11.175897 ms MarkObjects: 224.373703 ms DeleteObjects: 0.652707 ms) WantedSceneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadPersistantData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) can't update teamcolor: level is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) can't update teamcolor: level is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) can't update teamcolor: level is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) can't update teamcolor: level is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) can't update teamcolor: level is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Threat map created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) After terrain available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 386) CameraSetup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fog of War setting: Regular (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WaitEveryoneLoaded done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setup Faction Gold (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Load COMPLETE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setup AI Players (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) AIPlayer/Personalities/Campaign/Level12Korvek Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) AIPlayer/Personalities/Campaign/Level12Kasita Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) AIPlayer/Personalities/Campaign/Level12Draven Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Start Level Play (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 231516. Total: 819.074829 ms (FindLiveObjects: 18.040882 ms CreateObjectMapping: 13.499138 ms MarkObjects: 786.805176 ms DeleteObjects: 0.729066 ms) [Coherent Browser] (Info) PID: 10028 | 6004 11:13:13.175446 Navigating view 0 to coui://uiresources/wftoUI/ingame/GUI.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Initialize Alerts (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap LiveGameView:UI Camera (CustomCoherentUILiveGameView) start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 4792 unused Assets to reduce memory usage. Loaded Objects now: 236197. Total: 827.573486 ms (FindLiveObjects: 19.885197 ms CreateObjectMapping: 14.329138 ms MarkObjects: 790.415039 ms DeleteObjects: 2.942011 ms) [Coherent Browser] (Info) PID: 10028 | 10888 11:13:38.517488 [10028:10888:INFO:CookieStore.cpp(325)] Flushing 696 worth of cookies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IUIViewableItem item) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.createBuyRoomAction (System.String name) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.GetCorrectBuyBridgeAction (IBlockData block) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.TryBuildBridge () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Tasks.ClaimPather.UpdateClaim () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Carving.CarvingManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3458 unused Assets to reduce memory usage. Loaded Objects now: 301782. Total: 1063.848877 ms (FindLiveObjects: 29.373009 ms CreateObjectMapping: 11.758682 ms MarkObjects: 1012.611755 ms DeleteObjects: 10.104532 ms) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IVeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOnRandomAspect () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Research.ResearchProductionManager.UpdateResearchOrder () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Research.ResearchProductionManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) Exception: Spending more Sins than available, Girl spotted at DataAccess.ReseachModule.spendSin (Int32 amount) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (GameLogic.Rules.VeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOn (IVeinsOfEvilAspect aspect) [0x00000] in :0 at GameLogic.Rules.VeinsOfEvil.spendSinOnRandomAspect () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Research.ResearchProductionManager.UpdateResearchOrder () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Research.ResearchProductionManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: failed to create vertex buffer of size 480 [0x887A0005] d3d11: failed to create index buffer of size 24 [0x887A0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create vertex buffer of size 720 [0x887A0005] d3d11: failed to create index buffer of size 36 [0x887A0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create vertex buffer of size 480 [0x887A0005] d3d11: failed to create index buffer of size 24 [0x887A0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create vertex buffer of size 720 [0x887A0005] d3d11: failed to create index buffer of size 36 [0x887A0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create staging 2D texture w=357 h=276 d3dfmt=28 [887a0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create vertex buffer of size 9400 [0x887A0005] Crash!!! SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld;C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Brandon Peucker' OS-Version: 10.0.14393 () 0x300-0x1 C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe:WFTOGame.exe (00007FF6F15C0000), size: 22253568 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe', fileVersion: 5.4.4.14695 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFE417F0000), size: 1904640 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntdll.dll', fileVersion: 10.0.14393.479 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFE3F2E0000), size: 700416 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNEL32.DLL', fileVersion: 10.0.14393.0 C:\Program Files\AVAST Software\Avast\x64\aswhooka.dll:aswhooka.dll (00007FFE14030000), size: 208896 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files\AVAST Software\Avast\x64\aswhooka.dll', fileVersion: 17.2.2.60911 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFE3E420000), size: 2215936 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNELBASE.dll', fileVersion: 10.0.14393.953 C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFE3EEC0000), size: 212992 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\GDI32.dll', fileVersion: 10.0.14393.206 C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFE3E190000), size: 1581056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\gdi32full.dll', fileVersion: 10.0.14393.953 C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFE3F390000), size: 1462272 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\USER32.dll', fileVersion: 10.0.14393.576 C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFE3DCE0000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\win32u.dll', fileVersion: 10.0.14393.51 C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFE416E0000), size: 663552 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ADVAPI32.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FFE40C80000), size: 647168 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\msvcrt.dll', fileVersion: 7.0.14393.0 C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FFE41190000), size: 364544 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\sechost.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FFE40B50000), size: 1183744 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\RPCRT4.dll', fileVersion: 10.0.14393.82 C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (00007FFE411F0000), size: 434176 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\WS2_32.dll', fileVersion: 10.0.14393.206 C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FFE3ED80000), size: 1273856 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ole32.dll', fileVersion: 10.0.14393.576 C:\WINDOWS\System32\combase.dll:combase.dll (00007FFE40EC0000), size: 2916352 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\combase.dll', fileVersion: 10.0.14393.953 C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFE3DF40000), size: 1003520 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ucrtbase.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFE3DED0000), size: 434176 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\bcryptPrimitives.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFE3F280000), size: 335872 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SHLWAPI.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FFE3F630000), size: 22056960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SHELL32.dll', fileVersion: 10.0.14393.953 C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFE3E320000), size: 270336 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\cfgmgr32.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\windows.storage.dll:windows.storage.dll (00007FFE3E6A0000), size: 7184384 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\windows.storage.dll', fileVersion: 10.0.14393.953 C:\WINDOWS\System32\powrprof.dll:powrprof.dll (00007FFE3DC80000), size: 311296 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\powrprof.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\kernel.appcore.dll:kernel.appcore.dll (00007FFE3DCD0000), size: 61440 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\kernel.appcore.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FFE3E370000), size: 692224 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\shcore.dll', fileVersion: 10.0.14393.953 C:\WINDOWS\System32\profapi.dll:profapi.dll (00007FFE3DC50000), size: 81920 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\profapi.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFE3F570000), size: 782336 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\OLEAUT32.dll', fileVersion: 10.0.14393.447 C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFE3E040000), size: 638976 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\msvcp_win.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\IMM32.dll:IMM32.dll (00007FFE416A0000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\IMM32.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FFE3CB30000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\HID.DLL', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FFE390B0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\VERSION.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFE24A80000), size: 1191936 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\OPENGL32.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (00007FFE3BE30000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINMM.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFE3D2E0000), size: 659456 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DNSAPI.dll', fileVersion: 10.0.14393.953 C:\WINDOWS\System32\NSI.dll:NSI.dll (00007FFE40B40000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\NSI.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFE3D2A0000), size: 229376 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL', fileVersion: 10.0.14393.953 C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFE3B080000), size: 839680 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINHTTP.dll', fileVersion: 10.0.14393.953 C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (00007FFE34B20000), size: 184320 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\GLU32.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\DDRAW.dll:DDRAW.dll (00007FFE345F0000), size: 1011712 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DDRAW.dll', fileVersion: 10.0.14393.953 C:\WINDOWS\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (00007FFE3BDD0000), size: 176128 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINMMBASE.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\DCIMAN32.dll:DCIMAN32.dll (00007FFE38A70000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DCIMAN32.dll', fileVersion: 10.0.14393.0 C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FFE24900000), size: 1515520 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll', fileVersion: 3.89.14.2 C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (00007FFE41690000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\PSAPI.DLL', fileVersion: 10.0.14393.0 C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (00007FFE3C3D0000), size: 610304 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\uxtheme.dll', fileVersion: 10.0.14393.0 C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Mono\mono.dll:mono.dll (00007FFE18AF0000), size: 2994176 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Mono\mono.dll', fileVersion: 1.0.0.1 C:\WINDOWS\SYSTEM32\MSWSOCK.dll:MSWSOCK.dll (00007FFE3D520000), size: 376832 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSWSOCK.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\MSCTF.dll:MSCTF.dll (00007FFE3F0C0000), size: 1417216 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MSCTF.dll', fileVersion: 10.0.14393.953 C:\WINDOWS\system32\dwmapi.dll:dwmapi.dll (00007FFE3ADE0000), size: 155648 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\dwmapi.dll', fileVersion: 10.0.14393.206 C:\WINDOWS\SYSTEM32\d3d11.dll:d3d11.dll (00007FFE39780000), size: 2842624 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\d3d11.dll', fileVersion: 10.0.14393.953 C:\WINDOWS\SYSTEM32\dxgi.dll:dxgi.dll (00007FFE3CBD0000), size: 651264 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dxgi.dll', fileVersion: 10.0.14393.953 C:\WINDOWS\System32\DriverStore\FileRepository\c0309377.inf_amd64_7ab08912e1e1da0a\aticfx64.dll:aticfx64.dll (00007FFE38720000), size: 1560576 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DriverStore\FileRepository\c0309377.inf_amd64_7ab08912e1e1da0a\aticfx64.dll', fileVersion: 21.19.137.514 C:\WINDOWS\System32\DriverStore\FileRepository\c0309377.inf_amd64_7ab08912e1e1da0a\atiuxp64.dll:atiuxp64.dll (00007FFE39080000), size: 180224 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DriverStore\FileRepository\c0309377.inf_amd64_7ab08912e1e1da0a\atiuxp64.dll', fileVersion: 21.19.137.514 C:\WINDOWS\System32\DriverStore\FileRepository\c0309377.inf_amd64_7ab08912e1e1da0a\atidxx64.dll:atidxx64.dll (00007FFE37230000), size: 10895360 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DriverStore\FileRepository\c0309377.inf_amd64_7ab08912e1e1da0a\atidxx64.dll', fileVersion: 21.19.137.514 C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFE41260000), size: 4362240 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SETUPAPI.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\clbcatq.dll:clbcatq.dll (00007FFE40D20000), size: 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(00000000593D0000), size: 11182080 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DriverStore\FileRepository\c0309377.inf_amd64_7ab08912e1e1da0a\atiumd6a.dll', fileVersion: 21.19.137.514 C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\CSteamworks.dll:CSteamworks.dll (00007FFE32420000), size: 167936 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\CSteamworks.dll', fileVersion: 1.24.0.0 C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\steam_api64.dll:steam_api64.dll (0000000059390000), size: 225280 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\steam_api64.dll', fileVersion: 2.89.45.4 C:\Program Files (x86)\Steam\steamclient64.dll:steamclient64.dll (0000000076060000), size: 13807616 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamclient64.dll', fileVersion: 3.89.14.2 C:\Program Files (x86)\Steam\tier0_s64.dll:tier0_s64.dll (0000000076D90000), size: 3592192 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\tier0_s64.dll', fileVersion: 3.89.14.2 C:\Program Files (x86)\Steam\vstdlib_s64.dll:vstdlib_s64.dll (0000000034630000), size: 442368 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\vstdlib_s64.dll', fileVersion: 3.89.14.2 C:\WINDOWS\SYSTEM32\Secur32.dll:Secur32.dll (00007FFE3B340000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\Secur32.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\SSPICLI.DLL:SSPICLI.DLL (00007FFE3D920000), size: 180224 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\SSPICLI.DLL', fileVersion: 10.0.14393.576 C:\WINDOWS\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FFE3CFF0000), size: 204800 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntmarta.dll', fileVersion: 10.0.14393.0 C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\GameLogic.dll:GameLogic.dll (00007FFE18710000), size: 2273280 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\GameLogic.dll' C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFE31840000), size: 1646592 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dbghelp.dll', fileVersion: 10.0.14321.1024 ========== OUTPUTING STACK TRACE ================== 0x00007FFE398D90F4 (d3d11) CreateDirect3D11SurfaceFromDXGISurface 0x00007FF6F1D0E5FA (WFTOGame) RectT::GetYMax 0x00007FF6F1D3DC0B (WFTOGame) RectT::GetYMax 0x00007FF6F1D3E81F (WFTOGame) RectT::GetYMax 0x00007FF6F1D3741A (WFTOGame) RectT::GetYMax 0x00007FF6F18C9BE8 (WFTOGame) Thread::RunThreadWrapper 0x00007FFE3F2E8364 (KERNEL32) BaseThreadInitThunk ========== END OF STACKTRACE =========== **** Crash! ****