Initialize engine version: 5.4.3f1 (01f4c123905a) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: AMD Radeon HD 7730M (ID=0x682f) Vendor: ATI VRAM: 2028 MB Default GameObject BitMask: UI already registered (Filename: Line: 98) Begin MonoManager ReloadAssembly Platform assembly: D:\Games\steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Games\steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Games\steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Games\steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\Games\steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Games\steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\Games\steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading D:\Games\steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: D:\Games\steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading D:\Games\steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: D:\Games\steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\Games\steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\Games\steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\Games\steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\Games\steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading D:\Games\steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: D:\Games\steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll (this message is harmless) Loading D:\Games\steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll into Unity Child Domain Platform assembly: D:\Games\steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless) Loading D:\Games\steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: D:\Games\steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading D:\Games\steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: D:\Games\steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\Games\steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\Games\steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\Games\steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\Games\steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll (this message is harmless) Loading D:\Games\steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll into Unity Child Domain - Completed reload, in 0.092 seconds Platform assembly: D:\Games\steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\Games\steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless) OnLevelWasLoaded was found on InternalHelper This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 375) OnLevelWasLoaded was found on NetworkServer This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 375) Platform assembly: D:\Games\steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless) OnLevelWasLoaded was found on uLinkInternalHelper This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 375) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 3720x1125 at -1800,0 Initialized touch support. UnloadTime: 1.850142 ms WFTO Version: 'v1.5.0f10' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) AddComponent with MonoBehaviour is not allowed. Create a class that derives from MonoBehaviour and add it instead. (Filename: Line: 63) Settings Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Initializing Coherent UI ver. 2.6.6.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent Browser system initialized.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 3544 | 1428 09:22:52.725458 Staring Coherent UI Host ver. 2.6.6.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 3544 | 1428 09:22:52.725458 Detected OS: Windows NT 6.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 3544 | 1428 09:22:54.510528 [3544:1428:INFO:UIContentClient.cpp(74)] GPU info collected in host process: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 3544 | 1428 09:22:54.510528 [3544:1428:INFO:UIContentClient.cpp(79)] Main GPU vendor 32902 device 358 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 3544 | 1428 09:22:54.510528 [3544:1428:INFO:UIContentClient.cpp(99)] GPU driver Intel Corporation 10.18.10.4358 from 12-21-2015 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Coherent UI context initialized successfully (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Selected DirectX device info: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Device name {\\.\DISPLAY1}, DeviceId {26671} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Device description {AMD Radeon HD 7730M} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) VendorId {4098}, Driver ver. {2251872828786035} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) This video adapter has NO support for non-power-of-two textures (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) View created successfully with id 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 3544 | 1428 09:22:56.115871 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 3544 | 2304 09:22:56.574311 [7196:5272:INFO:renderer_main.cc(214)] Running without renderer sandbox (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 3544 | 1428 09:22:56.715508 [3544:1428:INFO:(0)] Selected DirectX device in GPUproc info: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 3544 | 1428 09:22:56.715508 [3544:1428:INFO:(0)] Device name {\\.\DISPLAY1}, DeviceId {26671} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 3544 | 1428 09:22:56.715508 [3544:1428:INFO:(0)] VendorId {4098}, Driver ver. {2251872828786035} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Error) Accessing inactive internal renderer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 3544 | 1428 09:22:59.316866 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 16 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 3544 | 1428 09:22:59.316866 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 17 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 3544 | 2304 09:22:59.668287 Could not recognize the mime type of coui://uiresources/wftoUI/common/fonts/narkism.ttf (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent finished loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 0 - start async loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: D:\Games\steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: D:\Games\steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: D:\Games\steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless) Steam host name Jasper (Cable) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Steamworks initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Received stats and achievements from Steam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 1920x1080 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 320 x 200 @ 59Hz,320 x 240 @ 59Hz,400 x 300 @ 59Hz,512 x 384 @ 59Hz,640 x 400 @ 59Hz,640 x 480 @ 59Hz,800 x 600 @ 59Hz,1024 x 768 @ 59Hz,1152 x 864 @ 59Hz,1280 x 600 @ 59Hz,1280 x 720 @ 59Hz,1280 x 768 @ 59Hz,1280 x 800 @ 59Hz,1280 x 960 @ 59Hz,1280 x 1024 @ 59Hz,1360 x 768 @ 59Hz,1366 x 768 @ 59Hz,1400 x 1050 @ 59Hz,1440 x 900 @ 59Hz,1600 x 900 @ 59Hz,1680 x 1050 @ 59Hz,1920 x 1080 @ 59Hz (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Index: 21 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) current resolution: 1920 1080 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Shader 'Double-sidedColorSpecEmissve': fallback shader 'TransparentCutout' not found InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) D:\Games\steam\steamapps\common\War For The Overworld\WFTOGame.exe (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 3544 | 1428 09:23:40.587189 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 20.619986 ms Unloading 123 unused Assets to reduce memory usage. Loaded Objects now: 96833. Total: 148.635834 ms (FindLiveObjects: 38.814693 ms CreateObjectMapping: 12.853099 ms MarkObjects: 96.745811 ms DeleteObjects: 0.221053 ms) No receivers for PlayVFX(greencore_beat) at Mesh (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 3544 | 112 09:24:46.225632 [3544:112:INFO:CookieStore.cpp(325)] Flushing 696 worth of cookies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 3544 | 1428 09:27:57.071900 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 3544 | 1428 09:27:57.405110 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 84 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 3544 | 1428 09:27:57.405110 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 85 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: D:\Games\steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless) Initialize Network (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadBufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Switch level to BufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 51.301083 ms Unloading 9190 unused Assets to reduce memory usage. Loaded Objects now: 76406. Total: 93.945930 ms (FindLiveObjects: 4.880948 ms CreateObjectMapping: 13.389944 ms MarkObjects: 64.410759 ms DeleteObjects: 11.263090 ms) UnloadUnusedAssets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 76417. Total: 85.316933 ms (FindLiveObjects: 6.629248 ms CreateObjectMapping: 12.809282 ms MarkObjects: 65.724052 ms DeleteObjects: 0.152764 ms) Switch level to Blank (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.857550 ms WLevel start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 76433. Total: 93.411049 ms (FindLiveObjects: 7.937808 ms CreateObjectMapping: 15.427982 ms MarkObjects: 69.848686 ms DeleteObjects: 0.195395 ms) WantedSceneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadPersistantData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading game save file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlaySound(footstep) at Bafu_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlaySound(footstep) at Bafu_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlaySound(footstep) at Bafu_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlaySound(footstep) at Bafu_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlaySound(footstep) at Bafu_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlaySound(footstep) at Bafu_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Threat map created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) After terrain available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 386) CameraSetup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fog of War setting: Regular (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WaitEveryoneLoaded done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setup Faction Gold (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Load COMPLETE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setup AI Players (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) AIPlayer/Personalities/Campaign/Level12Korvek Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Start Level Play (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 464 unused Assets to reduce memory usage. Loaded Objects now: 298471. Total: 1088.421997 ms (FindLiveObjects: 29.463326 ms CreateObjectMapping: 18.827080 ms MarkObjects: 1039.190552 ms DeleteObjects: 0.939478 ms) Prop Core_Standard_kasita(21) of player 0 died! by (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Trace:DataAccess.PropAttackableDataImpl`1:Die() DataAccess.PropAttackableDataImpl`1:DeserializeDie(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Prop Core_Standard_draven(23) of player 0 died! by (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Trace:DataAccess.PropAttackableDataImpl`1:Die() DataAccess.PropAttackableDataImpl`1:DeserializeDie(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 5032 unused Assets to reduce memory usage. Loaded Objects now: 388141. Total: 1263.527710 ms (FindLiveObjects: 63.538387 ms CreateObjectMapping: 19.940245 ms MarkObjects: 1174.245361 ms DeleteObjects: 5.801874 ms) [Coherent Browser] (Info) PID: 3544 | 1428 09:30:27.162158 Navigating view 0 to coui://uiresources/wftoUI/ingame/GUI.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Chunder_0(9899)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Initialize Alerts (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap LiveGameView:UI Camera (CustomCoherentUILiveGameView) start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Uninitialize Alerts (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 3544 | 1428 09:30:52.357331 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1398 unused Assets to reduce memory usage. Loaded Objects now: 92646. Total: 1099.143555 ms (FindLiveObjects: 15.891800 ms CreateObjectMapping: 17.027464 ms MarkObjects: 856.142090 ms DeleteObjects: 210.081329 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 92646. Total: 945.000610 ms (FindLiveObjects: 7.652016 ms CreateObjectMapping: 14.727320 ms MarkObjects: 922.402954 ms DeleteObjects: 0.217895 ms) [Coherent Browser] (Warning) PID: 3544 | 1428 09:30:58.219811 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 341 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 3544 | 1428 09:30:58.219811 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 342 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Initialize Network (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadBufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Switch level to BufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 11.709934 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 92116. Total: 826.409180 ms (FindLiveObjects: 5.110686 ms CreateObjectMapping: 14.126922 ms MarkObjects: 806.966309 ms DeleteObjects: 0.204080 ms) UnloadUnusedAssets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 92127. Total: 813.487366 ms (FindLiveObjects: 7.044513 ms CreateObjectMapping: 14.707188 ms MarkObjects: 791.531555 ms DeleteObjects: 0.202895 ms) Switch level to Blank (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 9.406631 ms WLevel start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WantedSceneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 92143. Total: 817.135132 ms (FindLiveObjects: 10.650060 ms CreateObjectMapping: 16.976938 ms MarkObjects: 789.291016 ms DeleteObjects: 0.216711 ms) LoadPersistantData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading game save file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlaySound(footstep) at Bafu_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlaySound(footstep) at Bafu_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlaySound(footstep) at Bafu_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Please supply a Prop Shield UI Prefab on the Prop Template component for the Prop_Crypt_BossCryptprop. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Threat map created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) After terrain available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) CameraSetup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fog of War setting: Regular (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WaitEveryoneLoaded done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setup Faction Gold (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Load COMPLETE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setup AI Players (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Start Level Play (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 74 unused Assets to reduce memory usage. Loaded Objects now: 323743. Total: 1764.709106 ms (FindLiveObjects: 37.324158 ms CreateObjectMapping: 20.347221 ms MarkObjects: 1706.357544 ms DeleteObjects: 0.678556 ms) No receivers for PlayTargetVFX(bfootleft) at Behemoth_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 3544 | 1428 09:32:10.537551 Navigating view 0 to coui://uiresources/wftoUI/ingame/GUI.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Initialize Alerts (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap LiveGameView:UI Camera (CustomCoherentUILiveGameView) start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'TempleGuard_4(20254)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Huntress_1(19857)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) tried to store '300' gold to GOLD(20655) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.EventKODisposeNotOwned.DeregisterEvents () [0x00000] in :0 at GameLogic.Quest.EventKODisposeNotOwned.CheckData () [0x00000] in :0 at GameLogic.Quest.QEvent.MightyQuest_Start () [0x00000] in :0 at GameLogic.Quest.QEvent.RegisterInit () [0x00000] in :0 at GameLogic.Quest.QEvent.Enable (Boolean enable) [0x00000] in :0 at GameLogic.Quest.ToggleEvent.DoToggle (Boolean enable) [0x00000] in :0 at GameLogic.Quest.QToggle.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.EventKODisposeNotOwned.DeregisterEvents () [0x00000] in :0 at GameLogic.Quest.EventKODisposeNotOwned.CheckData () [0x00000] in :0 at GameLogic.Quest.QEvent.MightyQuest_Start () [0x00000] in :0 at GameLogic.Quest.QEvent.RegisterInit () [0x00000] in :0 at GameLogic.Quest.QEvent.Enable (Boolean enable) [0x00000] in :0 at GameLogic.Quest.ToggleEvent.DoToggle (Boolean enable) [0x00000] in :0 at GameLogic.Quest.QToggle.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) add dropped Object 'Juggernaut_1(20312)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Matriarch_4(19841)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Templar_1(20282)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Warden_1(20269)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Arcanist_1(19822)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Juggernaut_1(20300)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) tried to store '1000' gold to GOLD(18667) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) tried to store '1000' gold to GOLD(18868) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) tried to store '1000' gold to GOLD(19680) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) tried to store '1000' gold to GOLD(19932) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) tried to store '1000' gold to GOLD(19796) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) tried to store '340' gold to GOLD(20041) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Arcanist_1(34130)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) tried to store '452' gold to GOLD(20123) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Highguard_1(33825)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) tried to store '1000' gold to GOLD(20379) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) tried to store '521' gold to GOLD(20229) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Huntress_1(34120)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Warden_1(34053)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Juggernaut_1(34075)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Juggernaut_1(32953)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Highguard_1(32898)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) tried to store '284' gold to GOLD(20936) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Warden_1(32937)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Warden_1(34068)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Juggernaut_1(32958)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) tried to store '800' gold to GOLD(20572) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Juggernaut_1(34084)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) tried to store '233' gold to GOLD(20942) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Got a null event delegate in CullingManager OnLeave. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Templar_1(33848)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Firebreather_1(34093)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.EventKODisposeNotOwned.DeregisterEvents () [0x00000] in :0 at GameLogic.Quest.EventKODisposeNotOwned.CheckData () [0x00000] in :0 at GameLogic.Quest.QFlow.AfterInDataChange (.QConnector data) [0x00000] in :0 at GameLogic.Quest.QEvent.AfterInDataChange (.QConnector data) [0x00000] in :0 at QConnector.Data_AfterModification (GameLogic.Quest.QData obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___QData (GameLogic.Quest.QData) at GameLogic.Quest.QData.Apply[MonoBehaviour] () [0x00000] in :0 at GameLogic.Quest.QMono.Set[WUnit] (System.Collections.Generic.List`1 val) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawned (System.Collections.Generic.List`1 spawnedUnits) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.EventKODisposeNotOwned.DeregisterEvents () [0x00000] in :0 at GameLogic.Quest.EventKODisposeNotOwned.CheckData () [0x00000] in :0 at GameLogic.Quest.QFlow.AfterInDataChange (.QConnector data) [0x00000] in :0 at GameLogic.Quest.QEvent.AfterInDataChange (.QConnector data) [0x00000] in :0 at QConnector.Data_AfterModification (GameLogic.Quest.QData obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___QData (GameLogic.Quest.QData) at GameLogic.Quest.QData.Apply[MonoBehaviour] () [0x00000] in :0 at GameLogic.Quest.QMono.Set[WUnit] (System.Collections.Generic.List`1 val) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawned (System.Collections.Generic.List`1 spawnedUnits) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.EventKODisposeNotOwned.DeregisterEvents () [0x00000] in :0 at GameLogic.Quest.EventKODisposeNotOwned.CheckData () [0x00000] in :0 at GameLogic.Quest.QFlow.AfterInDataChange (.QConnector data) [0x00000] in :0 at GameLogic.Quest.QEvent.AfterInDataChange (.QConnector data) [0x00000] in :0 at QConnector.Data_AfterModification (GameLogic.Quest.QData obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___QData (GameLogic.Quest.QData) at GameLogic.Quest.QData.Apply[MonoBehaviour] () [0x00000] in :0 at GameLogic.Quest.QMono.Set[WUnit] (System.Collections.Generic.List`1 val) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawned (System.Collections.Generic.List`1 spawnedUnits) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.EventKODisposeNotOwned.DeregisterEvents () [0x00000] in :0 at GameLogic.Quest.EventKODisposeNotOwned.CheckData () [0x00000] in :0 at GameLogic.Quest.QFlow.AfterInDataChange (.QConnector data) [0x00000] in :0 at GameLogic.Quest.QEvent.AfterInDataChange (.QConnector data) [0x00000] in :0 at QConnector.Data_AfterModification (GameLogic.Quest.QData obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___QData (GameLogic.Quest.QData) at GameLogic.Quest.QData.Apply[MonoBehaviour] () [0x00000] in :0 at GameLogic.Quest.QMono.Set[WUnit] (System.Collections.Generic.List`1 val) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawned (System.Collections.Generic.List`1 spawnedUnits) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.EventKODisposeNotOwned.DeregisterEvents () [0x00000] in :0 at GameLogic.Quest.EventKODisposeNotOwned.CheckData () [0x00000] in :0 at GameLogic.Quest.QFlow.AfterInDataChange (.QConnector data) [0x00000] in :0 at GameLogic.Quest.QEvent.AfterInDataChange (.QConnector data) [0x00000] in :0 at QConnector.Data_AfterModification (GameLogic.Quest.QData obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___QData (GameLogic.Quest.QData) at GameLogic.Quest.QData.Apply[MonoBehaviour] () [0x00000] in :0 at GameLogic.Quest.QMono.Set[WUnit] (System.Collections.Generic.List`1 val) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawned (System.Collections.Generic.List`1 spawnedUnits) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.EventKODisposeNotOwned.DeregisterEvents () [0x00000] in :0 at GameLogic.Quest.EventKODisposeNotOwned.CheckData () [0x00000] in :0 at GameLogic.Quest.QFlow.AfterInDataChange (.QConnector data) [0x00000] in :0 at GameLogic.Quest.QEvent.AfterInDataChange (.QConnector data) [0x00000] in :0 at QConnector.Data_AfterModification (GameLogic.Quest.QData obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___QData (GameLogic.Quest.QData) at GameLogic.Quest.QData.Apply[MonoBehaviour] () [0x00000] in :0 at GameLogic.Quest.QMono.Set[WUnit] (System.Collections.Generic.List`1 val) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawned (System.Collections.Generic.List`1 spawnedUnits) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.EventKODisposeNotOwned.DeregisterEvents () [0x00000] in :0 at GameLogic.Quest.EventKODisposeNotOwned.CheckData () [0x00000] in :0 at GameLogic.Quest.QFlow.AfterInDataChange (.QConnector data) [0x00000] in :0 at GameLogic.Quest.QEvent.AfterInDataChange (.QConnector data) [0x00000] in :0 at QConnector.Data_AfterModification (GameLogic.Quest.QData obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___QData (GameLogic.Quest.QData) at GameLogic.Quest.QData.Apply[MonoBehaviour] () [0x00000] in :0 at GameLogic.Quest.QMono.Set[WUnit] (System.Collections.Generic.List`1 val) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawned (System.Collections.Generic.List`1 spawnedUnits) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.EventKODisposeNotOwned.DeregisterEvents () [0x00000] in :0 at GameLogic.Quest.EventKODisposeNotOwned.CheckData () [0x00000] in :0 at GameLogic.Quest.QFlow.AfterInDataChange (.QConnector data) [0x00000] in :0 at GameLogic.Quest.QEvent.AfterInDataChange (.QConnector data) [0x00000] in :0 at QConnector.Data_AfterModification (GameLogic.Quest.QData obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___QData (GameLogic.Quest.QData) at GameLogic.Quest.QData.Apply[MonoBehaviour] () [0x00000] in :0 at GameLogic.Quest.QMono.Set[WUnit] (System.Collections.Generic.List`1 val) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawned (System.Collections.Generic.List`1 spawnedUnits) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) add dropped Object 'Priestess_1(34011)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.EventKODisposeNotOwned.DeregisterEvents () [0x00000] in :0 at GameLogic.Quest.EventKODisposeNotOwned.CheckData () [0x00000] in :0 at GameLogic.Quest.QFlow.AfterInDataChange (.QConnector data) [0x00000] in :0 at GameLogic.Quest.QEvent.AfterInDataChange (.QConnector data) [0x00000] in :0 at QConnector.Data_AfterModification (GameLogic.Quest.QData obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___QData (GameLogic.Quest.QData) at GameLogic.Quest.QData.Apply[MonoBehaviour] () [0x00000] in :0 at GameLogic.Quest.QMono.Set[WUnit] (System.Collections.Generic.List`1 val) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawned (System.Collections.Generic.List`1 spawnedUnits) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.EventKODisposeNotOwned.DeregisterEvents () [0x00000] in :0 at GameLogic.Quest.EventKODisposeNotOwned.CheckData () [0x00000] in :0 at GameLogic.Quest.QFlow.AfterInDataChange (.QConnector data) [0x00000] in :0 at GameLogic.Quest.QEvent.AfterInDataChange (.QConnector data) [0x00000] in :0 at QConnector.Data_AfterModification (GameLogic.Quest.QData obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___QData (GameLogic.Quest.QData) at GameLogic.Quest.QData.Apply[MonoBehaviour] () [0x00000] in :0 at GameLogic.Quest.QMono.Set[WUnit] (System.Collections.Generic.List`1 val) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawned (System.Collections.Generic.List`1 spawnedUnits) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.EventKODisposeNotOwned.DeregisterEvents () [0x00000] in :0 at GameLogic.Quest.EventKODisposeNotOwned.CheckData () [0x00000] in :0 at GameLogic.Quest.QFlow.AfterInDataChange (.QConnector data) [0x00000] in :0 at GameLogic.Quest.QEvent.AfterInDataChange (.QConnector data) [0x00000] in :0 at QConnector.Data_AfterModification (GameLogic.Quest.QData obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___QData (GameLogic.Quest.QData) at GameLogic.Quest.QData.Apply[MonoBehaviour] () [0x00000] in :0 at GameLogic.Quest.QMono.Set[WUnit] (System.Collections.Generic.List`1 val) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawned (System.Collections.Generic.List`1 spawnedUnits) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.EventKODisposeNotOwned.DeregisterEvents () [0x00000] in :0 at GameLogic.Quest.EventKODisposeNotOwned.CheckData () [0x00000] in :0 at GameLogic.Quest.QFlow.AfterInDataChange (.QConnector data) [0x00000] in :0 at GameLogic.Quest.QEvent.AfterInDataChange (.QConnector data) [0x00000] in :0 at QConnector.Data_AfterModification (GameLogic.Quest.QData obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___QData (GameLogic.Quest.QData) at GameLogic.Quest.QData.Apply[MonoBehaviour] () [0x00000] in :0 at GameLogic.Quest.QMono.Set[WUnit] (System.Collections.Generic.List`1 val) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawned (System.Collections.Generic.List`1 spawnedUnits) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.EventKODisposeNotOwned.DeregisterEvents () [0x00000] in :0 at GameLogic.Quest.EventKODisposeNotOwned.CheckData () [0x00000] in :0 at GameLogic.Quest.QFlow.AfterInDataChange (.QConnector data) [0x00000] in :0 at GameLogic.Quest.QEvent.AfterInDataChange (.QConnector data) [0x00000] in :0 at QConnector.Data_AfterModification (GameLogic.Quest.QData obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___QData (GameLogic.Quest.QData) at GameLogic.Quest.QData.Apply[MonoBehaviour] () [0x00000] in :0 at GameLogic.Quest.QMono.Set[WUnit] (System.Collections.Generic.List`1 val) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawned (System.Collections.Generic.List`1 spawnedUnits) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.EventKODisposeNotOwned.DeregisterEvents () [0x00000] in :0 at GameLogic.Quest.EventKODisposeNotOwned.CheckData () [0x00000] in :0 at GameLogic.Quest.QFlow.AfterInDataChange (.QConnector data) [0x00000] in :0 at GameLogic.Quest.QEvent.AfterInDataChange (.QConnector data) [0x00000] in :0 at QConnector.Data_AfterModification (GameLogic.Quest.QData obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___QData (GameLogic.Quest.QData) at GameLogic.Quest.QData.Apply[MonoBehaviour] () [0x00000] in :0 at GameLogic.Quest.QMono.Set[WUnit] (System.Collections.Generic.List`1 val) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawned (System.Collections.Generic.List`1 spawnedUnits) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.EventKODisposeNotOwned.DeregisterEvents () [0x00000] in :0 at GameLogic.Quest.EventKODisposeNotOwned.CheckData () [0x00000] in :0 at GameLogic.Quest.QFlow.AfterInDataChange (.QConnector data) [0x00000] in :0 at GameLogic.Quest.QEvent.AfterInDataChange (.QConnector data) [0x00000] in :0 at QConnector.Data_AfterModification (GameLogic.Quest.QData obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___QData (GameLogic.Quest.QData) at GameLogic.Quest.QData.Apply[MonoBehaviour] () [0x00000] in :0 at GameLogic.Quest.QMono.Set[WUnit] (System.Collections.Generic.List`1 val) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawned (System.Collections.Generic.List`1 spawnedUnits) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.EventKODisposeNotOwned.DeregisterEvents () [0x00000] in :0 at GameLogic.Quest.EventKODisposeNotOwned.CheckData () [0x00000] in :0 at GameLogic.Quest.QFlow.AfterInDataChange (.QConnector data) [0x00000] in :0 at GameLogic.Quest.QEvent.AfterInDataChange (.QConnector data) [0x00000] in :0 at QConnector.Data_AfterModification (GameLogic.Quest.QData obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___QData (GameLogic.Quest.QData) at GameLogic.Quest.QData.Apply[MonoBehaviour] () [0x00000] in :0 at GameLogic.Quest.QMono.Set[WUnit] (System.Collections.Generic.List`1 val) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawned (System.Collections.Generic.List`1 spawnedUnits) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.EventKODisposeNotOwned.DeregisterEvents () [0x00000] in :0 at GameLogic.Quest.EventKODisposeNotOwned.CheckData () [0x00000] in :0 at GameLogic.Quest.QFlow.AfterInDataChange (.QConnector data) [0x00000] in :0 at GameLogic.Quest.QEvent.AfterInDataChange (.QConnector data) [0x00000] in :0 at QConnector.Data_AfterModification (GameLogic.Quest.QData obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___QData (GameLogic.Quest.QData) at GameLogic.Quest.QData.Apply[MonoBehaviour] () [0x00000] in :0 at GameLogic.Quest.QMono.Set[WUnit] (System.Collections.Generic.List`1 val) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawned (System.Collections.Generic.List`1 spawnedUnits) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.EventKODisposeNotOwned.DeregisterEvents () [0x00000] in :0 at GameLogic.Quest.EventKODisposeNotOwned.CheckData () [0x00000] in :0 at GameLogic.Quest.QFlow.AfterInDataChange (.QConnector data) [0x00000] in :0 at GameLogic.Quest.QEvent.AfterInDataChange (.QConnector data) [0x00000] in :0 at QConnector.Data_AfterModification (GameLogic.Quest.QData obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___QData (GameLogic.Quest.QData) at GameLogic.Quest.QData.Apply[MonoBehaviour] () [0x00000] in :0 at GameLogic.Quest.QMono.Set[WUnit] (System.Collections.Generic.List`1 val) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawned (System.Collections.Generic.List`1 spawnedUnits) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.EventKODisposeNotOwned.DeregisterEvents () [0x00000] in :0 at GameLogic.Quest.EventKODisposeNotOwned.CheckData () [0x00000] in :0 at GameLogic.Quest.QFlow.AfterInDataChange (.QConnector data) [0x00000] in :0 at GameLogic.Quest.QEvent.AfterInDataChange (.QConnector data) [0x00000] in :0 at QConnector.Data_AfterModification (GameLogic.Quest.QData obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___QData (GameLogic.Quest.QData) at GameLogic.Quest.QData.Apply[MonoBehaviour] () [0x00000] in :0 at GameLogic.Quest.QMono.Set[WUnit] (System.Collections.Generic.List`1 val) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawned (System.Collections.Generic.List`1 spawnedUnits) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.EventKODisposeNotOwned.DeregisterEvents () [0x00000] in :0 at GameLogic.Quest.EventKODisposeNotOwned.CheckData () [0x00000] in :0 at GameLogic.Quest.QFlow.AfterInDataChange (.QConnector data) [0x00000] in :0 at GameLogic.Quest.QEvent.AfterInDataChange (.QConnector data) [0x00000] in :0 at QConnector.Data_AfterModification (GameLogic.Quest.QData obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___QData (GameLogic.Quest.QData) at GameLogic.Quest.QData.Apply[MonoBehaviour] () [0x00000] in :0 at GameLogic.Quest.QMono.Set[WUnit] (System.Collections.Generic.List`1 val) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawned (System.Collections.Generic.List`1 spawnedUnits) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.EventKODisposeNotOwned.DeregisterEvents () [0x00000] in :0 at GameLogic.Quest.EventKODisposeNotOwned.CheckData () [0x00000] in :0 at GameLogic.Quest.QFlow.AfterInDataChange (.QConnector data) [0x00000] in :0 at GameLogic.Quest.QEvent.AfterInDataChange (.QConnector data) [0x00000] in :0 at QConnector.Data_AfterModification (GameLogic.Quest.QData obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___QData (GameLogic.Quest.QData) at GameLogic.Quest.QData.Apply[MonoBehaviour] () [0x00000] in :0 at GameLogic.Quest.QMono.Set[WUnit] (System.Collections.Generic.List`1 val) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawned (System.Collections.Generic.List`1 spawnedUnits) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.EventKODisposeNotOwned.DeregisterEvents () [0x00000] in :0 at GameLogic.Quest.EventKODisposeNotOwned.CheckData () [0x00000] in :0 at GameLogic.Quest.QFlow.AfterInDataChange (.QConnector data) [0x00000] in :0 at GameLogic.Quest.QEvent.AfterInDataChange (.QConnector data) [0x00000] in :0 at QConnector.Data_AfterModification (GameLogic.Quest.QData obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___QData (GameLogic.Quest.QData) at GameLogic.Quest.QData.Apply[MonoBehaviour] () [0x00000] in :0 at GameLogic.Quest.QMono.Set[WUnit] (System.Collections.Generic.List`1 val) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawned (System.Collections.Generic.List`1 spawnedUnits) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.EventKODisposeNotOwned.DeregisterEvents () [0x00000] in :0 at GameLogic.Quest.EventKODisposeNotOwned.CheckData () [0x00000] in :0 at GameLogic.Quest.QFlow.AfterInDataChange (.QConnector data) [0x00000] in :0 at GameLogic.Quest.QEvent.AfterInDataChange (.QConnector data) [0x00000] in :0 at QConnector.Data_AfterModification (GameLogic.Quest.QData obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___QData (GameLogic.Quest.QData) at GameLogic.Quest.QData.Apply[MonoBehaviour] () [0x00000] in :0 at GameLogic.Quest.QMono.Set[WUnit] (System.Collections.Generic.List`1 val) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawned (System.Collections.Generic.List`1 spawnedUnits) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.EventKODisposeNotOwned.DeregisterEvents () [0x00000] in :0 at GameLogic.Quest.EventKODisposeNotOwned.CheckData () [0x00000] in :0 at GameLogic.Quest.QFlow.AfterInDataChange (.QConnector data) [0x00000] in :0 at GameLogic.Quest.QEvent.AfterInDataChange (.QConnector data) [0x00000] in :0 at QConnector.Data_AfterModification (GameLogic.Quest.QData obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___QData (GameLogic.Quest.QData) at GameLogic.Quest.QData.Apply[MonoBehaviour] () [0x00000] in :0 at GameLogic.Quest.QMono.Set[WUnit] (System.Collections.Generic.List`1 val) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawned (System.Collections.Generic.List`1 spawnedUnits) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.EventKODisposeNotOwned.DeregisterEvents () [0x00000] in :0 at GameLogic.Quest.EventKODisposeNotOwned.CheckData () [0x00000] in :0 at GameLogic.Quest.QFlow.AfterInDataChange (.QConnector data) [0x00000] in :0 at GameLogic.Quest.QEvent.AfterInDataChange (.QConnector data) [0x00000] in :0 at QConnector.Data_AfterModification (GameLogic.Quest.QData obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___QData (GameLogic.Quest.QData) at GameLogic.Quest.QData.Apply[MonoBehaviour] () [0x00000] in :0 at GameLogic.Quest.QMono.Set[WUnit] (System.Collections.Generic.List`1 val) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawned (System.Collections.Generic.List`1 spawnedUnits) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.EventKODisposeNotOwned.DeregisterEvents () [0x00000] in :0 at GameLogic.Quest.EventKODisposeNotOwned.CheckData () [0x00000] in :0 at GameLogic.Quest.QFlow.AfterInDataChange (.QConnector data) [0x00000] in :0 at GameLogic.Quest.QEvent.AfterInDataChange (.QConnector data) [0x00000] in :0 at QConnector.Data_AfterModification (GameLogic.Quest.QData obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___QData (GameLogic.Quest.QData) at GameLogic.Quest.QData.Apply[MonoBehaviour] () [0x00000] in :0 at GameLogic.Quest.QMono.Set[WUnit] (System.Collections.Generic.List`1 val) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawned (System.Collections.Generic.List`1 spawnedUnits) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) add dropped Object 'Priestess_1(34038)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.EventKODisposeNotOwned.DeregisterEvents () [0x00000] in :0 at GameLogic.Quest.EventKODisposeNotOwned.CheckData () [0x00000] in :0 at GameLogic.Quest.QFlow.AfterInDataChange (.QConnector data) [0x00000] in :0 at GameLogic.Quest.QEvent.AfterInDataChange (.QConnector data) [0x00000] in :0 at QConnector.Data_AfterModification (GameLogic.Quest.QData obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___QData (GameLogic.Quest.QData) at GameLogic.Quest.QData.Apply[MonoBehaviour] () [0x00000] in :0 at GameLogic.Quest.QMono.Set[WUnit] (System.Collections.Generic.List`1 val) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawned (System.Collections.Generic.List`1 spawnedUnits) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.EventKODisposeNotOwned.DeregisterEvents () [0x00000] in :0 at GameLogic.Quest.EventKODisposeNotOwned.CheckData () [0x00000] in :0 at GameLogic.Quest.QFlow.AfterInDataChange (.QConnector data) [0x00000] in :0 at GameLogic.Quest.QEvent.AfterInDataChange (.QConnector data) [0x00000] in :0 at QConnector.Data_AfterModification (GameLogic.Quest.QData obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___QData (GameLogic.Quest.QData) at GameLogic.Quest.QData.Apply[MonoBehaviour] () [0x00000] in :0 at GameLogic.Quest.QMono.Set[WUnit] (System.Collections.Generic.List`1 val) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawned (System.Collections.Generic.List`1 spawnedUnits) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.EventKODisposeNotOwned.DeregisterEvents () [0x00000] in :0 at GameLogic.Quest.EventKODisposeNotOwned.CheckData () [0x00000] in :0 at GameLogic.Quest.QFlow.AfterInDataChange (.QConnector data) [0x00000] in :0 at GameLogic.Quest.QEvent.AfterInDataChange (.QConnector data) [0x00000] in :0 at QConnector.Data_AfterModification (GameLogic.Quest.QData obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___QData (GameLogic.Quest.QData) at GameLogic.Quest.QData.Apply[MonoBehaviour] () [0x00000] in :0 at GameLogic.Quest.QMono.Set[WUnit] (System.Collections.Generic.List`1 val) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawned (System.Collections.Generic.List`1 spawnedUnits) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.EventKODisposeNotOwned.DeregisterEvents () [0x00000] in :0 at GameLogic.Quest.EventKODisposeNotOwned.CheckData () [0x00000] in :0 at GameLogic.Quest.QFlow.AfterInDataChange (.QConnector data) [0x00000] in :0 at GameLogic.Quest.QEvent.AfterInDataChange (.QConnector data) [0x00000] in :0 at QConnector.Data_AfterModification (GameLogic.Quest.QData obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___QData (GameLogic.Quest.QData) at GameLogic.Quest.QData.Apply[MonoBehaviour] () [0x00000] in :0 at GameLogic.Quest.QMono.Set[WUnit] (System.Collections.Generic.List`1 val) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawned (System.Collections.Generic.List`1 spawnedUnits) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.EventKODisposeNotOwned.DeregisterEvents () [0x00000] in :0 at GameLogic.Quest.EventKODisposeNotOwned.CheckData () [0x00000] in :0 at GameLogic.Quest.QFlow.AfterInDataChange (.QConnector data) [0x00000] in :0 at GameLogic.Quest.QEvent.AfterInDataChange (.QConnector data) [0x00000] in :0 at QConnector.Data_AfterModification (GameLogic.Quest.QData obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___QData (GameLogic.Quest.QData) at GameLogic.Quest.QData.Apply[MonoBehaviour] () [0x00000] in :0 at GameLogic.Quest.QMono.Set[WUnit] (System.Collections.Generic.List`1 val) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawned (System.Collections.Generic.List`1 spawnedUnits) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.EventKODisposeNotOwned.DeregisterEvents () [0x00000] in :0 at GameLogic.Quest.EventKODisposeNotOwned.CheckData () [0x00000] in :0 at GameLogic.Quest.QFlow.AfterInDataChange (.QConnector data) [0x00000] in :0 at GameLogic.Quest.QEvent.AfterInDataChange (.QConnector data) [0x00000] in :0 at QConnector.Data_AfterModification (GameLogic.Quest.QData obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___QData (GameLogic.Quest.QData) at GameLogic.Quest.QData.Apply[MonoBehaviour] () [0x00000] in :0 at GameLogic.Quest.QMono.Set[WUnit] (System.Collections.Generic.List`1 val) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawned (System.Collections.Generic.List`1 spawnedUnits) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.EventKODisposeNotOwned.DeregisterEvents () [0x00000] in :0 at GameLogic.Quest.EventKODisposeNotOwned.CheckData () [0x00000] in :0 at GameLogic.Quest.QFlow.AfterInDataChange (.QConnector data) [0x00000] in :0 at GameLogic.Quest.QEvent.AfterInDataChange (.QConnector data) [0x00000] in :0 at QConnector.Data_AfterModification (GameLogic.Quest.QData obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___QData (GameLogic.Quest.QData) at GameLogic.Quest.QData.Apply[MonoBehaviour] () [0x00000] in :0 at GameLogic.Quest.QMono.Set[WUnit] (System.Collections.Generic.List`1 val) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawned (System.Collections.Generic.List`1 spawnedUnits) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.EventKODisposeNotOwned.DeregisterEvents () [0x00000] in :0 at GameLogic.Quest.EventKODisposeNotOwned.CheckData () [0x00000] in :0 at GameLogic.Quest.QFlow.AfterInDataChange (.QConnector data) [0x00000] in :0 at GameLogic.Quest.QEvent.AfterInDataChange (.QConnector data) [0x00000] in :0 at QConnector.Data_AfterModification (GameLogic.Quest.QData obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___QData (GameLogic.Quest.QData) at GameLogic.Quest.QData.Apply[MonoBehaviour] () [0x00000] in :0 at GameLogic.Quest.QMono.Set[WUnit] (System.Collections.Generic.List`1 val) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawned (System.Collections.Generic.List`1 spawnedUnits) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.EventKODisposeNotOwned.DeregisterEvents () [0x00000] in :0 at GameLogic.Quest.EventKODisposeNotOwned.CheckData () [0x00000] in :0 at GameLogic.Quest.QFlow.AfterInDataChange (.QConnector data) [0x00000] in :0 at GameLogic.Quest.QEvent.AfterInDataChange (.QConnector data) [0x00000] in :0 at QConnector.Data_AfterModification (GameLogic.Quest.QData obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___QData (GameLogic.Quest.QData) at GameLogic.Quest.QData.Apply[MonoBehaviour] () [0x00000] in :0 at GameLogic.Quest.QMono.Set[WUnit] (System.Collections.Generic.List`1 val) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawned (System.Collections.Generic.List`1 spawnedUnits) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.EventKODisposeNotOwned.DeregisterEvents () [0x00000] in :0 at GameLogic.Quest.EventKODisposeNotOwned.CheckData () [0x00000] in :0 at GameLogic.Quest.QFlow.AfterInDataChange (.QConnector data) [0x00000] in :0 at GameLogic.Quest.QEvent.AfterInDataChange (.QConnector data) [0x00000] in :0 at QConnector.Data_AfterModification (GameLogic.Quest.QData obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___QData (GameLogic.Quest.QData) at GameLogic.Quest.QData.Apply[MonoBehaviour] () [0x00000] in :0 at GameLogic.Quest.QMono.Set[WUnit] (System.Collections.Generic.List`1 val) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawned (System.Collections.Generic.List`1 spawnedUnits) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) add dropped Object 'Firebreather_1(32975)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not recreate door at Carpet 59,63(26692) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not recreate door at Carpet 50,58(25890) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not recreate door at Carpet 39,58(25859) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Prop Prop_Shrine_Inhibitor(25699) of player 2 died! by Skarg_0(35789) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Trace:DataAccess.PropAttackableDataImpl`1:Die() DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Ticker:reliableTickGame() Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not recreate door at Carpet 45,63(26676) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Prop Prop_Shrine_CampaignGateway(27112) of player 1 died! by Firebreather_1(32679) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Trace:DataAccess.PropAttackableDataImpl`1:Die() DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Ticker:reliableTickGame() Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) QListAdd (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Prop Prop_Shrine_CampaignGateway(27117) of player 1 died! by Huntress_1(32507) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Trace:DataAccess.PropAttackableDataImpl`1:Die() DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:physicsTick(Single) Ticker:reliableTickGame() Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) QListAdd (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: D:\Games\steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityScript.Lang.dll (this message is harmless) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Prop Prop_Shrine_CampaignGateway(28118) of player 1 died! by Huntress_1(32594) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Trace:DataAccess.PropAttackableDataImpl`1:Die() DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:physicsTick(Single) Ticker:reliableTickGame() Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) QListAdd (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Prop Prop_Shrine_CampaignGateway(28123) of player 1 died! by Highguard_1(32622) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Trace:DataAccess.PropAttackableDataImpl`1:Die() DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Ticker:reliableTickGame() Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) QListAdd (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not recreate door at Carpet 45,75(28558) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not recreate door at Carpet 67,63(26702) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not recreate door at Carpet 76,58(25929) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not recreate door at Carpet 81,63(26718) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not recreate door at Carpet 58,72(28137) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Prop Prop_Shrine_CampaignGateway(27163) of player 1 died! by Templar_1(32454) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Trace:DataAccess.PropAttackableDataImpl`1:Die() DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Ticker:reliableTickGame() Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) QListAdd (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Prop Prop_Shrine_CampaignGateway(27168) of player 1 died! by Gnarling_0(32314) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Trace:DataAccess.PropAttackableDataImpl`1:Die() DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Ticker:reliableTickGame() Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) QListAdd (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not recreate door at Carpet 35,63(26664) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Prop Prop_Shrine_CampaignGateway(28160) of player 1 died! by Gnarling_0(32354) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Trace:DataAccess.PropAttackableDataImpl`1:Die() DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Ticker:reliableTickGame() Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) QListAdd (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Prop Prop_Shrine_CampaignGateway(28165) of player 1 died! by Huntress_1(32507) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Trace:DataAccess.PropAttackableDataImpl`1:Die() DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:physicsTick(Single) Ticker:reliableTickGame() Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) QListAdd (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) QListAdd (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not recreate door at Carpet 81,75(28596) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 6111 unused Assets to reduce memory usage. Loaded Objects now: 461027. Total: 4796.494141 ms (FindLiveObjects: 593.598389 ms CreateObjectMapping: 29.222137 ms MarkObjects: 4100.100586 ms DeleteObjects: 73.571465 ms) Could not recreate door at Carpet 90,79(29274) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not recreate door at Carpet 87,58(25944) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Prop Prop_Shrine_Inhibitor(25774) of player 2 died! by Templar_1(32416) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Trace:DataAccess.PropAttackableDataImpl`1:Die() DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Ticker:reliableTickGame() Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not recreate door at Carpet 84,85(30317) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not recreate door at Carpet 91,63(26730) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) tried to store '1000' gold to GOLD(20089) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not recreate door at Carpet 78,79(29260) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) tried to store '1000' gold to GOLD(19627) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not recreate door at Carpet 68,72(28149) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) tried to store '941' gold to GOLD(20942) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not recreate door at Carpet 91,75(28608) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not recreate door at Carpet 32,77(28871) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) tried to store '1000' gold to GOLD(20544) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) tried to store '1000' gold to GOLD(20945) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) tried to store '1000' gold to GOLD(20089) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) tried to store '1000' gold to GOLD(20584) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) tried to store '1000' gold to GOLD(20382) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) tried to store '1000' gold to GOLD(20578) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not recreate door at Carpet 94,77(28935) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) tried to store '1000' gold to GOLD(20348) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) tried to store '928' gold to GOLD(20587) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) tried to store '651' gold to GOLD(20541) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Translation for key 'campaign13_lucius_line36' in current language 'EN' is empty. translation missing? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) AudioClip: 'campaign13_lucius_line36' does not exist! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to spawn gold item after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to spawn gold item after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to spawn gold item after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not recreate door at Carpet 72,70(27829) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) tried to store '1000' gold to GOLD(20532) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) tried to store '1000' gold to GOLD(20348) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Templar_1(38770)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) tried to store '1000' gold to GOLD(19633) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to spawn gold item after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not recreate door at Carpet 54,70(27809) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to spawn gold item after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to spawn gold item after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Firebreather_1(38894)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Firebreather_1(38901)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Firebreather_1(43556)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to spawn gold item after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) tried to store '1000' gold to GOLD(19901) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) tried to store '1000' gold to GOLD(19627) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 3544 | 1428 10:12:16.424888 Requesting resource read for coui://uiresources/wftoUI/ingame/vampires-cannot-get-food.png with internal id 671 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) tried to store '919' gold to GOLD(20849) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) tried to store '1000' gold to GOLD(20852) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 3544 | 1428 10:12:39.317055 Requesting resource read for coui://uiresources/wftoUI/ingame/vampires-cannot-get-food.png with internal id 672 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Translation key 'Behemoth_Behemoth_Recuperation_name' not found (current language code 'EN') (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Translation key 'Behemoth_Behemoth_Recuperation_name' not found (current language code 'EN') (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Translation key 'Behemoth_Behemoth_Recuperation_description' not found (current language code 'EN') (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Camera transition point: (286.9, 1.5, 224.4) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Camera transition point: (269.4, 28.4, 298.8) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 3544 | 1428 10:15:53.861417 Requesting resource read for coui://uiresources/wftoUI/ingame/vampires-cannot-get-food.png with internal id 691 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to spawn gold item after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to spawn gold item after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Camera transition point: (188.1, 1.3, 270.8) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Translation key 'Behemoth_Behemoth_Recuperation_name' not found (current language code 'EN') (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Translation key 'Behemoth_Behemoth_Recuperation_name' not found (current language code 'EN') (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Translation key 'Behemoth_Behemoth_Recuperation_description' not found (current language code 'EN') (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not recreate door at Carpet 48,79(29228) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Camera transition point: (187.9, 21.2, 300.0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Camera transition point: (179.9, 1.3, 324.3) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Translation key 'Behemoth_Behemoth_Recuperation_name' not found (current language code 'EN') (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Translation key 'Behemoth_Behemoth_Recuperation_name' not found (current language code 'EN') (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Translation key 'Behemoth_Behemoth_Recuperation_description' not found (current language code 'EN') (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Camera transition point: (200.1, 21.2, 312.2) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not recreate door at Carpet 63,78(29089) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Chaaaasm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Chaaaasm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Chaaaasm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try unlock CompleteLevel13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) SetStat C13_HomeRealmCinematic to 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Achievement 'CompleteLevel13' unlocked! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber 'null' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.EventKODisposeNotOwned.DeregisterEvents () [0x00000] in :0 at GameLogic.Quest.QEvent.LevelUnload (ILevelData obj) [0x00000] in :0 at MightyQuest.SafeUnload () [0x00000] in :0 at GameLogic.Quest.Win.prepareGameEnd (System.String stats) [0x00000] in :0 at GameLogic.Quest.ChangeScene.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.EventKODisposeNotOwned.DeregisterEvents () [0x00000] in :0 at GameLogic.Quest.QEvent.LevelUnload (ILevelData obj) [0x00000] in :0 at MightyQuest.SafeUnload () [0x00000] in :0 at GameLogic.Quest.Win.prepareGameEnd (System.String stats) [0x00000] in :0 at GameLogic.Quest.ChangeScene.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Uninitialize Alerts (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 10994 unused Assets to reduce memory usage. Loaded Objects now: 111776. Total: 8499.496094 ms (FindLiveObjects: 71.326195 ms CreateObjectMapping: 54.160175 ms MarkObjects: 7026.875488 ms DeleteObjects: 1347.134399 ms)