Initialize engine version: 5.4.6f3 (7c5210d1343f) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 970M (ID=0x1618) Vendor: NVIDIA VRAM: 3029 MB Default GameObject BitMask: UI already registered (Filename: Line: 98) Begin MonoManager ReloadAssembly Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll into Unity Child Domain - Completed reload, in 0.074 seconds Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless) Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 75Hz; virtual: 1920x1080 at 0,0 Initialized touch support. UnloadTime: 7.120200 ms WFTO Version: 'v2.0.6' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent GT system initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] System renderer initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOG Auth:True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.914866 ms Naviguating to Main (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 246 unused Assets to reduce memory usage. Loaded Objects now: 123075. Total: 83.661865 ms (FindLiveObjects: 5.773039 ms CreateObjectMapping: 11.732547 ms MarkObjects: 65.787682 ms DeleteObjects: 0.366617 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Map pawn Oberon couldn't find his location! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Map pawn Zeam couldn't find his location! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 23.742825 ms Unloading 5162 unused Assets to reduce memory usage. Loaded Objects now: 95322. Total: 98.151939 ms (FindLiveObjects: 5.394965 ms CreateObjectMapping: 10.226176 ms MarkObjects: 64.860863 ms DeleteObjects: 17.669537 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 9.731559 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 95349. Total: 82.824326 ms (FindLiveObjects: 5.697977 ms CreateObjectMapping: 12.653438 ms MarkObjects: 61.822445 ms DeleteObjects: 2.650470 ms) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old AI replaced by new implementation for DeathMatch! BuildOrder: Ravager_UG Difficulty: Easy (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old AI replaced by new implementation for DeathMatch! BuildOrder: Assassin2_UG Difficulty: Easy (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 230359. Total: 600.037415 ms (FindLiveObjects: 12.199115 ms CreateObjectMapping: 17.573933 ms MarkObjects: 570.021729 ms DeleteObjects: 0.242172 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Campaign start:Undergames_7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 415 unused Assets to reduce memory usage. Loaded Objects now: 114373. Total: 404.616852 ms (FindLiveObjects: 6.608990 ms CreateObjectMapping: 14.187462 ms MarkObjects: 375.162628 ms DeleteObjects: 8.657782 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 14.849191 ms Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Naviguating to MapSelect (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 142300. Total: 379.828705 ms (FindLiveObjects: 8.559014 ms CreateObjectMapping: 12.983707 ms MarkObjects: 358.030334 ms DeleteObjects: 0.255209 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Map pawn Oberon couldn't find his location! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Map pawn Zeam couldn't find his location! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Map pawn Oberon couldn't find his location! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Map pawn Zeam couldn't find his location! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 22.431217 ms Unloading 2083 unused Assets to reduce memory usage. Loaded Objects now: 113346. Total: 401.541687 ms (FindLiveObjects: 5.754866 ms CreateObjectMapping: 13.143708 ms MarkObjects: 369.562622 ms DeleteObjects: 13.079708 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.839509 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 113373. Total: 372.379822 ms (FindLiveObjects: 5.910520 ms CreateObjectMapping: 12.425091 ms MarkObjects: 353.801605 ms DeleteObjects: 0.242172 ms) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old AI replaced by new implementation for DeathMatch! BuildOrder: Ravager3_UG Difficulty: Easy (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old AI replaced by new implementation for DeathMatch! BuildOrder: Assassin2_UG Difficulty: Easy (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 229506. Total: 836.816895 ms (FindLiveObjects: 11.180251 ms CreateObjectMapping: 15.416499 ms MarkObjects: 809.885132 ms DeleteObjects: 0.333827 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Campaign start:Undergames_7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Alerts.UndergamesAlerts.OnIngamePageAvailable (WftoUI.IngamePage getCurrentInstance) [0x00000] in :0 at Alerts.UndergamesAlerts.ViewController_afterPageLoaded (IPage obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IPage (WftoUI.IPage) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IPage (WftoUI.IPage) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IPage (WftoUI.IPage) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IPage (WftoUI.IPage) at WftoUI.ViewController.internalLoadPage () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WftoUI.ViewController:internalLoadPage() WftoUI.ViewController:Listener_FinishLoad(String, Boolean) Coherent.UIGT.UnityGTViewListener:OnFinishLoad(String, Boolean) Coherent.UIGT.ViewListener:SwigDirectorOnFinishLoad(String, Boolean) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() CoherentUIGTSystem:Update() (Filename: Line: -1) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NPC.NonPlayerCharacter.Update () [0x00000] in :0 at GameLogic.AI.NPC.NPCFramework.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1)