ERROR: ld.so: object '/home/yann/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/yann/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/yann/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Setting breakpad minidump AppID = 230190 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198084411230 [API loaded no] LX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_import_context GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_INTEL_swap_event GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync Setting maxVSyncInterval to 4 Renderer: NV117 Vendor: nouveau Version: 4.3 (Core Profile) Mesa 18.0.5 GLES: 0 GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_trinary_minmax GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB _explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_ato mic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2u i GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compr ession_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_window_rectangles GL_IBM_multimode_draw_arrays GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc OPENGL LOG: Creating OpenGL 4.3 graphics device ; Context level ; Context handle 67364960 Default GameObject BitMask: UI already registered (Filename: Line: 98) AudioManager: Using PulseAudio: Default Output Device Begin MonoManager ReloadAssembly Platform assembly: /opt/yann/SteamLibrary/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/UnityEngine.dll (this message is harmless) Loading /opt/yann/SteamLibrary/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/UnityEngine.dll into Unity Child Domain Platform assembly: /opt/yann/SteamLibrary/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless) Loading /opt/yann/SteamLibrary/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: /opt/yann/SteamLibrary/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/Assembly-CSharp.dll (this message is harmless) Loading /opt/yann/SteamLibrary/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/Assembly-CSharp.dll into Unity Child Domain Platform assembly: /opt/yann/SteamLibrary/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/Assembly-UnityScript.dll (this message is harmless) Loading /opt/yann/SteamLibrary/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain Platform assembly: /opt/yann/SteamLibrary/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/UnityEngine.UI.dll (this message is harmless) Loading /opt/yann/SteamLibrary/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/UnityEngine.UI.dll into Unity Child Domain Platform assembly: /opt/yann/SteamLibrary/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/UnityEngine.Networking.dll (this message is harmless) Loading /opt/yann/SteamLibrary/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain Platform assembly: /opt/yann/SteamLibrary/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/UnityEngine.Analytics.dll (this message is harmless) Loading /opt/yann/SteamLibrary/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: /opt/yann/SteamLibrary/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/CoherentUIGTNet.dll (this message is harmless) Loading /opt/yann/SteamLibrary/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/CoherentUIGTNet.dll into Unity Child Domain Platform assembly: /opt/yann/SteamLibrary/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/uLink.dll (this message is harmless) Loading /opt/yann/SteamLibrary/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/uLink.dll into Unity Child Domain Platform assembly: /opt/yann/SteamLibrary/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/UnityEngine.CrashLog.dll (this message is harmless) Loading /opt/yann/SteamLibrary/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: /opt/yann/SteamLibrary/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/Newtonsoft.Json.dll (this message is harmless) Loading /opt/yann/SteamLibrary/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/Newtonsoft.Json.dll into Unity Child Domain Platform assembly: /opt/yann/SteamLibrary/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/Newtonsoft.Json.dll (this message is harmless) Loading /opt/yann/SteamLibrary/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/Newtonsoft.Json.dll into Unity Child Domain Platform assembly: /opt/yann/SteamLibrary/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/TextMeshPro-1.0.55.54.0b12.dll (this message is harmless) Loading /opt/yann/SteamLibrary/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/TextMeshPro-1.0.55.54.0b12.dll into Unity Child Domain - Completed reload, in 0.051 seconds Platform assembly: /opt/yann/SteamLibrary/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/System.Core.dll (this message is harmless) Platform assembly: /opt/yann/SteamLibrary/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/System.dll (this message is harmless) Platform assembly: /opt/yann/SteamLibrary/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/System.Xml.dll (this message is harmless) Default vsync count 1 requesting resize 1920 x 1080 requesting fullscreen 1920 x 1080 at 0 Hz Desktop is 3840 x 2160 @ 60 Hz Using libudev for joystick management Importing game controller configs UnloadTime: 1.074000 ms Changing real window size to 1920 x 1080 Ignoring window size change to 1920x1080 : waiting for fullscreen at 1920x1080 Changing real window size to 3840 x 2160 Setting up downscaled viewport at 1920 x 1080 Changing real window size to 3840 x 2160 Changing real window size to 3840 x 2160 WFTO Version: 'v2.0.4' (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent GT system initialized. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Inspector server is disabled for this platform! (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] System renderer initialized. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: /opt/yann/SteamLibrary/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/System.Runtime.Serialization.dll (this message is harmless) Platform assembly: /opt/yann/SteamLibrary/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/System.Xml.Linq.dll (this message is harmless) Platform assembly: /opt/yann/SteamLibrary/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/System.Data.dll (this message is harmless) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 28.104000 ms Naviguating to Main (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 160 unused Assets to reduce memory usage. Loaded Objects now: 122396. Total: 91.941002 ms (FindLiveObjects: 4.797000 ms CreateObjectMapping: 9.514000 ms MarkObjects: 76.851006 ms DeleteObjects: 0.779000 ms) Platform assembly: /opt/yann/SteamLibrary/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/System.Configuration.dll (this message is harmless) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 100.412003 ms Unloading 4793 unused Assets to reduce memory usage. Loaded Objects now: 94837. Total: 135.441010 ms (FindLiveObjects: 3.744000 ms CreateObjectMapping: 8.770000 ms MarkObjects: 54.090000 ms DeleteObjects: 68.836006 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 16.580000 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 94865. Total: 66.669998 ms (FindLiveObjects: 3.716000 ms CreateObjectMapping: 9.061000 ms MarkObjects: 53.745998 ms DeleteObjects: 0.147000 ms) Minimap Start (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old AI replaced by new implementation for KOTH! BuildOrder: Undertaker Difficulty: Medium (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 185776. Total: 259.710999 ms (FindLiveObjects: 9.928000 ms CreateObjectMapping: 13.974000 ms MarkObjects: 235.440002 ms DeleteObjects: 0.368000 ms) Preloaded 0 units. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)