Initialize engine version: 5.0.4f1 (1d75c08f1c9c) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dumx.dll 10.18.13.5362] Renderer: NVIDIA GeForce GTX 970 Vendor: NVIDIA VRAM: 7916 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 Default GameObject BitMask: UI already registered (Filename: Line: 93) Begin MonoManager ReloadAssembly Platform assembly: C:\Spil\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Spil\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Spil\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Spil\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Spil\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Spil\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Spil\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Spil\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Spil\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Spil\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Spil\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Spil\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Spil\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll (this message is harmless) Loading C:\Spil\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll into Unity Child Domain Platform assembly: C:\Spil\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless) Loading C:\Spil\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: C:\Spil\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Spil\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Spil\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Spil\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Spil\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll (this message is harmless) Loading C:\Spil\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll into Unity Child Domain - Completed reload, in 0.161 seconds Initializing input. Input initialized. desktop: 1920x1080 144Hz; virtual: 1920x1080 at 0,0 Initialized touch support. Platform assembly: C:\Spil\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Spil\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Spil\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless) The referenced script on this Behaviour is missing! (Filename: Line: 1713) WARNING: Shader Unsupported: 'Hidden/NFAA' - Setting to default shader. The referenced script on this Behaviour is missing! (Filename: Line: 1713) The referenced script on this Behaviour is missing! (Filename: Line: 1713) The referenced script on this Behaviour is missing! (Filename: Line: 1713) WFTO Version: 'WFTO v1.3.1f5' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Settings Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Initializing Coherent UI ver. 2.5.9.0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Coherent UI system initialized.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 9716 | 2992 20:59:53.751320 Staring Coherent UI Host ver. 2.5.9.0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 9716 | 2992 20:59:53.751320 Detected OS: Windows NT 6.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 9716 | 2992 20:59:53.768337 [9716:2992:INFO:UIContentClient.cpp(74)] GPU info collected in host process: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 9716 | 2992 20:59:53.768337 [9716:2992:INFO:UIContentClient.cpp(79)] Main GPU vendor 4318 device 5058 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 9716 | 2992 20:59:53.768337 [9716:2992:INFO:UIContentClient.cpp(99)] GPU driver NVIDIA 10.18.13.5362 from 7-22-2015 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Coherent UI context initialized successfully (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) View created successfully with id 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 9716 | 2992 20:59:53.808813 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 9716 | 9968 20:59:53.819323 [8024:9056:INFO:renderer_main.cc(215)] Running without renderer sandbox (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 9716 | 2992 20:59:53.908909 [9716:2992:INFO:(0)] GPU info collected in gpu-process process: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 9716 | 2992 20:59:53.908909 [9716:2992:INFO:(0)] Main GPU vendor 4318 device 5058 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 9716 | 2992 20:59:53.908909 [9716:2992:INFO:(0)] GPU driver NVIDIA 10.18.13.5362 from (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 9716 | 2992 20:59:53.933933 [9716:2992:INFO:(0)] Selected DirectX device in GPUproc info: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 9716 | 2992 20:59:53.933933 [9716:2992:INFO:(0)] Device name {\\.\DISPLAY1}, DeviceId {5058} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 9716 | 2992 20:59:53.933933 [9716:2992:INFO:(0)] VendorId {4318}, Driver ver. {2814827077375218} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 9716 | 2992 20:59:53.949448 Requesting resource read for coui://uiresources/wftoUI/loading/images/loading-background.jpg with internal id 12 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 9716 | 2992 20:59:53.950950 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 14 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 9716 | 9968 20:59:53.989487 Could not recognize the mime type of coui://uiresources/wftoUI/common/fonts/narkism.ttf (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Coherent finished loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 0 - start async loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Platform assembly: C:\Spil\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: C:\Spil\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: C:\Spil\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless) Multiple audio items with name 'alert_misc_minions_slaughterpen_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_defence_generic_complete_construct' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_room_full_archive' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_mad' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_tavern_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_sleepy_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minion_slaughterpen_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Steam host name Dark (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Steamworks initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) 1920x1080(144Hz) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Index: 19 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Received stats and achievements from Steam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Graphics device shutdown event received. Please restart Unity Editor. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Shader 'Double-sidedColorSpecEmissve': fallback shader 'TransparentCutout' not found InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Spil\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 9716 | 2992 20:59:58.333223 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.550913 ms The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_light_oceananim02' used by the Animation component 'oceanlight 1' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_light_oceananim03' used by the Animation component 'oceanlight 2' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) Unloading 154 unused Assets to reduce memory usage. Loaded Objects now: 71379. Total: 29.538963 ms (FindLiveObjects: 2.266241 ms CreateObjectMapping: 4.230551 ms MarkObjects: 22.928946 ms DeleteObjects: 0.107080 ms) No receivers for PlayVFX(greencore_beat) at Mesh (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 9716 | 2992 21:00:06.621808 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 9716 | 2992 21:00:06.652837 Requesting resource read for coui://uiresources/wftoUI/loading/images/loading-background.jpg with internal id 78 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 9716 | 2992 21:00:06.653338 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 80 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Platform assembly: C:\Spil\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless) Initialize Network (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadBufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Switch level to BufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 16.131977 ms Unloading 1676 unused Assets to reduce memory usage. Loaded Objects now: 55019. Total: 30.940371 ms (FindLiveObjects: 2.040085 ms CreateObjectMapping: 5.855773 ms MarkObjects: 21.329468 ms DeleteObjects: 1.714163 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) UnloadUnusedAssets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 55025. Total: 33.895905 ms (FindLiveObjects: 2.502052 ms CreateObjectMapping: 6.514639 ms MarkObjects: 24.830061 ms DeleteObjects: 0.048273 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Switch level to Blank (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.748690 ms WLevel start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 55041. Total: 27.600693 ms (FindLiveObjects: 2.133122 ms CreateObjectMapping: 4.718557 ms MarkObjects: 20.695765 ms DeleteObjects: 0.052369 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WantedSceneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadPersistantData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Loading game save file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) System.Collections.Generic.List`1[WAbility] System.Exception: WPrefabs::Get Unknown path Crackpot_FlashBang at WPrefabs.Get (System.Type t, System.String name, Boolean notFoundThrowError) [0x00000] in :0 at TemplateStringSerializer.ToTemplate (System.String serializedString) [0x00000] in :0 at JsonCreationConverter`1[T].Create (System.Type objectType, Newtonsoft.Json.Linq.JObject jObject) [0x00000] in :0 at JsonCreationConverter`1[T].ReadJson (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue, Newtonsoft.Json.JsonSerializer serializer) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.DeserializeConvertable (Newtonsoft.Json.JsonConverter converter, Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateList (IList list, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonArrayContract contract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, System.String id) [0x00000] in :0 False 1 System.Collections.Generic.List`1[WAbility] Abilities[1] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) System.Collections.Generic.List`1[WAbility] System.Exception: WPrefabs::Get Unknown path Crackpot_FlashBang at WPrefabs.Get (System.Type t, System.String name, Boolean notFoundThrowError) [0x00000] in :0 at TemplateStringSerializer.ToTemplate (System.String serializedString) [0x00000] in :0 at JsonCreationConverter`1[T].Create (System.Type objectType, Newtonsoft.Json.Linq.JObject jObject) [0x00000] in :0 at JsonCreationConverter`1[T].ReadJson (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue, Newtonsoft.Json.JsonSerializer serializer) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.DeserializeConvertable (Newtonsoft.Json.JsonConverter converter, Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateList (IList list, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonArrayContract contract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, System.String id) [0x00000] in :0 False 1 System.Collections.Generic.List`1[WAbility] Abilities[1] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_slaughterpen_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_defence_generic_complete_construct' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_room_full_archive' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_mad' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_tavern_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_sleepy_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minion_slaughterpen_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Physics.MotionPhysics.moveOutIfNeeded (Single minOffset) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.Disable () [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.Disable () [0x00000] in :0 at WFoodRenderer.updateRenderer (Boolean force) [0x00000] in :0 at WRenderer.Init (IPhysicalObject obj) [0x00000] in :0 at WURenderer.Init (IUnitData u) [0x00000] in :0 at WFoodRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Threat map created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) After terrain available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) finished loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) CameraSetup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Fog of War setting: Regular (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup Faction Gold (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Load COMPLETE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException: Object reference not set to an instance of an object at Player.GrabUtils.addToGrabbed (IMovableObject objectToGrab, Boolean isDeserializing) [0x00000] in :0 at Player.GrabUtils.GameStateLoading_OnLoadingComplete () [0x00000] in :0 at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 9716 | 2992 21:00:24.814194 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 520.701050 ms The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_light_oceananim02' used by the Animation component 'oceanlight 1' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_light_oceananim03' used by the Animation component 'oceanlight 2' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) Multiple audio items with name 'alert_misc_minions_slaughterpen_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_defence_generic_complete_construct' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_room_full_archive' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_mad' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_tavern_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_sleepy_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minion_slaughterpen_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 2317 unused Assets to reduce memory usage. Loaded Objects now: 85375. Total: 241.159286 ms (FindLiveObjects: 2.678764 ms CreateObjectMapping: 7.028976 ms MarkObjects: 230.538147 ms DeleteObjects: 0.911938 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) No receivers for PlayVFX(greencore_beat) at Mesh (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.uLink_OnNetworkInstantiate () [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qUM2wpqIo9hTQ2wc78UKsOXgYSg9khArslmMIbchwHuI=:#=qzhbM$w6Ef0w6__3RM_mcatzKw7WT82epu9xWaiSrLr8=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qBMvyyd$qMGpTt_vzytSuuQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=:#=qhOi0rIQ1$niOew4GFL6CVg==(String, NetworkInstantiateArgs, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=q$XAm1EGUkyg4J38liqMGAw==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=q2uOKLsfOlGkvA4FzQ3yA435BEbVlyCHF4_ZlVn9qRcw=) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qLJn5pVwo_vC1fsNfZOKL7Q==(NetworkViewID, NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qIf4MNg52FZuLl58P5xyamw==(NetworkPlayer, String, String, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qlDTEGTguipgveIVcIlXWBw==(NetworkPlayer, String, Vector3, Quaternion, NetworkGroup, Object[]) #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=:#=qCFhsmzL9KV7ah6WFURyYww==(String, Vector3, Quaternion, NetworkGroup, Object[]) #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=:#=qLwvby3DvFcNrTRQ4iYWqdQ==(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) uLink.Network:Instantiate(GameObject, Vector3, Quaternion, NetworkGroup, Object[]) WItem:Create(Int32, Vector3f, Vector3f, Vector3f, GameObject, ItemType) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at GameData+Tidy.get_Items () [0x00000] in :0 at WItem.Create (Int32 factionID, Vector3f location, Vector3f orientation, Vector3f bounds, UnityEngine.GameObject prefab, ItemType itemType) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.NeedSatisfierDataImpl`1:notifyRemove() DataAccess.NeedSatisfierDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WFaction.getGrabHand () [0x00000] in :0 at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in :0 at Player.PlayerInfo.getGrabHand () [0x00000] in :0 at Player.LocalPlayer.getGrabHand () [0x00000] in :0 at CursorContext.drawGrabStack (Single mx, Single my, System.String iconPath) [0x00000] in :0 at CursorContext.renderCursorContext () [0x00000] in :0 at WFTO.MouseCursor.OnGUI () [0x00000] in :0 (Filename: Line: -1) [Coherent UI] (Info) PID: 9716 | 2992 21:00:34.640060 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 9716 | 2992 21:00:34.675094 Requesting resource read for coui://uiresources/wftoUI/loading/images/loading-background.jpg with internal id 132 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 9716 | 2992 21:00:34.676094 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 134 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Initialize Network (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadBufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Switch level to BufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 4 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 9.751918 ms Unloading 1664 unused Assets to reduce memory usage. Loaded Objects now: 68787. Total: 225.729767 ms (FindLiveObjects: 2.185199 ms CreateObjectMapping: 7.039216 ms MarkObjects: 214.221558 ms DeleteObjects: 2.282040 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) UnloadUnusedAssets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 68793. Total: 223.171249 ms (FindLiveObjects: 2.663550 ms CreateObjectMapping: 7.490943 ms MarkObjects: 212.909683 ms DeleteObjects: 0.106202 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Switch level to Blank (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 4.340265 ms WLevel start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 68809. Total: 223.371948 ms (FindLiveObjects: 2.670279 ms CreateObjectMapping: 7.509960 ms MarkObjects: 213.081421 ms DeleteObjects: 0.109420 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WantedSceneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadPersistantData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Loading game save file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) System.Collections.Generic.List`1[WAbility] System.Exception: WPrefabs::Get Unknown path Crackpot_FlashBang at WPrefabs.Get (System.Type t, System.String name, Boolean notFoundThrowError) [0x00000] in :0 at TemplateStringSerializer.ToTemplate (System.String serializedString) [0x00000] in :0 at JsonCreationConverter`1[T].Create (System.Type objectType, Newtonsoft.Json.Linq.JObject jObject) [0x00000] in :0 at JsonCreationConverter`1[T].ReadJson (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue, Newtonsoft.Json.JsonSerializer serializer) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.DeserializeConvertable (Newtonsoft.Json.JsonConverter converter, Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateList (IList list, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonArrayContract contract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, System.String id) [0x00000] in :0 False 1 System.Collections.Generic.List`1[WAbility] Abilities[1] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) System.Collections.Generic.List`1[WAbility] System.Exception: WPrefabs::Get Unknown path Crackpot_FlashBang at WPrefabs.Get (System.Type t, System.String name, Boolean notFoundThrowError) [0x00000] in :0 at TemplateStringSerializer.ToTemplate (System.String serializedString) [0x00000] in :0 at JsonCreationConverter`1[T].Create (System.Type objectType, Newtonsoft.Json.Linq.JObject jObject) [0x00000] in :0 at JsonCreationConverter`1[T].ReadJson (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue, Newtonsoft.Json.JsonSerializer serializer) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.DeserializeConvertable (Newtonsoft.Json.JsonConverter converter, Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateList (IList list, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonArrayContract contract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, System.String id) [0x00000] in :0 False 1 System.Collections.Generic.List`1[WAbility] Abilities[1] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_slaughterpen_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_defence_generic_complete_construct' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_room_full_archive' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_mad' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_tavern_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_sleepy_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minion_slaughterpen_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E]..ctor (.E abl, IAttackable unit) [0x00000] in :0 at DataAccess.Ability..ctor (.WAbility concreteEntry, IUnitData unit) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].AddAbility (.WAbility e) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].getAllAbilities () [0x00000] in :0 at GameLogic.Controllers.AbilityModule..ctor (IAttackController rts) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: native handle 'DataAccess.NativeBlockData' is invalid at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].resetWalkabilityToTemplateDefault () [0x00000] in :0 at GameLogic.Rules.Door.openDoor (IDefenceData door, Boolean destroy) [0x00000] in :0 at GameLogic.Rules.Door._openDoor (IDefenceData door) [0x00000] in :0 at GameLogic.Rules.Door.performServerLogic () [0x00000] in :0 at GameLogic.Rules.Door.defence_onBuild (IDefenceDataRead obj) [0x00000] in :0 at GameLogic.Rules.Door.LogicStart (IDefenceData door) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].startDefenceLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:startDefenceLogics() DataAccess.EntryLoader:loadDefence(WDefence) DataAccess.EntryLoader:loadBlock(WBlock, Boolean) GameLogic.Quest.EventVisibility:DeregisterEvents() GameLogic.Quest.QEvent:LevelUnload(ILevelData) MightyQuest:removeFrom(ILevelData) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:unloadLevel() GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception on Logic.unloadLevel: at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 at DataAccess.AbstractDataObject.Dispose () [0x00000] in :0 at DataAccess.DataObjectsManager.removeAndDisposeAll () [0x00000] in :0 at DataAccess.DataAccessLayer.unloadLevel () [0x00000] in :0 at GameLogic.Logic.unloadLevel () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) [Coherent UI] (Info) PID: 9716 | 10140 21:00:59.146525 [9716:10140:INFO:CookieStore.cpp(325)] Flushing 696 worth of cookies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: invalid unit data in level found: DataAccess.DataSource.IDataSource packet was not a unit or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey23.<>m__1B (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel(WLevel, Boolean) DataAccess.DataAccessLayer:loadLevel(WLevel, Boolean) GameLogic.Logic:loadLevel(WLevel, Boolean) GameStateLoading:LoadLevelInDAO() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) at GameLogic.Logic.loadLevel (.WLevel level, Boolean isLevelStateLoad) [0x00000] in :0 at GameStateLoading.LoadLevelInDAO () [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameStateLoading.HandleLoadingException (System.Exception e) [0x00000] in :0 at GameStateLoading.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Removing view 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Uninitializing Coherent UI Session (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Coherent UI Session uninitialized successfully (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Uninitializing Coherent UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception on invoking safe event with arg 'Prop_Lair(12966)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WProp:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Prop_Vault(11718)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WProp:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Prop_Vault(12260)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WProp:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Prop_Vault(12684)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WProp:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Prop_Barracks(12807)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WProp:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Prop_BeastDen(12843)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WProp:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Prop_Tavern(12923)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WProp:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Prop_Vault(15195)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WProp:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Prop_Vault(15571)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WProp:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(18031)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(11020)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Bombard(13416)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(17878)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'BladeLotus(13094)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Bombard(13498)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Ballista(17701)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'BoneChiller(14121)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(11875)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Bombard(14041)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'CorriDoor3(18202)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(12869)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(17431)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(12350)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(17771)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Bombard(14047)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Bombard(14208)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(12118)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(17277)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception on invoking safe event with arg 'Bombard(12715)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(12105)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(18116)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Bombard(13210)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'BoneChiller(13653)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Ballista(17690)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(11224)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(11211)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Bombard(14035)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(11415)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Bombard(13410)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Bombard(12876)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'BoneChiller(13505)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Bombard(14134)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'BoneChiller(14274)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Bombard(14053)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Bombard(13404)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(16963)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Bombard(13589)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'BoneChiller(13103)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Bombard(13110)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Bombard(13000)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Bombard(13088)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Bombard(12986)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Bombard(12779)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Bombard(14114)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Bombard(14202)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Bombard(14128)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Bombard(13512)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Bombard(13577)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Bombard(13583)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Ballista(18069)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(17472)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(17571)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(17889)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(17993)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(17384)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.onDispose (IDisposeSubject o) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) Crash!!! SymInit: Symbol-SearchPath: '.;C:\Spil\Steam\steamapps\common\War For The Overworld;C:\Spil\Steam\steamapps\common\War For The Overworld;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'jrp' OS-Version: 6.2.9200 () 0x100-0x1 C:\Spil\Steam\steamapps\common\War For The Overworld\WFTOGame.exe:WFTOGame.exe (00007FF709E70000), size: 19709952 (result: 0), SymType: '-exported-', PDB: 'C:\Spil\Steam\steamapps\common\War For The Overworld\WFTOGame.exe', fileVersion: 5.0.4.30144 C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (00007FFBC87A0000), size: 1839104 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ntdll.dll', fileVersion: 6.2.10240.16603 C:\Windows\system32\KERNEL32.DLL:KERNEL32.DLL (00007FFBC66F0000), size: 708608 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\KERNEL32.DLL', fileVersion: 6.2.10240.16384 C:\Windows\system32\KERNELBASE.dll:KERNELBASE.dll (00007FFBC5C90000), size: 1953792 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\KERNELBASE.dll', fileVersion: 6.2.10240.16384 C:\Windows\system32\WS2_32.dll:WS2_32.dll (00007FFBC7F70000), size: 430080 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WS2_32.dll', fileVersion: 6.2.10240.16384 C:\Windows\system32\sechost.dll:sechost.dll (00007FFBC64C0000), size: 372736 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\sechost.dll', fileVersion: 6.2.10240.16384 C:\Windows\SYSTEM32\HID.DLL:HID.DLL (00007FFBC43B0000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\HID.DLL', fileVersion: 6.2.10240.16384 C:\Windows\system32\RPCRT4.dll:RPCRT4.dll (00007FFBC6390000), size: 1204224 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\RPCRT4.dll', fileVersion: 6.2.10240.16412 C:\Windows\system32\msvcrt.dll:msvcrt.dll (00007FFBC7ED0000), size: 643072 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\msvcrt.dll', fileVersion: 7.0.10240.16384 C:\Windows\system32\NSI.dll:NSI.dll (00007FFBC8640000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\NSI.dll', fileVersion: 6.2.10240.16384 C:\Windows\system32\USER32.dll:USER32.dll (00007FFBC61B0000), size: 1368064 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\USER32.dll', fileVersion: 6.2.10240.16603 C:\Windows\system32\GDI32.dll:GDI32.dll (00007FFBC7D40000), size: 1597440 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\GDI32.dll', fileVersion: 6.2.10240.16390 C:\Windows\system32\ole32.dll:ole32.dll (00007FFBC8650000), size: 1314816 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ole32.dll', fileVersion: 6.2.10240.16384 C:\Windows\system32\combase.dll:combase.dll (00007FFBC5E70000), size: 2605056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\combase.dll', fileVersion: 6.2.10240.16384 C:\Windows\SYSTEM32\VERSION.dll:VERSION.dll (00007FFBC1160000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\VERSION.dll', fileVersion: 6.2.10240.16384 C:\Windows\system32\SHLWAPI.dll:SHLWAPI.dll (00007FFBC8310000), size: 331776 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SHLWAPI.dll', fileVersion: 6.2.10240.16384 C:\Windows\system32\ADVAPI32.dll:ADVAPI32.dll (00007FFBC8100000), size: 679936 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ADVAPI32.dll', fileVersion: 6.2.10240.16384 C:\Windows\system32\SHELL32.dll:SHELL32.dll (00007FFBC6800000), size: 22159360 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SHELL32.dll', fileVersion: 6.2.10240.16542 C:\Windows\system32\windows.storage.dll:windows.storage.dll (00007FFBC5660000), size: 6455296 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\windows.storage.dll', fileVersion: 6.2.10240.16515 C:\Windows\system32\kernel.appcore.dll:kernel.appcore.dll (00007FFBC5210000), size: 61440 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\kernel.appcore.dll', fileVersion: 6.2.10240.16384 C:\Windows\system32\shcore.dll:shcore.dll (00007FFBC5490000), size: 733184 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\shcore.dll', fileVersion: 6.2.10240.16384 C:\Windows\system32\powrprof.dll:powrprof.dll (00007FFBC5220000), size: 303104 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\powrprof.dll', fileVersion: 6.2.10240.16384 C:\Windows\system32\profapi.dll:profapi.dll (00007FFBC51F0000), size: 77824 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\profapi.dll', fileVersion: 6.2.10240.16384 C:\Windows\system32\OLEAUT32.dll:OLEAUT32.dll (00007FFBC60F0000), size: 778240 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\OLEAUT32.dll', fileVersion: 6.2.10240.16384 C:\Windows\system32\IMM32.dll:IMM32.dll (00007FFBC80C0000), size: 221184 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\IMM32.dll', fileVersion: 6.2.10240.16384 C:\Windows\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFBB7350000), size: 1212416 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\OPENGL32.dll', fileVersion: 6.2.10240.16384 C:\Windows\system32\MSCTF.dll:MSCTF.dll (00007FFBC81B0000), size: 1425408 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSCTF.dll', fileVersion: 6.2.10240.16384 C:\Windows\SYSTEM32\WINMM.dll:WINMM.dll (00007FFBC3540000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINMM.dll', fileVersion: 6.2.10240.16384 C:\Windows\SYSTEM32\DDRAW.dll:DDRAW.dll (00007FFBB69C0000), size: 1007616 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DDRAW.dll', fileVersion: 6.2.10240.16384 C:\Windows\SYSTEM32\GLU32.dll:GLU32.dll (00007FFBB9C30000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\GLU32.dll', fileVersion: 6.2.10240.16384 C:\Windows\SYSTEM32\MSACM32.dll:MSACM32.dll (00007FFBC19F0000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\MSACM32.dll', fileVersion: 6.2.10240.16384 C:\Windows\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFBC48C0000), size: 688128 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DNSAPI.dll', fileVersion: 6.2.10240.16384 C:\Windows\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFBC2DB0000), size: 229376 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\IPHLPAPI.DLL', fileVersion: 6.2.10240.16384 C:\Windows\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFBC2CD0000), size: 876544 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINHTTP.dll', fileVersion: 6.2.10240.16391 C:\Windows\SYSTEM32\DCIMAN32.dll:DCIMAN32.dll (00007FFBBDAE0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DCIMAN32.dll', fileVersion: 6.2.10240.16384 C:\Windows\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (00000000004E0000), size: 180224 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINMMBASE.dll', fileVersion: 6.2.10240.16384 C:\Windows\SYSTEM32\WINNSI.DLL:WINNSI.DLL (00007FFBC33E0000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINNSI.DLL', fileVersion: 6.2.10240.16384 C:\Windows\system32\cfgmgr32.dll:cfgmgr32.dll (00007FFBC5270000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\cfgmgr32.dll', fileVersion: 6.2.10240.16384 C:\Windows\SYSTEM32\DEVOBJ.dll:DEVOBJ.dll (00007FFBC3B40000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DEVOBJ.dll', fileVersion: 6.2.10240.16384 C:\Spil\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FFB8ED30000), size: 1703936 (result: 0), SymType: '-exported-', PDB: 'C:\Spil\Steam\gameoverlayrenderer64.dll', fileVersion: 3.21.79.25 C:\Windows\system32\psapi.dll:psapi.dll (00007FFBC7D30000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\psapi.dll', fileVersion: 6.2.10240.16384 C:\Spil\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Mono\mono.dll:mono.dll (00007FFB8AC40000), size: 2990080 (result: 0), SymType: '-exported-', PDB: 'C:\Spil\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Mono\mono.dll' C:\Windows\SYSTEM32\MSWSOCK.dll:MSWSOCK.dll (00007FFBC49F0000), size: 380928 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\MSWSOCK.dll', fileVersion: 6.2.10240.16384 C:\Windows\SYSTEM32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFBC4FF0000), size: 438272 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\bcryptPrimitives.dll', fileVersion: 6.2.10240.16384 C:\Windows\system32\uxtheme.dll:uxtheme.dll (00007FFBC3AA0000), size: 614400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\uxtheme.dll', fileVersion: 6.2.10240.16397 C:\Windows\system32\dwmapi.dll:dwmapi.dll (00007FFBC1BC0000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dwmapi.dll', fileVersion: 6.2.10240.16392 C:\Windows\SYSTEM32\d3d9.dll:d3d9.dll (00007FFB91940000), size: 2162688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\d3d9.dll', fileVersion: 6.2.10240.16412 C:\Windows\SYSTEM32\nvd3dumx.dll:nvd3dumx.dll (00007FFB89D00000), size: 15986688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\nvd3dumx.dll', fileVersion: 10.18.13.5362 C:\Windows\SYSTEM32\MMDevAPI.DLL:MMDevAPI.DLL (00007FFBC0AC0000), size: 466944 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\MMDevAPI.DLL', fileVersion: 6.2.10240.16384 C:\Windows\SYSTEM32\PROPSYS.dll:PROPSYS.dll (00007FFBC2AF0000), size: 1585152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\PROPSYS.dll', fileVersion: 7.0.10240.16384 C:\Windows\SYSTEM32\wdmaud.drv:wdmaud.drv (00007FFBC18F0000), size: 266240 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\wdmaud.drv', fileVersion: 6.2.10240.16384 C:\Windows\SYSTEM32\ksuser.dll:ksuser.dll (00007FFBBDE30000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ksuser.dll', fileVersion: 6.2.10240.16384 C:\Windows\SYSTEM32\AVRT.dll:AVRT.dll (00007FFBBDE20000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\AVRT.dll', fileVersion: 6.2.10240.16384 C:\Windows\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFBA6E90000), size: 544768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\AUDIOSES.DLL', fileVersion: 6.2.10240.16412 C:\Windows\SYSTEM32\wintypes.dll:wintypes.dll (00007FFBBD850000), size: 1249280 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\wintypes.dll', fileVersion: 6.2.10240.16384 C:\Windows\SYSTEM32\msacm32.drv:msacm32.drv (00007FFBC3760000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\msacm32.drv', fileVersion: 6.2.10240.16384 C:\Windows\SYSTEM32\midimap.dll:midimap.dll (00007FFBC3620000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\midimap.dll', fileVersion: 6.2.10240.16384 C:\Windows\SYSTEM32\dsound.dll:dsound.dll (00007FFBA8920000), size: 638976 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dsound.dll', fileVersion: 6.2.10240.16384 C:\Windows\system32\clbcatq.dll:clbcatq.dll (00007FFBC8590000), size: 675840 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\clbcatq.dll', fileVersion: 2001.12.10941.16384 C:\Windows\SYSTEM32\xinput1_3.dll:xinput1_3.dll (000000000CA30000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\xinput1_3.dll', fileVersion: 9.18.944.0 C:\Windows\system32\SETUPAPI.dll:SETUPAPI.dll (00007FFBC6520000), size: 1855488 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SETUPAPI.dll', fileVersion: 6.2.10240.16384 C:\Spil\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\CoherentUI_Native.dll:CoherentUI_Native.dll (00007FFB8EBB0000), size: 1515520 (result: 0), SymType: '-exported-', PDB: 'C:\Spil\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\CoherentUI_Native.dll', fileVersion: 2.5.9.0 C:\Windows\system32\WINTRUST.dll:WINTRUST.dll (00007FFBC5600000), size: 344064 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINTRUST.dll', fileVersion: 6.2.10240.16385 C:\Windows\system32\MSASN1.dll:MSASN1.dll (00007FFBC51D0000), size: 69632 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSASN1.dll', fileVersion: 6.2.10240.16384 C:\Windows\system32\CRYPT32.dll:CRYPT32.dll (00007FFBC52C0000), size: 1839104 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CRYPT32.dll', fileVersion: 6.2.10240.16384 C:\Spil\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\GameLogic.dll:GameLogic.dll (00007FFB8B720000), size: 2093056 (result: 0), SymType: '-exported-', PDB: 'C:\Spil\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\GameLogic.dll' C:\Windows\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FFBC4A50000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\CRYPTSP.dll', fileVersion: 6.2.10240.16384 C:\Windows\SYSTEM32\bcrypt.dll:bcrypt.dll (00007FFBC5100000), size: 163840 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\bcrypt.dll', fileVersion: 6.2.10240.16384 C:\Windows\system32\rsaenh.dll:rsaenh.dll (00007FFBC46F0000), size: 208896 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rsaenh.dll', fileVersion: 6.2.10240.16384 C:\Windows\SYSTEM32\CRYPTBASE.dll:CRYPTBASE.dll (00007FFBC4CB0000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\CRYPTBASE.dll', fileVersion: 6.2.10240.16384 C:\Windows\system32\imagehlp.dll:imagehlp.dll (0000000003FB0000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\imagehlp.dll', fileVersion: 6.2.10240.16384 C:\Windows\SYSTEM32\gpapi.dll:gpapi.dll (00007FFBC40F0000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\gpapi.dll', fileVersion: 6.2.10240.16384 C:\Windows\SYSTEM32\cryptnet.dll:cryptnet.dll (00007FFBC3590000), size: 192512 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\cryptnet.dll', fileVersion: 6.2.10240.16384 C:\Windows\system32\WLDAP32.dll:WLDAP32.dll (00007FFBC6320000), size: 372736 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WLDAP32.dll', fileVersion: 6.2.10240.16384 C:\Spil\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\CSteamworks.dll:CSteamworks.dll (00007FFBA9150000), size: 167936 (result: 0), SymType: '-exported-', PDB: 'C:\Spil\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\CSteamworks.dll', fileVersion: 1.25.0.0 C:\Spil\Steam\steamapps\common\War For The Overworld\steam_api64.dll:steam_api64.dll (000000006AEE0000), size: 225280 (result: 0), SymType: '-exported-', PDB: 'C:\Spil\Steam\steamapps\common\War For The Overworld\steam_api64.dll', fileVersion: 3.3.47.38 C:\Windows\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFBC1EF0000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dhcpcsvc6.DLL', fileVersion: 6.2.10240.16384 C:\Windows\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFBC21C0000), size: 106496 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dhcpcsvc.DLL', fileVersion: 6.2.10240.16384 C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFBC0A80000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\rasadhlp.dll', fileVersion: 6.2.10240.16384 C:\Windows\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFBC23E0000), size: 425984 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\fwpuclnt.dll', fileVersion: 6.2.10240.16384 C:\Windows\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFBC1D60000), size: 1613824 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dbghelp.dll', fileVersion: 6.2.10240.16384 C:\Windows\SYSTEM32\SspiCli.dll:SspiCli.dll (00007FFBC4DF0000), size: 180224 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\SspiCli.dll', fileVersion: 6.2.10240.16384 ========== OUTPUTING STACK TRACE ================== 00007FFB8B756D6A (GameLogic) exception_setExceptionCallback 00007FFB8B7469AF (GameLogic) physics_Terrain_getThreatMap 00007FFB8B75F417 (GameLogic) exception_setExceptionCallback ERROR: SymGetSymFromAddr64, GetLastError: 'Det blev forsøgt at få adgang til forkert adresse.' (Address: 00007FFB8B723684) 00007FFB8B723684 (GameLogic) 00007FFB8B72C8EC (GameLogic) data_DataObject_delete 0000000073966BBC (Mono JIT Code) (wrapper managed-to-native) DataAccess.NativeDataObjectCalls:freeObject (intptr) 0000000073966B0F (Mono JIT Code) DataAccess.NativeDataObject:ReleaseHandle () 0000000008B1B718 (Mono JIT Code) System.Runtime.InteropServices.SafeHandle:Close () 0000000008B1B66D (Mono JIT Code) System.Runtime.InteropServices.SafeHandle:Dispose (bool) 0000000008B1B5F1 (Mono JIT Code) System.Runtime.InteropServices.SafeHandle:Dispose () 0000000073971DD4 (Mono JIT Code) DataAccess.BlockDataImpl`1:Dispose (bool) 00000000739861F5 (Mono JIT Code) DataAccess.AbstractDataObject:Finalize () 0000000004EFE599 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_virtual_void__this__ (object,intptr,intptr,intptr) 00007FFB8AC77F35 (mono) mono_gc_is_finalizer_thread 00007FFB8AC78139 (mono) mono_gc_is_finalizer_thread 00007FFB8AC78245 (mono) mono_gc_is_finalizer_thread 00007FFB8ACE1733 (mono) mono_thread_interruption_request_flag 00007FFB8AD968C5 (mono) unity_mono_method_is_generic 00007FFBC6702D92 (KERNEL32) BaseThreadInitThunk 00007FFBC87A9F64 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== **** Crash! ****