Initialize engine version: 5.0.4f1 (1d75c08f1c9c) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvumdshimx.dll 10.18.13.5354] Renderer: Intel(R) HD Graphics 3000 Vendor: Intel VRAM: 848 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=0 Default GameObject BitMask: UI already registered (Filename: Line: 93) Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll into Unity Child Domain - Completed reload, in 0.080 seconds Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless) The referenced script on this Behaviour is missing! (Filename: Line: 1713) WARNING: Shader Unsupported: 'Hidden/NFAA' - Setting to default shader. The referenced script on this Behaviour is missing! (Filename: Line: 1713) The referenced script on this Behaviour is missing! (Filename: Line: 1713) The referenced script on this Behaviour is missing! (Filename: Line: 1713) WFTO Version: 'WFTO v1.3.1f5' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Settings Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Initializing Coherent UI ver. 2.5.9.0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Coherent UI system initialized.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 15336 | 15412 20:25:38.587559 Staring Coherent UI Host ver. 2.5.9.0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 15336 | 15412 20:25:38.587559 Detected OS: Windows NT 6.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 15336 | 15412 20:25:38.619566 [15336:15412:INFO:UIContentClient.cpp(74)] GPU info collected in host process: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 15336 | 15412 20:25:38.619566 [15336:15412:INFO:UIContentClient.cpp(79)] Main GPU vendor 32902 device 278 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 15336 | 15412 20:25:38.619566 [15336:15412:INFO:UIContentClient.cpp(90)] NVidia Optimus is enabled (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 15336 | 15412 20:25:38.619566 [15336:15412:INFO:UIContentClient.cpp(99)] GPU driver Intel Corporation 9.17.10.4229 from 5-27-2015 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Coherent UI context initialized successfully (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) View created successfully with id 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 15336 | 15412 20:25:38.778825 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 15336 | 16208 20:25:38.880140 [8836:8536:INFO:renderer_main.cc(215)] Running without renderer sandbox (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 15336 | 15412 20:25:39.764671 [15336:15412:INFO:(0)] GPU info collected in gpu-process process: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 15336 | 15412 20:25:39.764671 [15336:15412:INFO:(0)] Main GPU vendor 32902 device 278 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 15336 | 15412 20:25:39.764671 [15336:15412:INFO:(0)] GPU driver Intel Corporation 9.17.10.4229 from (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 15336 | 15412 20:25:39.945365 [15336:15412:INFO:(0)] Selected DirectX device in GPUproc info: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 15336 | 15412 20:25:39.945865 [15336:15412:INFO:(0)] Device name {\\.\DISPLAY1}, DeviceId {3572} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 15336 | 15412 20:25:39.945865 [15336:15412:INFO:(0)] VendorId {4318}, Driver ver. {2814827077375210} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 15336 | 15412 20:25:39.997914 Requesting resource read for coui://uiresources/wftoUI/loading/images/loading-background.jpg with internal id 12 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 15336 | 15412 20:25:40.017845 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 14 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 15336 | 16208 20:25:40.117872 Could not recognize the mime type of coui://uiresources/wftoUI/common/fonts/narkism.ttf (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Coherent finished loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 0 - start async loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless) Steam host name RAX (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Steamworks initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_slaughterpen_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_defence_generic_complete_construct' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_room_full_archive' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_mad' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_tavern_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_sleepy_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minion_slaughterpen_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) 1920x1080(60Hz) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Index: 18 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Received stats and achievements from Steam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Graphics device shutdown event received. Please restart Unity Editor. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Shader 'Double-sidedColorSpecEmissve': fallback shader 'TransparentCutout' not found InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 15336 | 15412 20:25:54.533271 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) UnloadTime: 16.219687 ms The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_light_oceananim02' used by the Animation component 'oceanlight 1' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_light_oceananim03' used by the Animation component 'oceanlight 2' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) Unloading 154 unused Assets to reduce memory usage. Loaded Objects now: 71372. Total: 46.178612 ms (FindLiveObjects: 3.702238 ms CreateObjectMapping: 7.087248 ms MarkObjects: 35.149338 ms DeleteObjects: 0.189403 ms) No receivers for PlayVFX(greencore_beat) at Mesh (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Coherent call 'multiplayer.cs.gamelobby.notifyQuit' is already bound to an action and it will be replaced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Coherent call 'multiplayer.cs.gamelobby.notifyKicked' is already bound to an action and it will be replaced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Coherent call 'multiplayer.cs.gamelobby.toogleReady' is already bound to an action and it will be replaced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Coherent call 'multiplayer.cs.gamelobby.notifyGameStarted' is already bound to an action and it will be replaced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Coherent call 'multiplayer.cs.gamelobby.notifyMapChanged' is already bound to an action and it will be replaced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Coherent call 'multiplayer.cs.gamelobby.notifySlotTypeChanged' is already bound to an action and it will be replaced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Coherent call 'multiplayer.cs.gamelobby.notifyStartPositionChanged' is already bound to an action and it will be replaced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Coherent call 'multiplayer.cs.gamelobby.notifyTeamChanged' is already bound to an action and it will be replaced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Coherent call 'multiplayer.cs.gamelobby.notifyColourIndexChanged' is already bound to an action and it will be replaced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Coherent call 'multiplayer.cs.gamelobby.notifyThemeIndexChanged' is already bound to an action and it will be replaced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Coherent call 'multiplayer.cs.gamelobby.notifyWorkerThemeIndexChanged' is already bound to an action and it will be replaced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Coherent call 'multiplayer.cs.gamelobby.notifyAIPersonalityIndexChanged' is already bound to an action and it will be replaced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Coherent call 'multiplayer.cs.gamelobby.notifyAIDifficultyIndexChanged' is already bound to an action and it will be replaced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) GameLobby.OnNotifyGameStart (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) GameLobby.GameStart: NetworkServer.GetLevelMap().SaveFileName: Arcane Prison (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) GameLobby.GameStart success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 15336 | 15412 20:26:52.884611 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 15336 | 15412 20:26:53.030454 Requesting resource read for coui://uiresources/wftoUI/loading/images/loading-background.jpg with internal id 79 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 15336 | 15412 20:26:53.056085 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 81 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless) Initialize Network (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadBufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Switch level to BufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 26.531931 ms Unloading 1681 unused Assets to reduce memory usage. Loaded Objects now: 55012. Total: 58.025219 ms (FindLiveObjects: 3.193740 ms CreateObjectMapping: 8.043131 ms MarkObjects: 44.400272 ms DeleteObjects: 2.385741 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) UnloadUnusedAssets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 55016. Total: 62.667942 ms (FindLiveObjects: 11.371227 ms CreateObjectMapping: 17.483000 ms MarkObjects: 33.716217 ms DeleteObjects: 0.094701 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Switch level to Blank (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 13.813884 ms WLevel start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 55032. Total: 58.686729 ms (FindLiveObjects: 3.506303 ms CreateObjectMapping: 7.536966 ms MarkObjects: 47.529629 ms DeleteObjects: 0.112895 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WantedSceneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadPersistantData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Loading game save file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 15336 | 15440 20:26:55.844608 [15336:15440:INFO:CookieStore.cpp(325)] Flushing 1168 worth of cookies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup is multiplayer ! _gameSetup:True, Players.Count:1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Threat map created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) After terrain available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) finished loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) CameraSetup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Fog of War setting: Regular (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup Faction Gold (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Load COMPLETE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) BoneChiller casting special Ability (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) BoneChiller casting special Ability (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) BoneChiller casting special Ability (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup AI Players (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Start Level Play (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1195 unused Assets to reduce memory usage. Loaded Objects now: 173150. Total: 388.770050 ms (FindLiveObjects: 19.128853 ms CreateObjectMapping: 16.375032 ms MarkObjects: 352.326111 ms DeleteObjects: 0.939088 ms) [Coherent UI] (Info) PID: 15336 | 15412 20:27:16.999632 Navigating view 0 to coui://uiresources/wftoUI/ingame/GUI.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Minimap LiveGameView:UI Camera (CustomCoherentUILiveGameView) start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) BoneChiller recovered (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) BoneChiller recovered (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) BoneChiller recovered (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1812 unused Assets to reduce memory usage. Loaded Objects now: 185414. Total: 439.969727 ms (FindLiveObjects: 20.233088 ms CreateObjectMapping: 18.202827 ms MarkObjects: 400.441711 ms DeleteObjects: 1.090704 ms) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Camera transition point: (138.6, 0.8, 81.3) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Camera transition point: (83.8, 20.0, 169.3) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Camera transition point: (127.3, 0.9, 189.7) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Camera transition point: (72.7, 19.9, 208.8) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityScript.Lang.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Boo.Lang.dll (this message is harmless) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) Prop Prop_Shrine_Inhibitor(1237) of player 1 died! by Oculus_0(11774) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Trace:DataAccess.PropAttackableDataImpl`1:Die() DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject, Vector3f) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject, Vector3f) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject, Vector3f) GameLogic.Physics.MotionPhysics:physicsTick(Single) Ticker:reliableTickGame() Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 15336 | 15412 21:11:00.076969 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 3393 unused Assets to reduce memory usage. Loaded Objects now: 70435. Total: 400.374054 ms (FindLiveObjects: 21.460947 ms CreateObjectMapping: 19.415293 ms MarkObjects: 350.594421 ms DeleteObjects: 8.901047 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 70435. Total: 341.286133 ms (FindLiveObjects: 10.113977 ms CreateObjectMapping: 12.111582 ms MarkObjects: 318.852051 ms DeleteObjects: 0.207131 ms) [Coherent UI] (Warning) PID: 15336 | 15412 21:11:01.488863 Requesting resource read for coui://uiresources/wftoUI/loading/images/loading-background.jpg with internal id 368 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 15336 | 15412 21:11:01.490365 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 370 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Initialize Network (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadBufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Switch level to BufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.862793 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 70129. Total: 302.868408 ms (FindLiveObjects: 3.415333 ms CreateObjectMapping: 10.211479 ms MarkObjects: 289.029327 ms DeleteObjects: 0.210396 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) UnloadUnusedAssets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 70133. Total: 329.464691 ms (FindLiveObjects: 17.638348 ms CreateObjectMapping: 19.270674 ms MarkObjects: 292.331757 ms DeleteObjects: 0.222059 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Switch level to Blank (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 12.625211 ms WLevel start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 70149. Total: 316.090729 ms (FindLiveObjects: 4.168750 ms CreateObjectMapping: 11.028808 ms MarkObjects: 300.686066 ms DeleteObjects: 0.206198 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WantedSceneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadPersistantData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Loading game save file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup is multiplayer ! _gameSetup:True, Players.Count:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Threat map created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) After terrain available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) finished loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) CameraSetup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Fog of War setting: Regular (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup Faction Gold (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Load COMPLETE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup AI Players (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) Start Level Play (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 184751. Total: 736.007935 ms (FindLiveObjects: 29.223705 ms CreateObjectMapping: 14.484728 ms MarkObjects: 691.860474 ms DeleteObjects: 0.436655 ms) [Coherent UI] (Info) PID: 15336 | 15412 21:11:17.136660 Navigating view 0 to coui://uiresources/wftoUI/ingame/GUI.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Prop Prop_Shrine_Inhibitor(14261) of player -1 died! by (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Trace:DataAccess.PropAttackableDataImpl`1:Die() DataAccess.PropAttackableDataImpl`1:DeserializeDie(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Minimap LiveGameView:UI Camera (CustomCoherentUILiveGameView) start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(374) : Error executing result (An invalid seek position was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Error, couldn't find food spot for TAVERN(15069) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Error, couldn't find food spot for TAVERN(15070) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Error, couldn't find food spot for TAVERN(15071) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Error, couldn't find food spot for TAVERN(15072) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Error, couldn't find food spot for TAVERN(15073) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Error, couldn't find food spot for TAVERN(15074) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Error, couldn't find food spot for TAVERN(15074) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Error, couldn't find food spot for TAVERN(15073) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) tried to store '138' gold to GOLD(17088) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '120' gold to GOLD(16785) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) tried to store '125' gold to GOLD(17091) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '120' gold to GOLD(23164) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WDefence'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeDefences[51].Rampart (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WDefence'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeDefences[51].Rampart (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WDefence'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeDefences[51].Rampart (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WDefence'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeDefences[51].Rampart (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1227 unused Assets to reduce memory usage. Loaded Objects now: 213665. Total: 764.144653 ms (FindLiveObjects: 21.041086 ms CreateObjectMapping: 18.185568 ms MarkObjects: 722.571899 ms DeleteObjects: 2.344222 ms) Tried to play a non existing audio item 'alert_voe_unlock_hellfire'! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) tried to store '845' gold to GOLD(16785) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) tried to store '163' gold to GOLD(16889) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '120' gold to GOLD(17100) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) tried to store '120' gold to GOLD(14546) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Camera transition point: (151.5, 4.1, 57.6) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Camera transition point: (176.3, 19.9, 27.2) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Camera transition point: (18.1, 1.8, 216.6) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Camera transition point: (217.8, 19.9, 46.8) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 3015 unused Assets to reduce memory usage. Loaded Objects now: 237050. Total: 918.347839 ms (FindLiveObjects: 23.752920 ms CreateObjectMapping: 22.078609 ms MarkObjects: 865.533997 ms DeleteObjects: 6.980417 ms) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Error, couldn't find food spot for TAVERN(15074) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '100' gold to GOLD(16692) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) tried to store '870' gold to GOLD(16785) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '410' gold to GOLD(16997) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '110' gold to GOLD(17088) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Error, couldn't find food spot for TAVERN(15074) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '600' gold to GOLD(16695) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(16698) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '600' gold to GOLD(17100) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(14313) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(16991) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(14319) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(14316) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(13687) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) tried to store '600' gold to GOLD(14546) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '300' gold to GOLD(16689) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Error, couldn't find food spot for TAVERN(15071) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) tried to store '1000' gold to GOLD(16689) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Error, couldn't find food spot for TAVERN(15071) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(16889) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(16692) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) tried to store '1000' gold to GOLD(16695) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(16791) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(23164) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(14322) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '10' gold to GOLD(13467) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Error, couldn't find food spot for TAVERN(15072) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) tried to store '1000' gold to GOLD(16698) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(17100) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(17097) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Camera transition point: (216.9, 1.7, 132.7) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Camera transition point: (207.5, 20.0, 91.5) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Error, couldn't find food spot for TAVERN(15072) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(16698) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(14316) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '464' gold to TAVERN_OVEN(27139) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '464' gold to TAVERN_OVEN(27139) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '464' gold to TAVERN_OVEN(27139) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '464' gold to TAVERN_OVEN(27139) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '464' gold to TAVERN_OVEN(27139) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '464' gold to TAVERN_OVEN(27139) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '464' gold to TAVERN_OVEN(27139) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '455' gold to GOLD(17100) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '400' gold to GOLD(17097) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '200' gold to GOLD(17094) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '200' gold to GOLD(17091) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '464' gold to TAVERN_OVEN(27139) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '464' gold to TAVERN_OVEN(27139) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '464' gold to TAVERN_OVEN(27139) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '464' gold to TAVERN_OVEN(27139) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '464' gold to TAVERN_OVEN(27139) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unable to spawn gold item after 54 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unable to spawn gold item after 54 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unable to spawn gold item after 54 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unable to spawn gold item after 54 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(14546) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Error, couldn't find food spot for TAVERN(15071) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '593' gold to GOLD(16785) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '375' gold to GOLD(16895) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '375' gold to GOLD(17097) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(14546) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '375' gold to GOLD(14319) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '500' gold to GOLD(16895) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '250' gold to GOLD(16997) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '300' gold to GOLD(17091) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '250' gold to GOLD(14322) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(16791) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(16686) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '700' gold to TAVERN_OVEN(27139) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(14546) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) tried to store '700' gold to TAVERN_OVEN(27139) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) tried to store '1000' gold to GOLD(13275) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 4089 unused Assets to reduce memory usage. Loaded Objects now: 249265. Total: 1068.797485 ms (FindLiveObjects: 40.873909 ms CreateObjectMapping: 33.429775 ms MarkObjects: 980.442871 ms DeleteObjects: 14.049939 ms) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception on invoking safe event with arg 'SpiritWorker_0(29089)' to target 'GameLogic.AI.NeedSatisfaction'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Physics.MotionPhysics.moveOutIfNeeded (Single minOffset) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.Disable () [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.Disable () [0x00000] in :0 at WFoodRenderer.updateRenderer (Boolean force) [0x00000] in :0 at WRenderer.WRenderer_onLocationChange (IPhysicalObject obj, Vector3f newLoc, Vector3f oldLoc) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.releaseCurrent () [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.Dispose (Boolean disposing) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.Dispose () [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.onUnitDispose (IDisposeSubject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) Serializer:MapLoad(SaveMeta, MultiplayerSetup) WftoUI.PersistenceUI:LoadSaveGame(String) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean) Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double) Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef) Coherent.UI.ViewContext:Update() CoherentUISystem:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Inquisitor_1(20803)' to target 'Prop_TortureChamber (WTortureDrop)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException: Object reference not set to an instance of an object at PropShieldUI.UpdateTeamColor () [0x00000] in :0 at PropShieldUI.Enable () [0x00000] in :0 at WPropRenderer.OnProgressUpdate () [0x00000] in :0 at WProgressPropLogic.set_Progress (Single value) [0x00000] in :0 at WTortureDrop.cancel () [0x00000] in :0 at WAttachedUnitPropLogic.onUnitDispose (IDisposeSubject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) Serializer:MapLoad(SaveMeta, MultiplayerSetup) WftoUI.PersistenceUI:LoadSaveGame(String) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean) Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double) Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef) Coherent.UI.ViewContext:Update() CoherentUISystem:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'TempleGuard_1(20782)' to target 'Prop_TortureChamber (WTortureDrop)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException: Object reference not set to an instance of an object at PropShieldUI.UpdateTeamColor () [0x00000] in :0 at PropShieldUI.Enable () [0x00000] in :0 at WPropRenderer.OnProgressUpdate () [0x00000] in :0 at WProgressPropLogic.set_Progress (Single value) [0x00000] in :0 at WTortureDrop.cancel () [0x00000] in :0 at WAttachedUnitPropLogic.onUnitDispose (IDisposeSubject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) Serializer:MapLoad(SaveMeta, MultiplayerSetup) WftoUI.PersistenceUI:LoadSaveGame(String) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean) Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double) Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef) Coherent.UI.ViewContext:Update() CoherentUISystem:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'TempleGuard_1(20716)' to target 'Prop_TortureChamber (WTortureDrop)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException: Object reference not set to an instance of an object at PropShieldUI.UpdateTeamColor () [0x00000] in :0 at PropShieldUI.Enable () [0x00000] in :0 at WPropRenderer.OnProgressUpdate () [0x00000] in :0 at WProgressPropLogic.set_Progress (Single value) [0x00000] in :0 at WTortureDrop.cancel () [0x00000] in :0 at WAttachedUnitPropLogic.onUnitDispose (IDisposeSubject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) Serializer:MapLoad(SaveMeta, MultiplayerSetup) WftoUI.PersistenceUI:LoadSaveGame(String) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean) Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double) Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef) Coherent.UI.ViewContext:Update() CoherentUISystem:Update() (Filename: Line: -1) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 15336 | 15412 22:26:55.469182 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 3015 unused Assets to reduce memory usage. Loaded Objects now: 76553. Total: 806.712463 ms (FindLiveObjects: 26.845894 ms CreateObjectMapping: 11.562963 ms MarkObjects: 744.243286 ms DeleteObjects: 24.058952 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 76553. Total: 782.508423 ms (FindLiveObjects: 7.993681 ms CreateObjectMapping: 10.935972 ms MarkObjects: 763.332886 ms DeleteObjects: 0.245385 ms) [Coherent UI] (Warning) PID: 15336 | 15412 22:26:58.166898 Requesting resource read for coui://uiresources/wftoUI/loading/images/loading-background.jpg with internal id 570 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 15336 | 15412 22:26:58.168400 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 572 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Initialize Network (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadBufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Switch level to BufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 10.571159 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 76251. Total: 758.265686 ms (FindLiveObjects: 3.989143 ms CreateObjectMapping: 10.143834 ms MarkObjects: 743.898010 ms DeleteObjects: 0.232789 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) UnloadUnusedAssets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 76255. Total: 804.278198 ms (FindLiveObjects: 19.331787 ms CreateObjectMapping: 18.967907 ms MarkObjects: 765.761536 ms DeleteObjects: 0.215061 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Switch level to Blank (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 14.760435 ms WLevel start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 76271. Total: 770.192993 ms (FindLiveObjects: 7.414740 ms CreateObjectMapping: 13.047404 ms MarkObjects: 749.504578 ms DeleteObjects: 0.225325 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WantedSceneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadPersistantData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Loading game save file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayVFX(ghoulraise) at WraithReaper_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayVFX(ghoulraise) at WraithReaper_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayVFX(ghoulraise) at WraithReaper_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup is multiplayer ! _gameSetup:True, Players.Count:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Physics.MotionPhysics.moveOutIfNeeded (Single minOffset) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.Disable () [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.Disable () [0x00000] in :0 at WFoodRenderer.updateRenderer (Boolean force) [0x00000] in :0 at WRenderer.Init (IPhysicalObject obj) [0x00000] in :0 at WURenderer.Init (IUnitData u) [0x00000] in :0 at WFoodRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Physics.MotionPhysics.moveOutIfNeeded (Single minOffset) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.Disable () [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.Disable () [0x00000] in :0 at WFoodRenderer.updateRenderer (Boolean force) [0x00000] in :0 at WRenderer.Init (IPhysicalObject obj) [0x00000] in :0 at WURenderer.Init (IUnitData u) [0x00000] in :0 at WFoodRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Threat map created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) After terrain available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) finished loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) CameraSetup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Fog of War setting: Regular (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup Faction Gold (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Load COMPLETE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup AI Players (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 10 Unused Serialized files (Serialized files now loaded: 0) Start Level Play (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 183855. Total: 1080.534424 ms (FindLiveObjects: 17.351442 ms CreateObjectMapping: 14.672732 ms MarkObjects: 1048.071777 ms DeleteObjects: 0.437121 ms) [Coherent UI] (Info) PID: 15336 | 15412 22:27:15.692738 Navigating view 0 to coui://uiresources/wftoUI/ingame/GUI.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Prop Prop_Shrine_Inhibitor(34136) of player -1 died! by (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Trace:DataAccess.PropAttackableDataImpl`1:Die() DataAccess.PropAttackableDataImpl`1:DeserializeDie(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 15336 | 15412 22:27:56.948400 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1740 unused Assets to reduce memory usage. Loaded Objects now: 76716. Total: 949.174438 ms (FindLiveObjects: 19.307993 ms CreateObjectMapping: 15.694860 ms MarkObjects: 912.110596 ms DeleteObjects: 2.060583 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [Coherent UI] (Warning) PID: 15336 | 15412 22:27:58.740597 Requesting resource read for coui://uiresources/wftoUI/loading/images/loading-background.jpg with internal id 630 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 15336 | 15412 22:27:58.742097 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 632 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 76716. Total: 934.186829 ms (FindLiveObjects: 9.019541 ms CreateObjectMapping: 25.174849 ms MarkObjects: 899.775513 ms DeleteObjects: 0.215528 ms) Initialize Network (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadBufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Switch level to BufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.097247 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 76671. Total: 936.410278 ms (FindLiveObjects: 3.844991 ms CreateObjectMapping: 10.900983 ms MarkObjects: 921.429138 ms DeleteObjects: 0.233722 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) UnloadUnusedAssets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 76675. Total: 963.387695 ms (FindLiveObjects: 18.277002 ms CreateObjectMapping: 23.914799 ms MarkObjects: 920.972412 ms DeleteObjects: 0.222059 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Switch level to Blank (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 19.456347 ms WLevel start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 76691. Total: 931.912109 ms (FindLiveObjects: 5.652724 ms CreateObjectMapping: 11.264396 ms MarkObjects: 914.774780 ms DeleteObjects: 0.219260 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WantedSceneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadPersistantData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Loading game save file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayVFX(ghoulraise) at WraithReaper_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayVFX(ghoulraise) at WraithReaper_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayVFX(ghoulraise) at WraithReaper_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup is multiplayer ! _gameSetup:True, Players.Count:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Physics.MotionPhysics.moveOutIfNeeded (Single minOffset) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.Disable () [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.Disable () [0x00000] in :0 at WFoodRenderer.updateRenderer (Boolean force) [0x00000] in :0 at WRenderer.Init (IPhysicalObject obj) [0x00000] in :0 at WURenderer.Init (IUnitData u) [0x00000] in :0 at WFoodRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Physics.MotionPhysics.moveOutIfNeeded (Single minOffset) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.Disable () [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.Disable () [0x00000] in :0 at WFoodRenderer.updateRenderer (Boolean force) [0x00000] in :0 at WRenderer.Init (IPhysicalObject obj) [0x00000] in :0 at WURenderer.Init (IUnitData u) [0x00000] in :0 at WFoodRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Threat map created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) After terrain available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) finished loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) CameraSetup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Fog of War setting: Regular (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup Faction Gold (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Load COMPLETE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup AI Players (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 10 Unused Serialized files (Serialized files now loaded: 0) Start Level Play (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 204 unused Assets to reduce memory usage. Loaded Objects now: 184097. Total: 1248.460571 ms (FindLiveObjects: 20.000765 ms CreateObjectMapping: 21.684406 ms MarkObjects: 1206.121826 ms DeleteObjects: 0.652183 ms) [Coherent UI] (Info) PID: 15336 | 15412 22:28:17.831229 Navigating view 0 to coui://uiresources/wftoUI/ingame/GUI.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Prop Prop_Shrine_Inhibitor(43483) of player -1 died! by (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Trace:DataAccess.PropAttackableDataImpl`1:Die() DataAccess.PropAttackableDataImpl`1:DeserializeDie(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 204269. Total: 1368.822510 ms (FindLiveObjects: 26.186247 ms CreateObjectMapping: 17.528252 ms MarkObjects: 1324.620972 ms DeleteObjects: 0.485172 ms) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 15336 | 15412 22:29:14.946460 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1477 unused Assets to reduce memory usage. Loaded Objects now: 76960. Total: 1120.533569 ms (FindLiveObjects: 15.749441 ms CreateObjectMapping: 15.985497 ms MarkObjects: 1087.449585 ms DeleteObjects: 1.346819 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [Coherent UI] (Warning) PID: 15336 | 15412 22:29:16.980492 Requesting resource read for coui://uiresources/wftoUI/loading/images/loading-background.jpg with internal id 690 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 15336 | 15412 22:29:16.981993 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 692 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 76960. Total: 1126.287598 ms (FindLiveObjects: 8.233468 ms CreateObjectMapping: 22.334724 ms MarkObjects: 1095.503784 ms DeleteObjects: 0.213662 ms) Initialize Network (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadBufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Switch level to BufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 13.751839 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 76895. Total: 1123.329834 ms (FindLiveObjects: 4.250856 ms CreateObjectMapping: 11.558764 ms MarkObjects: 1107.297241 ms DeleteObjects: 0.222059 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) UnloadUnusedAssets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 76899. Total: 1147.581909 ms (FindLiveObjects: 19.744184 ms CreateObjectMapping: 19.098064 ms MarkObjects: 1108.509277 ms DeleteObjects: 0.228590 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Switch level to Blank (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 18.484135 ms WLevel start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 76915. Total: 1105.781982 ms (FindLiveObjects: 6.375818 ms CreateObjectMapping: 10.785288 ms MarkObjects: 1088.397461 ms DeleteObjects: 0.222526 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WantedSceneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadPersistantData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Loading game save file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayVFX(ghoulraise) at WraithReaper_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayVFX(ghoulraise) at WraithReaper_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayVFX(ghoulraise) at WraithReaper_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup is multiplayer ! _gameSetup:True, Players.Count:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Physics.MotionPhysics.moveOutIfNeeded (Single minOffset) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.Disable () [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.Disable () [0x00000] in :0 at WFoodRenderer.updateRenderer (Boolean force) [0x00000] in :0 at WRenderer.Init (IPhysicalObject obj) [0x00000] in :0 at WURenderer.Init (IUnitData u) [0x00000] in :0 at WFoodRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Physics.MotionPhysics.moveOutIfNeeded (Single minOffset) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.Disable () [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.Disable () [0x00000] in :0 at WFoodRenderer.updateRenderer (Boolean force) [0x00000] in :0 at WRenderer.Init (IPhysicalObject obj) [0x00000] in :0 at WURenderer.Init (IUnitData u) [0x00000] in :0 at WFoodRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Threat map created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) After terrain available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) finished loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) CameraSetup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Fog of War setting: Regular (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup Faction Gold (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Load COMPLETE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup AI Players (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 10 Unused Serialized files (Serialized files now loaded: 0) Start Level Play (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 209 unused Assets to reduce memory usage. Loaded Objects now: 191302. Total: 1507.555664 ms (FindLiveObjects: 26.405508 ms CreateObjectMapping: 13.392157 ms MarkObjects: 1467.159912 ms DeleteObjects: 0.597135 ms) [Coherent UI] (Info) PID: 15336 | 15412 22:29:38.011766 Navigating view 0 to coui://uiresources/wftoUI/ingame/GUI.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Prop Prop_Shrine_Inhibitor(52794) of player -1 died! by (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Trace:DataAccess.PropAttackableDataImpl`1:Die() DataAccess.PropAttackableDataImpl`1:DeserializeDie(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 15336 | 15412 22:29:55.543029 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1682 unused Assets to reduce memory usage. Loaded Objects now: 77437. Total: 1291.556396 ms (FindLiveObjects: 7.993681 ms CreateObjectMapping: 20.810163 ms MarkObjects: 1261.083374 ms DeleteObjects: 1.668246 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [Coherent UI] (Warning) PID: 15336 | 15412 22:29:57.807634 Requesting resource read for coui://uiresources/wftoUI/loading/images/loading-background.jpg with internal id 748 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 15336 | 15412 22:29:57.809135 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 750 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 77437. Total: 1307.258301 ms (FindLiveObjects: 9.057328 ms CreateObjectMapping: 26.047691 ms MarkObjects: 1271.921387 ms DeleteObjects: 0.231389 ms) Initialize Network (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadBufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Switch level to BufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.354761 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 77390. Total: 1318.353760 ms (FindLiveObjects: 3.762885 ms CreateObjectMapping: 10.257196 ms MarkObjects: 1304.100830 ms DeleteObjects: 0.231856 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) UnloadUnusedAssets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 77394. Total: 1349.433838 ms (FindLiveObjects: 17.689198 ms CreateObjectMapping: 22.335657 ms MarkObjects: 1309.189209 ms DeleteObjects: 0.216928 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Switch level to Blank (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 19.519323 ms WLevel start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 77410. Total: 1326.673096 ms (FindLiveObjects: 5.243127 ms CreateObjectMapping: 11.318978 ms MarkObjects: 1309.876831 ms DeleteObjects: 0.232789 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WantedSceneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadPersistantData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Loading game save file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayVFX(ghoulraise) at WraithReaper_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayVFX(ghoulraise) at WraithReaper_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayVFX(ghoulraise) at WraithReaper_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup is multiplayer ! _gameSetup:True, Players.Count:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Physics.MotionPhysics.moveOutIfNeeded (Single minOffset) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.Disable () [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.Disable () [0x00000] in :0 at WFoodRenderer.updateRenderer (Boolean force) [0x00000] in :0 at WRenderer.Init (IPhysicalObject obj) [0x00000] in :0 at WURenderer.Init (IUnitData u) [0x00000] in :0 at WFoodRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Physics.MotionPhysics.moveOutIfNeeded (Single minOffset) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.Disable () [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.Disable () [0x00000] in :0 at WFoodRenderer.updateRenderer (Boolean force) [0x00000] in :0 at WRenderer.Init (IPhysicalObject obj) [0x00000] in :0 at WURenderer.Init (IUnitData u) [0x00000] in :0 at WFoodRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Threat map created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) After terrain available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) finished loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) CameraSetup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Fog of War setting: Regular (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup Faction Gold (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Load COMPLETE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup AI Players (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 10 Unused Serialized files (Serialized files now loaded: 0) Start Level Play (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 219 unused Assets to reduce memory usage. Loaded Objects now: 191303. Total: 1695.054688 ms (FindLiveObjects: 27.003107 ms CreateObjectMapping: 13.786826 ms MarkObjects: 1653.620972 ms DeleteObjects: 0.642386 ms) [Coherent UI] (Info) PID: 15336 | 15412 22:30:19.582933 Navigating view 0 to coui://uiresources/wftoUI/ingame/GUI.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Prop Prop_Shrine_Inhibitor(62122) of player -1 died! by (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Trace:DataAccess.PropAttackableDataImpl`1:Die() DataAccess.PropAttackableDataImpl`1:DeserializeDie(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Minimap LiveGameView:UI Camera (CustomCoherentUILiveGameView) start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 15336 | 15412 22:36:09.560184 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 3387 unused Assets to reduce memory usage. Loaded Objects now: 78032. Total: 1622.547485 ms (FindLiveObjects: 28.299545 ms CreateObjectMapping: 13.866599 ms MarkObjects: 1574.379639 ms DeleteObjects: 5.999809 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [Coherent UI] (Warning) PID: 15336 | 15412 22:36:12.449112 Requesting resource read for coui://uiresources/wftoUI/loading/images/loading-background.jpg with internal id 842 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 15336 | 15412 22:36:12.451113 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 844 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 78032. Total: 1590.436523 ms (FindLiveObjects: 19.401762 ms CreateObjectMapping: 21.204365 ms MarkObjects: 1549.608032 ms DeleteObjects: 0.220660 ms) Initialize Network (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadBufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Switch level to BufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.819875 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 77912. Total: 1584.034180 ms (FindLiveObjects: 4.019000 ms CreateObjectMapping: 10.619210 ms MarkObjects: 1569.158569 ms DeleteObjects: 0.236521 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) UnloadUnusedAssets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 77916. Total: 1597.266846 ms (FindLiveObjects: 18.715057 ms CreateObjectMapping: 22.038023 ms MarkObjects: 1556.288330 ms DeleteObjects: 0.222059 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Switch level to Blank (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 17.977037 ms WLevel start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 77932. Total: 1617.870361 ms (FindLiveObjects: 6.279250 ms CreateObjectMapping: 11.240137 ms MarkObjects: 1600.136719 ms DeleteObjects: 0.212729 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WantedSceneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadPersistantData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Loading game save file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayVFX(ghoulraise) at WraithReaper_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayVFX(ghoulraise) at WraithReaper_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayVFX(ghoulraise) at WraithReaper_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup is multiplayer ! _gameSetup:True, Players.Count:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Physics.MotionPhysics.moveOutIfNeeded (Single minOffset) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.Disable () [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.Disable () [0x00000] in :0 at WFoodRenderer.updateRenderer (Boolean force) [0x00000] in :0 at WRenderer.Init (IPhysicalObject obj) [0x00000] in :0 at WURenderer.Init (IUnitData u) [0x00000] in :0 at WFoodRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Physics.MotionPhysics.moveOutIfNeeded (Single minOffset) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.Disable () [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.Disable () [0x00000] in :0 at WFoodRenderer.updateRenderer (Boolean force) [0x00000] in :0 at WRenderer.Init (IPhysicalObject obj) [0x00000] in :0 at WURenderer.Init (IUnitData u) [0x00000] in :0 at WFoodRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Threat map created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) After terrain available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) finished loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) CameraSetup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Fog of War setting: Regular (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup Faction Gold (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Load COMPLETE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup AI Players (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 10 Unused Serialized files (Serialized files now loaded: 0) Start Level Play (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 192167. Total: 1901.843994 ms (FindLiveObjects: 24.400436 ms CreateObjectMapping: 12.531442 ms MarkObjects: 1864.504883 ms DeleteObjects: 0.405398 ms) [Coherent UI] (Info) PID: 15336 | 15412 22:36:36.046244 Navigating view 0 to coui://uiresources/wftoUI/ingame/GUI.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Prop Prop_Shrine_Inhibitor(72448) of player -1 died! by (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Trace:DataAccess.PropAttackableDataImpl`1:Die() DataAccess.PropAttackableDataImpl`1:DeserializeDie(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Minimap LiveGameView:UI Camera (CustomCoherentUILiveGameView) start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 343 unused Assets to reduce memory usage. Loaded Objects now: 245777. Total: 2151.052734 ms (FindLiveObjects: 34.780796 ms CreateObjectMapping: 24.984978 ms MarkObjects: 2090.123535 ms DeleteObjects: 1.162547 ms) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The 6 required slots for upgraded foundry trays are not provided. The template defines only 2 slots! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The 6 required slots for upgraded foundry trays are not provided. The template defines only 2 slots! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The 6 required slots for upgraded foundry trays are not provided. The template defines only 2 slots! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The 6 required slots for upgraded foundry trays are not provided. The template defines only 2 slots! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The 6 required slots for upgraded foundry trays are not provided. The template defines only 2 slots! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Error, couldn't find food spot for TAVERN(77550) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Error, couldn't find food spot for TAVERN(74688) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Error, couldn't find food spot for TAVERN(77551) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Error, couldn't find food spot for TAVERN(74689) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Error, couldn't find food spot for TAVERN(77552) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Error, couldn't find food spot for TAVERN(74690) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Error, couldn't find food spot for TAVERN(74691) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Error, couldn't find food spot for TAVERN(74692) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Error, couldn't find food spot for TAVERN(74693) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(72516) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Error, couldn't find food spot for TAVERN(73118) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Error, couldn't find food spot for TAVERN(77552) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Error, couldn't find food spot for TAVERN(73106) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Error, couldn't find food spot for TAVERN(73109) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Camera transition point: (268.2, 4.3, 232.2) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Camera transition point: (269.0, 19.9, 139.0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(72516) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(75217) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Error, couldn't find food spot for TAVERN(73127) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(75226) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) tried to store '1000' gold to GOLD(71636) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) tried to store '20' gold to TAVERN_OVEN(73708) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '20' gold to TAVERN_OVEN(73708) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '20' gold to TAVERN_OVEN(73708) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '20' gold to TAVERN_OVEN(73708) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(71636) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(71636) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(72049) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Error, couldn't find food spot for TAVERN(73105) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Error, couldn't find food spot for TAVERN(73153) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Error, couldn't find food spot for TAVERN(73106) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Error, couldn't find food spot for TAVERN(73118) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) tried to store '15' gold to GOLD(72519) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Error, couldn't find food spot for TAVERN(73115) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Error, couldn't find food spot for TAVERN(73153) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Error, couldn't find food spot for TAVERN(73133) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Error, couldn't find food spot for TAVERN(73139) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '88' gold to GOLD(71636) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Camera transition point: (269.8, 4.1, 94.0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Camera transition point: (204.5, 19.8, 13.3) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) Camera transition point: (163.1, 4.1, 246.8) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Camera transition point: (66.9, 20.0, 270.8) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Error, couldn't find food spot for TAVERN(73139) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Prop Prop_Shrine_Inhibitor(77798) of player 1 died! by Inquisitor_1(76474) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Trace:DataAccess.PropAttackableDataImpl`1:Die() DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 5456 unused Assets to reduce memory usage. Loaded Objects now: 269588. Total: 2592.542480 ms (FindLiveObjects: 44.226261 ms CreateObjectMapping: 29.225571 ms MarkObjects: 2493.059570 ms DeleteObjects: 26.028099 ms) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception on invoking safe event with arg 'Arcanist_1(78841)' to target 'Prop_TortureChamber (WTortureDrop)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException: Object reference not set to an instance of an object at PropShieldUI.UpdateTeamColor () [0x00000] in :0 at PropShieldUI.Enable () [0x00000] in :0 at WPropRenderer.OnProgressUpdate () [0x00000] in :0 at WProgressPropLogic.set_Progress (Single value) [0x00000] in :0 at WTortureDrop.cancel () [0x00000] in :0 at WAttachedUnitPropLogic.onUnitDispose (IDisposeSubject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) Serializer:MapLoad(SaveMeta, MultiplayerSetup) WftoUI.PersistenceUI:LoadSaveGame(String) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean) Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double) Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef) Coherent.UI.ViewContext:Update() CoherentUISystem:Update() (Filename: Line: -1) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 15336 | 15412 23:24:15.982304 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 4879 unused Assets to reduce memory usage. Loaded Objects now: 81866. Total: 2386.647949 ms (FindLiveObjects: 36.075363 ms CreateObjectMapping: 15.279198 ms MarkObjects: 2324.565918 ms DeleteObjects: 10.725108 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [Coherent UI] (Warning) PID: 15336 | 15412 23:24:20.139221 Requesting resource read for coui://uiresources/wftoUI/loading/images/loading-background.jpg with internal id 1015 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 15336 | 15412 23:24:20.141722 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 1017 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 81866. Total: 2292.908447 ms (FindLiveObjects: 33.577194 ms CreateObjectMapping: 14.078862 ms MarkObjects: 2245.039551 ms DeleteObjects: 0.211329 ms) Initialize Network (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadBufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Switch level to BufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 11.627810 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 81084. Total: 2248.831299 ms (FindLiveObjects: 4.223332 ms CreateObjectMapping: 10.761496 ms MarkObjects: 2233.615234 ms DeleteObjects: 0.229990 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) UnloadUnusedAssets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 81088. Total: 2313.664551 ms (FindLiveObjects: 21.628891 ms CreateObjectMapping: 16.603624 ms MarkObjects: 2275.214844 ms DeleteObjects: 0.214595 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Switch level to Blank (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 14.933512 ms WLevel start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 81104. Total: 2331.785156 ms (FindLiveObjects: 5.292111 ms CreateObjectMapping: 15.281064 ms MarkObjects: 2310.978271 ms DeleteObjects: 0.232322 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WantedSceneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadPersistantData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Loading game save file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayVFX(ghoulraise) at WraithReaper_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayVFX(ghoulraise) at WraithReaper_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayVFX(ghoulraise) at WraithReaper_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayVFX(ghoulraise) at WraithReaper_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayVFX(ghoulraise) at WraithReaper_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayVFX(ghoulraise) at WraithReaper_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayVFX(ghoulraise) at WraithReaper_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayVFX(ghoulraise) at WraithReaper_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayVFX(ghoulraise) at WraithReaper_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayVFX(ghoulraise) at WraithReaper_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayVFX(ghoulraise) at WraithReaper_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayVFX(ghoulraise) at WraithReaper_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayVFX(ghoulraise) at WraithReaper_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayVFX(ghoulraise) at WraithReaper_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayVFX(ghoulraise) at WraithReaper_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayVFX(ghoulraise) at WraithReaper_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayVFX(ghoulraise) at WraithReaper_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayVFX(ghoulraise) at WraithReaper_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayVFX(ghoulraise) at WraithReaper_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayVFX(ghoulraise) at WraithReaper_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayVFX(ghoulraise) at WraithReaper_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayVFX(ghoulraise) at WraithReaper_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayVFX(ghoulraise) at WraithReaper_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayVFX(ghoulraise) at WraithReaper_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup is multiplayer ! _gameSetup:True, Players.Count:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Physics.MotionPhysics.moveOutIfNeeded (Single minOffset) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.Disable () [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.Disable () [0x00000] in :0 at WFoodRenderer.updateRenderer (Boolean force) [0x00000] in :0 at WRenderer.Init (IPhysicalObject obj) [0x00000] in :0 at WURenderer.Init (IUnitData u) [0x00000] in :0 at WFoodRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Physics.MotionPhysics.moveOutIfNeeded (Single minOffset) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.Disable () [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.Disable () [0x00000] in :0 at WFoodRenderer.updateRenderer (Boolean force) [0x00000] in :0 at WRenderer.Init (IPhysicalObject obj) [0x00000] in :0 at WURenderer.Init (IUnitData u) [0x00000] in :0 at WFoodRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Threat map created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) After terrain available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) finished loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) CameraSetup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Fog of War setting: Regular (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup Faction Gold (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Load COMPLETE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup AI Players (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) Start Level Play (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 197883. Total: 2545.771729 ms (FindLiveObjects: 23.794439 ms CreateObjectMapping: 21.666679 ms MarkObjects: 2499.864258 ms DeleteObjects: 0.445052 ms) [Coherent UI] (Info) PID: 15336 | 15412 23:24:49.418042 Navigating view 0 to coui://uiresources/wftoUI/ingame/GUI.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Prop Prop_Shrine_Inhibitor(90183) of player -1 died! by (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Trace:DataAccess.PropAttackableDataImpl`1:Die() DataAccess.PropAttackableDataImpl`1:DeserializeDie(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Prop Prop_Shrine_Inhibitor(95455) of player -1 died! by (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Trace:DataAccess.PropAttackableDataImpl`1:Die() DataAccess.PropAttackableDataImpl`1:DeserializeDie(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Minimap LiveGameView:UI Camera (CustomCoherentUILiveGameView) start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '125' gold to GOLD(92608) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(90251) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(90254) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(90257) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Error, couldn't find food spot for TAVERN(90859) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Error, couldn't find food spot for TAVERN(90880) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Error, couldn't find food spot for TAVERN(90883) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Error, couldn't find food spot for TAVERN(90865) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Error, couldn't find food spot for TAVERN(90886) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Error, couldn't find food spot for TAVERN(90922) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Error, couldn't find food spot for TAVERN(90871) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Error, couldn't find food spot for TAVERN(90910) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Error, couldn't find food spot for TAVERN(90880) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Error, couldn't find food spot for TAVERN(90843) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) Error, couldn't find food spot for TAVERN(90902) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Error, couldn't find food spot for TAVERN(90913) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Error, couldn't find food spot for TAVERN(90868) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) tried to store '1000' gold to GOLD(90254) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Error, couldn't find food spot for TAVERN(90925) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '100' gold to GOLD(90251) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Error, couldn't find food spot for TAVERN(90844) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Error, couldn't find food spot for TAVERN(90898) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 10 Unused Serialized files (Serialized files now loaded: 0) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 2397 unused Assets to reduce memory usage. Loaded Objects now: 270132. Total: 2925.334717 ms (FindLiveObjects: 58.451607 ms CreateObjectMapping: 27.209307 ms MarkObjects: 2829.801025 ms DeleteObjects: 9.871390 ms) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 15336 | 15412 23:44:19.156217 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 2246 unused Assets to reduce memory usage. Loaded Objects now: 82431. Total: 2748.480469 ms (FindLiveObjects: 39.753815 ms CreateObjectMapping: 12.208616 ms MarkObjects: 2689.597900 ms DeleteObjects: 6.919304 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 82431. Total: 2627.784180 ms (FindLiveObjects: 34.114616 ms CreateObjectMapping: 11.061930 ms MarkObjects: 2582.396240 ms DeleteObjects: 0.210396 ms) [Coherent UI] (Warning) PID: 15336 | 15412 23:44:26.536668 Requesting resource read for coui://uiresources/wftoUI/loading/images/loading-background.jpg with internal id 1106 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 15336 | 15412 23:44:26.538669 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 1108 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Initialize Network (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadBufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Switch level to BufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 15.950043 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 82269. Total: 2662.151123 ms (FindLiveObjects: 4.558287 ms CreateObjectMapping: 11.278391 ms MarkObjects: 2646.084473 ms DeleteObjects: 0.228124 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) UnloadUnusedAssets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 82273. Total: 2639.758545 ms (FindLiveObjects: 25.900274 ms CreateObjectMapping: 14.825748 ms MarkObjects: 2598.807617 ms DeleteObjects: 0.222059 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Switch level to Blank (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 18.101595 ms WLevel start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 82289. Total: 2635.973145 ms (FindLiveObjects: 5.804341 ms CreateObjectMapping: 15.806822 ms MarkObjects: 2614.131592 ms DeleteObjects: 0.229990 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WantedSceneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadPersistantData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Loading game save file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) System.Collections.Generic.List`1[WAbility] System.Exception: WPrefabs::Get Unknown path Crackpot_FlashBang at WPrefabs.Get (System.Type t, System.String name, Boolean notFoundThrowError) [0x00000] in :0 at TemplateStringSerializer.ToTemplate (System.String serializedString) [0x00000] in :0 at JsonCreationConverter`1[T].Create (System.Type objectType, Newtonsoft.Json.Linq.JObject jObject) [0x00000] in :0 at JsonCreationConverter`1[T].ReadJson (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue, Newtonsoft.Json.JsonSerializer serializer) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.DeserializeConvertable (Newtonsoft.Json.JsonConverter converter, Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateList (IList list, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonArrayContract contract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, System.String id) [0x00000] in :0 False 1 System.Collections.Generic.List`1[WAbility] Abilities[1] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup is multiplayer ! _gameSetup:True, Players.Count:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Physics.MotionPhysics.moveOutIfNeeded (Single minOffset) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.Disable () [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.Disable () [0x00000] in :0 at WFoodRenderer.updateRenderer (Boolean force) [0x00000] in :0 at WRenderer.Init (IPhysicalObject obj) [0x00000] in :0 at WURenderer.Init (IUnitData u) [0x00000] in :0 at WFoodRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Physics.MotionPhysics.moveOutIfNeeded (Single minOffset) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.Disable () [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.Disable () [0x00000] in :0 at WFoodRenderer.updateRenderer (Boolean force) [0x00000] in :0 at WRenderer.Init (IPhysicalObject obj) [0x00000] in :0 at WURenderer.Init (IUnitData u) [0x00000] in :0 at WFoodRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Threat map created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) After terrain available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) finished loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) CameraSetup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Fog of War setting: Regular (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup Faction Gold (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Load COMPLETE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException: Object reference not set to an instance of an object at Player.GrabUtils.addToGrabbed (IMovableObject objectToGrab, Boolean isDeserializing) [0x00000] in :0 at Player.GrabUtils.GameStateLoading_OnLoadingComplete () [0x00000] in :0 at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 15336 | 15412 23:45:08.363474 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception on invoking safe event with arg 'Prop_Sanctuary_Altar(106582)' to target 'Prop_Sanctuary_Altar (SanctuaryRenderer)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException: Object reference not set to an instance of an object at SanctuaryRenderer.prop_onDispose (IDisposeSubject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WProp:OnDestroy() (Filename: Line: -1) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 662.720764 ms The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_light_oceananim02' used by the Animation component 'oceanlight 1' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_light_oceananim03' used by the Animation component 'oceanlight 2' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) Unloading 301 unused Assets to reduce memory usage. Loaded Objects now: 99855. Total: 2974.918457 ms (FindLiveObjects: 6.031065 ms CreateObjectMapping: 11.925443 ms MarkObjects: 2956.262695 ms DeleteObjects: 0.697435 ms) No receivers for PlayVFX(greencore_beat) at Mesh (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Unassigned (0) at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qPO2jQotk1eWoMjx6v2jGknYgNFt2_nSg2fyyZaSU3XA= () [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qxChJrPRjKReIQ6nY4oR3HA== (NetworkPlayer #=qjx6UTAE9$Cmv3yFuFBTPAA==, NetworkGroup #=qHdsWOC2cIq_ugdysDlozHQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qIf4MNg52FZuLl58P5xyamw== (NetworkPlayer #=q_wV05CROkEsqusxQIFvh4g==, System.String #=qydIeBm9cDlRhciXhpvKStQ==, System.String #=qDV9lTulefOpc_037ymSD$w==, System.String #=qwt9HNit9mIQzloQI3xiq_A==, Vector3 #=qB2mWxLI_oa6t$M5Bvvim0A==, Quaternion #=qGaN62aQOjMPj80VboGjdlA==, NetworkGroup #=qeZ037RK3VnqMCthoBthucw==, System.Object[] #=qBI4nIGPn4oPGAyyoaeuSGQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qlDTEGTguipgveIVcIlXWBw== (NetworkPlayer #=q_QsY58AGJU0acYZ7huSQow==, System.String #=qz0qKMFxBp5UhPI7dKG2NLQ==, Vector3 #=q65$S2aOYCZ1RHVRKbw$ZCQ==, Quaternion #=qvaAbMTDqSr1S3X6HCQZwNg==, NetworkGroup #=qfbciXFnZdqJ8Qe24TCyaFg==, System.Object[] #=qeljwn$ipmNiqakUhFISaBQ==) [0x00000] in :0 at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=qCFhsmzL9KV7ah6WFURyYww== (System.String #=qrRJIE0DRpBRxPy_Sbv07zg==, Vector3 #=qww8RynJDHnLnjU1xA7uccw==, Quaternion #=qJrEw7J6nEL45jzNAPGMTQw==, NetworkGroup #=q9yS8MiecNOYPC64reteCOg==, System.Object[] #=qVawvBzASZbEsP9cPIMOB7w==) [0x00000] in :0 at #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=qLwvby3DvFcNrTRQ4iYWqdQ== (UnityEngine.GameObject #=qULiocTMfC18co43fUhkqsA==, Vector3 #=qryRBvjMnCYwJ4J$5EiuSXQ==, Quaternion #=qwCF9Sh2p5lJNyqp5UTOP$g==, NetworkGroup #=qCsjoPEqvCnt75DVpoDM7yA==, System.Object[] #=qGFcNHRqbSak30bM1ipwRoQ==) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 15336 | 15440 23:46:18.461783 [15336:15440:INFO:CookieStore.cpp(325)] Flushing 1168 worth of cookies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Removing view 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Uninitializing Coherent UI Session (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Coherent UI Session uninitialized successfully (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Uninitializing Coherent UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception on Logic.unloadLevel: at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 at DataAccess.AbstractDataObject.Dispose () [0x00000] in :0 at DataAccess.DataObjectsManager.removeAndDisposeAll () [0x00000] in :0 at DataAccess.DataAccessLayer.unloadLevel () [0x00000] in :0 at GameLogic.Logic.unloadLevel () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Crash!!! SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld;C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'RAX' OS-Version: 6.2.9200 () 0x300-0x1 C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe:WFTOGame.exe (00007FF753700000), size: 19709952 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe', fileVersion: 5.0.4.30144 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFB01DB0000), size: 1839104 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntdll.dll', fileVersion: 6.2.10586.20 C:\WINDOWS\system32\KERNEL32.DLL:KERNEL32.DLL (00007FFB01D00000), size: 708608 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\KERNEL32.DLL', fileVersion: 6.2.10586.0 C:\WINDOWS\system32\KERNELBASE.dll:KERNELBASE.dll (00007FFAFEFA0000), size: 1998848 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\KERNELBASE.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\system32\WS2_32.dll:WS2_32.dll (00007FFB00980000), size: 438272 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\WS2_32.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\system32\sechost.dll:sechost.dll (00007FFB01AE0000), size: 372736 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\sechost.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\system32\RPCRT4.dll:RPCRT4.dll (00007FFB00850000), size: 1163264 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\RPCRT4.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\system32\USER32.dll:USER32.dll (00007FFB00F40000), size: 1400832 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\USER32.dll', fileVersion: 6.2.10586.20 C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FFAFD350000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\HID.DLL', fileVersion: 6.2.10586.0 C:\WINDOWS\system32\GDI32.dll:GDI32.dll (00007FFB010A0000), size: 1597440 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\GDI32.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\system32\ole32.dll:ole32.dll (00007FFB01990000), size: 1323008 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\ole32.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\system32\msvcrt.dll:msvcrt.dll (00007FFB00C00000), size: 643072 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\msvcrt.dll', fileVersion: 7.0.10586.0 C:\WINDOWS\system32\combase.dll:combase.dll (00007FFB01710000), size: 2609152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\combase.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\system32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFAFEF30000), size: 434176 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\bcryptPrimitives.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\system32\SHLWAPI.dll:SHLWAPI.dll (00007FFB009F0000), size: 335872 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\SHLWAPI.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FFAFE290000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\VERSION.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\system32\ADVAPI32.dll:ADVAPI32.dll (00007FFB00CA0000), size: 684032 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\ADVAPI32.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\system32\SHELL32.dll:SHELL32.dll (00007FFAFF2F0000), size: 22409216 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\SHELL32.dll', fileVersion: 6.2.10586.11 C:\WINDOWS\system32\cfgmgr32.dll:cfgmgr32.dll (00007FFAFE7D0000), size: 274432 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\cfgmgr32.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\system32\windows.storage.dll:windows.storage.dll (00007FFAFE820000), size: 6569984 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\windows.storage.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\system32\kernel.appcore.dll:kernel.appcore.dll (00007FFAFE3B0000), size: 61440 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\kernel.appcore.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\system32\shcore.dll:shcore.dll (00007FFAFEE70000), size: 741376 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\shcore.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\system32\powrprof.dll:powrprof.dll (00007FFAFE3F0000), size: 307200 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\powrprof.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\system32\profapi.dll:profapi.dll (00007FFAFE3C0000), size: 81920 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\system32\profapi.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\system32\OLEAUT32.dll:OLEAUT32.dll (00007FFB00E70000), size: 790528 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\OLEAUT32.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\system32\IMM32.dll:IMM32.dll (00007FFB01C50000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\IMM32.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFAD26C0000), size: 1216512 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\OPENGL32.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (00007FFAFC620000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINMM.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\SYSTEM32\MSACM32.dll:MSACM32.dll (00007FFAE4130000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSACM32.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFAFCCE0000), size: 696320 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DNSAPI.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFAFB520000), size: 229376 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL', fileVersion: 6.2.10586.0 C:\WINDOWS\system32\NSI.dll:NSI.dll (00007FFB01BE0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\NSI.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFAF9390000), size: 819200 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINHTTP.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (00007FFAF0320000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\GLU32.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\SYSTEM32\DDRAW.dll:DDRAW.dll (00007FFAEF4E0000), size: 1024000 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DDRAW.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (0000000000A20000), size: 180224 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINMMBASE.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\SYSTEM32\DCIMAN32.dll:DCIMAN32.dll (00007FFAF5340000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DCIMAN32.dll', fileVersion: 6.2.10586.3 c:\windows\system32\nvinitx.dll:nvinitx.dll (00007FFAFE2A0000), size: 200704 (result: 0), SymType: '-exported-', PDB: 'c:\windows\system32\nvinitx.dll', fileVersion: 10.18.13.5354 C:\Program Files\NVIDIA Corporation\CoProcManager\detoured.dll:detoured.dll (000000000F000000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\NVIDIA Corporation\CoProcManager\detoured.dll' C:\Program Files\NVIDIA Corporation\CoProcManager\nvd3d9wrapx.dll:nvd3d9wrapx.dll (00007FFAFBD40000), size: 204800 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\NVIDIA Corporation\CoProcManager\nvd3d9wrapx.dll', fileVersion: 10.18.13.5354 C:\WINDOWS\system32\SETUPAPI.dll:SETUPAPI.dll (00007FFB01230000), size: 4362240 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\SETUPAPI.dll', fileVersion: 6.2.10586.0 C:\Program Files\NVIDIA Corporation\CoProcManager\nvdxgiwrapx.dll:nvdxgiwrapx.dll (00007FFAFBD10000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\NVIDIA Corporation\CoProcManager\nvdxgiwrapx.dll', fileVersion: 10.18.13.5354 C:\Program Files (x86)\AVG\Av\avghooka.dll:avghooka.dll (00007FFAEF690000), size: 204800 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\AVG\Av\avghooka.dll', fileVersion: 16.12.0.7294 C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FFADD230000), size: 1687552 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll', fileVersion: 3.17.73.86 C:\WINDOWS\system32\psapi.dll:psapi.dll (00007FFB00E60000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\psapi.dll', fileVersion: 6.2.10586.0 C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Mono\mono.dll:mono.dll (00007FFAD23E0000), size: 2990080 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Mono\mono.dll' C:\WINDOWS\SYSTEM32\MSWSOCK.dll:MSWSOCK.dll (00007FFAFDC30000), size: 376832 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSWSOCK.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (00007FFAFCD90000), size: 614400 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\uxtheme.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\system32\MSCTF.dll:MSCTF.dll (0000000005B90000), size: 1417216 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\MSCTF.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\system32\dwmapi.dll:dwmapi.dll (00007FFAFBBD0000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\dwmapi.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\SYSTEM32\d3d9.dll:d3d9.dll (00007FFAF05E0000), size: 2162688 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\d3d9.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\SYSTEM32\DEVOBJ.dll:DEVOBJ.dll (00007FFAFCE30000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DEVOBJ.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\system32\WINTRUST.dll:WINTRUST.dll (00000000066E0000), size: 348160 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\WINTRUST.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\system32\MSASN1.dll:MSASN1.dll (00007FFAFE3E0000), size: 65536 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\MSASN1.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\system32\CRYPT32.dll:CRYPT32.dll (00007FFAFE460000), size: 1863680 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\CRYPT32.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\SYSTEM32\nvumdshimx.dll:nvumdshimx.dll (00007FFAFA9B0000), size: 1200128 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\nvumdshimx.dll', fileVersion: 10.18.13.5354 C:\WINDOWS\system32\igdumd64.dll:igdumd64.dll (00007FFADF1F0000), size: 12713984 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\igdumd64.dll', fileVersion: 9.17.10.4229 C:\WINDOWS\SYSTEM32\MMDevAPI.DLL:MMDevAPI.DLL (00007FFAF98B0000), size: 458752 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MMDevAPI.DLL', fileVersion: 6.2.10586.0 C:\WINDOWS\SYSTEM32\PROPSYS.dll:PROPSYS.dll (00007FFAFC050000), size: 1597440 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\PROPSYS.dll', fileVersion: 7.0.10586.0 C:\WINDOWS\SYSTEM32\wdmaud.drv:wdmaud.drv (00007FFAE4350000), size: 270336 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wdmaud.drv', fileVersion: 6.2.10586.0 C:\WINDOWS\SYSTEM32\ksuser.dll:ksuser.dll (00007FFAF3200000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ksuser.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\SYSTEM32\AVRT.dll:AVRT.dll (00007FFAFABC0000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\AVRT.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFAF3D80000), size: 557056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\AUDIOSES.DLL', fileVersion: 6.2.10586.11 C:\WINDOWS\SYSTEM32\wintypes.dll:wintypes.dll (00007FFAF9700000), size: 1269760 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wintypes.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\SYSTEM32\msacm32.drv:msacm32.drv (00007FFAF31F0000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\msacm32.drv', fileVersion: 6.2.10586.0 C:\WINDOWS\SYSTEM32\midimap.dll:midimap.dll (00007FFAEF3F0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\midimap.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\SYSTEM32\dsound.dll:dsound.dll (00007FFAF0540000), size: 638976 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dsound.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\system32\clbcatq.dll:clbcatq.dll (00007FFB01660000), size: 684032 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\clbcatq.dll', fileVersion: 2001.12.10941.16384 C:\WINDOWS\SYSTEM32\xinput1_3.dll:xinput1_3.dll (00000000097A0000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\xinput1_3.dll', fileVersion: 9.18.944.0 C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\CoherentUI_Native.dll:CoherentUI_Native.dll (00007FFAD92E0000), size: 1515520 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\CoherentUI_Native.dll', fileVersion: 2.5.9.0 C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\GameLogic.dll:GameLogic.dll (00007FFAD69D0000), size: 2093056 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\GameLogic.dll' C:\WINDOWS\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FFAFDCE0000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CRYPTSP.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\system32\rsaenh.dll:rsaenh.dll (00007FFAFD970000), size: 212992 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\rsaenh.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\SYSTEM32\bcrypt.dll:bcrypt.dll (00007FFAFE2E0000), size: 167936 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\bcrypt.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\SYSTEM32\CRYPTBASE.dll:CRYPTBASE.dll (00007FFAFDE00000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CRYPTBASE.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\system32\imagehlp.dll:imagehlp.dll (00007FFB01BA0000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\imagehlp.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\SYSTEM32\gpapi.dll:gpapi.dll (00007FFAFD360000), size: 147456 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\gpapi.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\SYSTEM32\cryptnet.dll:cryptnet.dll (00007FFAFA760000), size: 192512 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\cryptnet.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\SYSTEM32\WINNSI.DLL:WINNSI.DLL (00007FFAFB710000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINNSI.DLL', fileVersion: 6.2.10586.0 C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\CSteamworks.dll:CSteamworks.dll (00007FFAE3EF0000), size: 167936 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\CSteamworks.dll', fileVersion: 1.25.0.0 C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\steam_api64.dll:steam_api64.dll (000000001E8F0000), size: 225280 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\steam_api64.dll', fileVersion: 3.3.47.38 C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFAFB370000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL', fileVersion: 6.2.10586.0 C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFAFB4A0000), size: 106496 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL', fileVersion: 6.2.10586.0 C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFAF2420000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\rasadhlp.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFAF7120000), size: 421888 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\fwpuclnt.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFAE5220000), size: 1622016 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dbghelp.dll', fileVersion: 6.2.10586.0 C:\WINDOWS\SYSTEM32\SspiCli.dll:SspiCli.dll (00007FFAFDFE0000), size: 184320 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\SspiCli.dll', fileVersion: 6.2.10586.0 ========== OUTPUTING STACK TRACE ================== 00007FFAD6A06D6A (GameLogic) exception_setExceptionCallback 00007FFAD69F69AF (GameLogic) physics_Terrain_getThreatMap 00007FFAD6A0F417 (GameLogic) exception_setExceptionCallback ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAD69D3684) 00007FFAD69D3684 (GameLogic) 00007FFAD69DC8EC (GameLogic) data_DataObject_delete 0000000025B5EDEC (Mono JIT Code) (wrapper managed-to-native) DataAccess.NativeDataObjectCalls:freeObject (intptr) 0000000025B5ED3F (Mono JIT Code) DataAccess.NativeDataObject:ReleaseHandle () 000000005200B578 (Mono JIT Code) System.Runtime.InteropServices.SafeHandle:Close () 000000005200B4CD (Mono JIT Code) System.Runtime.InteropServices.SafeHandle:Dispose (bool) 000000005200B451 (Mono JIT Code) System.Runtime.InteropServices.SafeHandle:Dispose () 00000000371EF384 (Mono JIT Code) DataAccess.BlockDataImpl`1:Dispose (bool) 00000000371F5855 (Mono JIT Code) DataAccess.AbstractDataObject:Finalize () 0000000004D7E599 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_virtual_void__this__ (object,intptr,intptr,intptr) 00007FFAD2417F35 (mono) mono_gc_is_finalizer_thread 00007FFAD2418139 (mono) mono_gc_is_finalizer_thread 00007FFAD2418245 (mono) mono_gc_is_finalizer_thread 00007FFAD2481733 (mono) mono_thread_interruption_request_flag 00007FFAD25368C5 (mono) unity_mono_method_is_generic 00007FFB01D18102 (KERNEL32) BaseThreadInitThunk 00007FFB01E0C2E4 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== **** Crash! ****