Initialize engine version: 5.3.5f1 (960ebf59018a) Forcing GfxDevice: Direct3D 9 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [aticfx64.dll 8.17.10.1460] Renderer: Intel(R) HD Graphics Family Vendor: Intel VRAM: 2188 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=0 Default GameObject BitMask: UI already registered (Filename: Line: 98) Begin MonoManager ReloadAssembly Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll into Unity Child Domain - Completed reload, in 0.206 seconds Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless) Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0 Initialized touch support. UnloadTime: 0.799287 ms WFTO Version: 'v1.4.0f111' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Settings Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) Initializing Coherent UI ver. 2.6.6.0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Coherent Browser system initialized.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) PID: 3012 | 6496 20:03:45.984578 Staring Coherent UI Host ver. 2.6.6.0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) PID: 3012 | 6496 20:03:45.984578 Detected OS: Windows NT 6.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) PID: 3012 | 6496 20:03:46.517157 [3012:6496:INFO:UIContentClient.cpp(74)] GPU info collected in host process: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) PID: 3012 | 6496 20:03:46.517157 [3012:6496:INFO:UIContentClient.cpp(79)] Main GPU vendor 32902 device 2582 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) PID: 3012 | 6496 20:03:46.517157 [3012:6496:INFO:UIContentClient.cpp(99)] GPU driver Intel Corporation 10.18.14.4264 from 8-4-2015 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) Coherent UI context initialized successfully (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) View created successfully with id 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) PID: 3012 | 6496 20:03:52.508895 Navigating view 0 to coui://uiresources/wftoUI/loading/LoadingDLC1.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) PID: 3012 | 7684 20:03:54.398758 [2564:3760:INFO:renderer_main.cc(214)] Running without renderer sandbox (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) PID: 3012 | 6496 20:03:56.953350 [3012:6496:INFO:(0)] Selected DirectX device in GPUproc info: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) PID: 3012 | 6496 20:03:56.953350 [3012:6496:INFO:(0)] Device name {\\.\DISPLAY6}, DeviceId {2582} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) PID: 3012 | 6496 20:03:56.953350 [3012:6496:INFO:(0)] VendorId {32902}, Driver ver. {2251872828786100} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Warning) PID: 3012 | 6496 20:04:05.013836 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 16 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Warning) PID: 3012 | 6496 20:04:05.013836 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 17 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Warning) PID: 3012 | 7684 20:04:05.779118 Could not recognize the mime type of coui://uiresources/wftoUI/common/fonts/narkism.ttf (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Coherent finished loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) InitializeGame 0 - start async loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) InitializeGame 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) InitializeGame 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) InitializeGame 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) InitializeGame 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) InitializeGame 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless) Steam host name rustamgm4x (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Steamworks initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) InitializeGame 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) InitializeGame 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) 1366x768 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) 512 x 384 @ 60Hz,640 x 400 @ 60Hz,640 x 480 @ 60Hz,800 x 600 @ 60Hz,1024 x 768 @ 60Hz,1280 x 600 @ 60Hz,1280 x 720 @ 60Hz,1280 x 768 @ 60Hz,1360 x 768 @ 60Hz,1366 x 768 @ 60Hz, (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Index: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) current resolution: 1366 768 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Received stats and achievements from Steam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) Graphics device shutdown event received. Please restart Unity Editor. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) InitializeGame 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Shader 'Double-sidedColorSpecEmissve': fallback shader 'TransparentCutout' not found InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame.exe;-force-d3d9; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) [Coherent Browser] (Info) PID: 3012 | 6496 20:08:12.173485 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) UnloadTime: 2383.999512 ms Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 93352. Total: 32255.298828 ms (FindLiveObjects: 60.866867 ms CreateObjectMapping: 13.592588 ms MarkObjects: 32148.742188 ms DeleteObjects: 32.094234 ms) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) PID: 3012 | 6216 20:12:06.343760 [3012:6216:INFO:CookieStore.cpp(325)] Flushing 696 worth of cookies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Translation for key 'dlc1_campaign_level1_name' in current language 'RU' is empty. translation missing? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Translation for key 'dlc1_campaign_level1_name' in current language 'RU' is empty. translation missing? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Translation for key 'dlc1_campaign_level1_description' in current language 'RU' is empty. translation missing? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Translation for key 'dlc1_campaign_level1_narrator_intro' in current language 'RU' is empty. translation missing? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) PID: 3012 | 6496 20:34:52.513451 Navigating view 0 to coui://uiresources/wftoUI/Empty.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Language change spotted (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) 1366x768 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) 512 x 384 @ 60Hz,640 x 400 @ 60Hz,640 x 480 @ 60Hz,800 x 600 @ 60Hz,1024 x 768 @ 60Hz,1280 x 600 @ 60Hz,1280 x 720 @ 60Hz,1280 x 768 @ 60Hz,1360 x 768 @ 60Hz,1366 x 768 @ 60Hz, (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Index: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) current resolution: 1366 768 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for PanCameraForwards (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for PanCameraLeft (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for PanCameraBackwards (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for PanCameraRight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for RotateCameraLeft (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for RotateCameraRight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for TiltCameraUp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for TiltCameraDown (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for ZoomCameraIn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for ZoomCameraOut (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for ReturnCameraToCore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectRallyFlag1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectRallyFlag2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectRallyFlag3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectRallyFlag4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectRallyFlag5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectRallyFlagBeast (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectRallyFlagEmber (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectRallyFlagWraith (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectRallyFlagSuperUnit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectRallyFlagAll (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectRallyFlagWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectRallyFlagImpasse (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectSpellAddToGroup1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectSpellAddToGroup2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectSpellAddToGroup3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectSpellAddToGroup4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectSpellAddToGroup5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for DismissRallyFlag1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for DismissRallyFlag2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for DismissRallyFlag3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for DismissRallyFlag4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for DismissRallyFlag5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for DismissRallyFlagBeast (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for DismissRallyFlagEmber (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for DismissRallyFlagWraith (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for DismissRallyFlagSuperUnit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for DismissRallyFlagAll (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for DismissRallyFlagWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for DismissRallyFlagImpasse (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for DismissAllRallyFlags (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for RecallWarband1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for RecallWarband2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for RecallWarband3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for RecallWarband4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for RecallWarband5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for RecallBeast (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for RecallEmber (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for RecallWraith (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for RecallSuperUnit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for RecallAllUnits (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for PossessionMoveForwards (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for PossessionMoveBackwards (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for PossessionStrafeLeft (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for PossessionStrafeRight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for PossessionSelectAbility1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for PossessionSelectAbility2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for PossessionSelectAbility3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for PossessionSelectAbility4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for PossessionSelectAbility5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for PossessionSelectAbility6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for PossessionSelectAbility7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for PossessionSelectAbility8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for PossessionSelectAbility9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for OpenVeinsOfEvil (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for FocusOnLastNotification (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUISlot1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUISlot2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUISlot3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUISlot4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUISlot5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUISlot6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUISlot7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUISlot8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUISlot9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUISlot10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUISlot11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUISlot12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUISlot13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUISlot14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUISlot15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUISlot16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUISlot17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUISlot18 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUITab1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUITab2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUITab3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUITab4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUITab5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUITab6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUITab7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUITab8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectNextTab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SellAction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for IncreaseGameSpeed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for DecreaseGameSpeed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for ChatToAllies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for ChatToAll (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) PID: 3012 | 6496 20:34:53.235616 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) Graphics device shutdown event received. Please restart Unity Editor. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless) [Coherent Browser] (Info) PID: 3012 | 6216 20:35:53.458441 [3012:6216:INFO:CookieStore.cpp(325)] Flushing 696 worth of cookies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 36.616684 ms Unloading 3784 unused Assets to reduce memory usage. Loaded Objects now: 120361. Total: 622.572998 ms (FindLiveObjects: 6.770207 ms CreateObjectMapping: 11.809267 ms MarkObjects: 568.200500 ms DeleteObjects: 35.792591 ms) WLevel start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) [Coherent Browser] (Info) PID: 3012 | 6496 20:36:13.465345 Navigating view 0 to coui://uiresources/wftoUI/loading/LoadingDLC1.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) UnloadTime: 10.385176 ms Unloading 49 unused Assets to reduce memory usage. Loaded Objects now: 77279. Total: 60.233936 ms (FindLiveObjects: 3.344262 ms CreateObjectMapping: 10.127727 ms MarkObjects: 46.586605 ms DeleteObjects: 0.174483 ms) [Coherent Browser] (Warning) PID: 3012 | 6496 20:36:14.160186 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 82 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Warning) PID: 3012 | 6496 20:36:14.160186 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 83 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Initialize Network (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) LoadBufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) UnloadUnusedAssets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 77288. Total: 87.315193 ms (FindLiveObjects: 7.437349 ms CreateObjectMapping: 15.406274 ms MarkObjects: 64.313759 ms DeleteObjects: 0.156521 ms) Switch level to Blank (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 15.957521 ms WLevel start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 77304. Total: 71.020676 ms (FindLiveObjects: 4.791019 ms CreateObjectMapping: 11.612973 ms MarkObjects: 54.422531 ms DeleteObjects: 0.193727 ms) WantedSceneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) LoadPersistantData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Loading game save file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Threat map created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) After terrain available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) CameraSetup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Fog of War setting: Disabled (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) WaitEveryoneLoaded done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Setup Faction Gold (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Load COMPLETE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Setup AI Players (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Start Level Play (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 135217. Total: 271.815430 ms (FindLiveObjects: 9.451606 ms CreateObjectMapping: 13.581897 ms MarkObjects: 248.512512 ms DeleteObjects: 0.268139 ms) [Coherent Browser] (Info) PID: 3012 | 6496 20:36:43.313575 Navigating view 0 to coui://uiresources/wftoUI/editor/Editor.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Shader 'WFTO/Additive Team Emissive': fallback shader 'Diffuse' not found WARNING: Shader Unsupported: 'WFTO/Additive Team Emissive' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'WFTO/Additive Team Emissive' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'WFTO/Additive Team Emissive' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'WFTO/Additive Team Emissive' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'WFTO/Additive Team Emissive' - All passes removed WARNING: Shader Unsupported: 'WFTO/Additive Team Emissive' - Setting to default shader. Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Minimap LiveGameView:UI Camera (CustomCoherentUILiveGameView) start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click prop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click prop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click prop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click prop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click prop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click prop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click prop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Right Click defence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 23269 unused Assets to reduce memory usage. Loaded Objects now: 177617. Total: 542.879456 ms (FindLiveObjects: 82.818398 ms CreateObjectMapping: 24.744123 ms MarkObjects: 388.453217 ms DeleteObjects: 46.862869 ms) Uninitialize Alerts (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) PID: 3012 | 6496 20:58:39.866268 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 483 unused Assets to reduce memory usage. Loaded Objects now: 93370. Total: 313.488708 ms (FindLiveObjects: 20.963224 ms CreateObjectMapping: 16.233788 ms MarkObjects: 246.024414 ms DeleteObjects: 30.266432 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 31.110624 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 113657. Total: 240.264328 ms (FindLiveObjects: 5.221240 ms CreateObjectMapping: 12.697934 ms MarkObjects: 222.104385 ms DeleteObjects: 0.239059 ms) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Language change spotted (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) 1366x768 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) 512 x 384 @ 60Hz,640 x 400 @ 60Hz,640 x 480 @ 60Hz,800 x 600 @ 60Hz,1024 x 768 @ 60Hz,1280 x 600 @ 60Hz,1280 x 720 @ 60Hz,1280 x 768 @ 60Hz,1360 x 768 @ 60Hz,1366 x 768 @ 60Hz, (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Index: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) current resolution: 1366 768 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for PanCameraForwards (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for PanCameraLeft (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for PanCameraBackwards (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for PanCameraRight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for RotateCameraLeft (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for RotateCameraRight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for TiltCameraUp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for TiltCameraDown (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for ZoomCameraIn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for ZoomCameraOut (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for ReturnCameraToCore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectRallyFlag1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectRallyFlag2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectRallyFlag3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectRallyFlag4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectRallyFlag5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectRallyFlagBeast (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectRallyFlagEmber (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectRallyFlagWraith (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectRallyFlagSuperUnit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectRallyFlagAll (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectRallyFlagWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectRallyFlagImpasse (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectSpellAddToGroup1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectSpellAddToGroup2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectSpellAddToGroup3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectSpellAddToGroup4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectSpellAddToGroup5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for DismissRallyFlag1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for DismissRallyFlag2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for DismissRallyFlag3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for DismissRallyFlag4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for DismissRallyFlag5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for DismissRallyFlagBeast (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for DismissRallyFlagEmber (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for DismissRallyFlagWraith (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for DismissRallyFlagSuperUnit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for DismissRallyFlagAll (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for DismissRallyFlagWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for DismissRallyFlagImpasse (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for DismissAllRallyFlags (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for RecallWarband1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for RecallWarband2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for RecallWarband3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for RecallWarband4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for RecallWarband5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for RecallBeast (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for RecallEmber (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for RecallWraith (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for RecallSuperUnit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for RecallAllUnits (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for PossessionMoveForwards (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for PossessionMoveBackwards (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for PossessionStrafeLeft (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for PossessionStrafeRight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for PossessionSelectAbility1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for PossessionSelectAbility2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for PossessionSelectAbility3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for PossessionSelectAbility4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for PossessionSelectAbility5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for PossessionSelectAbility6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for PossessionSelectAbility7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for PossessionSelectAbility8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for PossessionSelectAbility9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for OpenVeinsOfEvil (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for FocusOnLastNotification (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUISlot1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUISlot2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUISlot3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUISlot4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUISlot5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUISlot6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUISlot7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUISlot8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUISlot9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUISlot10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUISlot11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUISlot12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUISlot13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUISlot14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUISlot15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUISlot16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUISlot17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUISlot18 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUITab1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUITab2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUITab3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUITab4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUITab5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUITab6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUITab7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectUITab8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SelectNextTab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for SellAction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for IncreaseGameSpeed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for DecreaseGameSpeed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for ChatToAllies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Duplicate PlayerInputAction assignment detected for ChatToAll (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) PID: 3012 | 6496 20:59:06.040721 Navigating view 0 to coui://uiresources/wftoUI/Empty.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) PID: 3012 | 6496 20:59:06.525066 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) Graphics device shutdown event received. Please restart Unity Editor. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) PID: 3012 | 6216 20:59:53.420929 [3012:6216:INFO:CookieStore.cpp(325)] Flushing 696 worth of cookies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Map with unique id: 'mapinfo.fight.76561198048706905' does already exist in map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Map with unique id: 'mapinfo.labyrinth_for_4.76561198048706905' does already exist in map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Map with unique id: 'mapinfo.typhoon.76561198048706905' does already exist in map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Map with unique id: 'mapinfo.shotgun,_zerg,_and_you.76561198048706905' does already exist in map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Map with unique id: 'mapinfo.hatred's_cask.76561198048706905' does already exist in map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Map with unique id: 'mapinfo.kind_word_and_a_gun.76561198048706905' does already exist in map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Map with unique id: 'mapinfo.i_see_dead_peoples.76561198048706905' does already exist in map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Map with unique id: 'mapinfo.gordian_knot.76561198048706905' does already exist in map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Map with unique id: 'mapinfo.divide_et_impera.76561198048706905' does already exist in map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Map with unique id: 'mapinfo.disco_inferno.76561198048706905' does already exist in map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Map with unique id: 'mapinfo.the_pies_in_the_oven..76561198048706905' does already exist in map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Map with unique id: 'mapinfo.sacred_earth_-_r.76561198048706905' does already exist in map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Map with unique id: 'mapinfo.battle_for_the_hive..76561198048706905' does already exist in map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Map with unique id: 'mapinfo.checkmate..76561198048706905' does already exist in map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Map with unique id: 'mapinfo.samsara_(2_ways).76561198048706905' does already exist in map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Map with unique id: 'mapinfo.pentagram.76561198048706905' does already exist in map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Map with unique id: 'mapinfo.dark_sunshine_in_the_shrines.76561198048706905' does already exist in map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) GameLobby.OnNotifyGameStart (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) GameLobby.GameStart: NetworkServer.GetLevelMap().SaveFileName: test door_76561198048706905 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) GameLobby.GameStart success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) PID: 3012 | 6496 21:04:10.760185 Navigating view 0 to coui://uiresources/wftoUI/loading/LoadingDLC1.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Warning) PID: 3012 | 6496 21:04:11.167781 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 287 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Warning) PID: 3012 | 6496 21:04:11.167781 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 288 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Initialize Network (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) LoadBufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Switch level to BufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 26.111765 ms Unloading 1678 unused Assets to reduce memory usage. Loaded Objects now: 93221. Total: 4978.990234 ms (FindLiveObjects: 5.320456 ms CreateObjectMapping: 13.452317 ms MarkObjects: 4955.415527 ms DeleteObjects: 4.800428 ms) UnloadUnusedAssets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 93230. Total: 253.395050 ms (FindLiveObjects: 9.102638 ms CreateObjectMapping: 17.535141 ms MarkObjects: 226.407867 ms DeleteObjects: 0.348538 ms) Switch level to Blank (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 10.601569 ms WLevel start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 93246. Total: 222.833954 ms (FindLiveObjects: 4.824804 ms CreateObjectMapping: 13.655026 ms MarkObjects: 204.077011 ms DeleteObjects: 0.276265 ms) WantedSceneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) LoadPersistantData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Loading game save file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Setup is multiplayer ! _gameSetup:True, Players.Count:2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Threat map created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) After terrain available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) CameraSetup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Fog of War setting: Regular (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) WaitEveryoneLoaded done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Setup Faction Gold (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Load COMPLETE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Setup AI Players (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) AIPlayer/Personalities/Skirmish/Oberon Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Start Level Play (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 158089. Total: 460.785553 ms (FindLiveObjects: 8.971776 ms CreateObjectMapping: 13.912902 ms MarkObjects: 437.466339 ms DeleteObjects: 0.433642 ms) WTrigger.Call on Gargoyle (GameLogic.Rules.GargoyleLogic).Void DelayedBuild() as thrown 'System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.GargoyleLogic.unit_afterMoveToNewTile (IPhysicalObject u) [0x00000] in :0 at GameLogic.Rules.GargoyleLogic.EndRotation () [0x00000] in :0 at GameLogic.Rules.GargoyleLogic.DelayedBuild () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at WTriggers+WTrigger.Call () [0x00000] in :0 '! See exception log below: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.GargoyleLogic.unit_afterMoveToNewTile (IPhysicalObject u) [0x00000] in :0 at GameLogic.Rules.GargoyleLogic.EndRotation () [0x00000] in :0 at GameLogic.Rules.GargoyleLogic.DelayedBuild () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WTrigger:Call() WTriggers:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) WTrigger.Call on Gargoyle (GameLogic.Rules.GargoyleLogic).Void DelayedBuild() as thrown 'System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.GargoyleLogic.unit_afterMoveToNewTile (IPhysicalObject u) [0x00000] in :0 at GameLogic.Rules.GargoyleLogic.EndRotation () [0x00000] in :0 at GameLogic.Rules.GargoyleLogic.DelayedBuild () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at WTriggers+WTrigger.Call () [0x00000] in :0 '! See exception log below: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.GargoyleLogic.unit_afterMoveToNewTile (IPhysicalObject u) [0x00000] in :0 at GameLogic.Rules.GargoyleLogic.EndRotation () [0x00000] in :0 at GameLogic.Rules.GargoyleLogic.DelayedBuild () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WTrigger:Call() WTriggers:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) WTrigger.Call on Gargoyle (GameLogic.Rules.GargoyleLogic).Void DelayedBuild() as thrown 'System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.GargoyleLogic.unit_afterMoveToNewTile (IPhysicalObject u) [0x00000] in :0 at GameLogic.Rules.GargoyleLogic.EndRotation () [0x00000] in :0 at GameLogic.Rules.GargoyleLogic.DelayedBuild () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at WTriggers+WTrigger.Call () [0x00000] in :0 '! See exception log below: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.GargoyleLogic.unit_afterMoveToNewTile (IPhysicalObject u) [0x00000] in :0 at GameLogic.Rules.GargoyleLogic.EndRotation () [0x00000] in :0 at GameLogic.Rules.GargoyleLogic.DelayedBuild () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WTrigger:Call() WTriggers:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) [Coherent Browser] (Info) PID: 3012 | 6496 21:04:30.032467 Navigating view 0 to coui://uiresources/wftoUI/ingame/GUI.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Initialize Alerts (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Minimap LiveGameView:UI Camera (CustomCoherentUILiveGameView) start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with with 2 args 'Prop_Shrine_Gold(6315), -1' to target 'Prop_Shrine_Gold (ShrineGold)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at ShrineGold.TaskCreate () [0x00000] in :0 at ShrineGold.ServerDoSelection () [0x00000] in :0 at ShrineGold.prop_onSecondaryFunctionToggle (IPropDataRead p, Boolean on) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IPropDataRead_bool (DataAccess.IPropDataRead,bool) at DataAccess.PropDataImpl`1[TE].setSecondaryFunctionOn (Boolean setOn) [0x00000] in :0 at ShrineGold.Stop () [0x00000] in :0 at Shrine.afterOwnerChange (IOwnedObjectRead prop, Int32 oldTeam) [0x00000] in :0 at Common.ExceptionSafeEventHandler`2[DataAccess.IOwnedObjectRead,System.Int32].invokeAll (IOwnedObjectRead arg1, Int32 arg2) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Translation for key 'alert_gateway_claimed' in current language 'RU' is empty. translation missing? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Translation for key 'alert_gateway_claimed' in current language 'RU' is empty. translation missing? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at ShrineGold.TaskCreate () [0x00000] in :0 at ShrineGold.ServerDoSelection () [0x00000] in :0 at ShrineGold.prop_onSecondaryFunctionToggle (IPropDataRead p, Boolean on) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IPropDataRead_bool (DataAccess.IPropDataRead,bool) at DataAccess.PropDataImpl`1[TE].setSecondaryFunctionOn (Boolean setOn) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].toggleSecondaryFunction () [0x00000] in :0 at Player.DefaultSelection.visit (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].accept (IDataObjectVisitor visitor) [0x00000] in :0 at Player.DefaultSelection.perform () [0x00000] in :0 at Player.PlayerHand.leftMouseDown (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ShrineGold.TaskCreate () [0x00000] in :0 at ShrineGold.ServerDoSelection () [0x00000] in :0 at ShrineGold.prop_onSecondaryFunctionToggle (IPropDataRead p, Boolean on) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IPropDataRead_bool (DataAccess.IPropDataRead,bool) at DataAccess.PropDataImpl`1[TE].setSecondaryFunctionOn (Boolean setOn) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].toggleSecondaryFunction () [0x00000] in :0 at Player.DefaultSelection.visit (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].accept (IDataObjectVisitor visitor) [0x00000] in :0 at Player.DefaultSelection.perform () [0x00000] in :0 at Player.PlayerHand.leftMouseDown (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ShrineGold.TaskCreate () [0x00000] in :0 at ShrineGold.ServerDoSelection () [0x00000] in :0 at ShrineGold.prop_onSecondaryFunctionToggle (IPropDataRead p, Boolean on) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IPropDataRead_bool (DataAccess.IPropDataRead,bool) at DataAccess.PropDataImpl`1[TE].setSecondaryFunctionOn (Boolean setOn) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].toggleSecondaryFunction () [0x00000] in :0 at Player.DefaultSelection.visit (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].accept (IDataObjectVisitor visitor) [0x00000] in :0 at Player.DefaultSelection.perform () [0x00000] in :0 at Player.PlayerHand.leftMouseDown (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) WTrigger.Call on UnstableTrigger.Void Kaboum(IBlockData, Int32) as thrown 'System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.GargoyleLogic.unit_afterMoveToNewTile (IPhysicalObject u) [0x00000] in :0 at GameLogic.Rules.GargoyleLogic.EndRotation () [0x00000] in :0 at GameLogic.Rules.GargoyleLogic.Block_afterTemplateChange (IBlockDataRead blk, ITileTemplate oldTmpl) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IBlockDataRead_ITileTemplate (DataAccess.IBlockDataRead,DataAccess.ITileTemplate) at DataAccess.BlockDataImpl`1[E].changeBlockTemplate (IBlockTemplate newBlockTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in :0 at UnstableTrigger.Kaboum (IBlockData b, Int32 amount) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at WTriggers+WTrigger.Call () [0x00000] in :0 '! See exception log below: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.GargoyleLogic.unit_afterMoveToNewTile (IPhysicalObject u) [0x00000] in :0 at GameLogic.Rules.GargoyleLogic.EndRotation () [0x00000] in :0 at GameLogic.Rules.GargoyleLogic.Block_afterTemplateChange (IBlockDataRead blk, ITileTemplate oldTmpl) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IBlockDataRead_ITileTemplate (DataAccess.IBlockDataRead,DataAccess.ITileTemplate) at DataAccess.BlockDataImpl`1[E].changeBlockTemplate (IBlockTemplate newBlockTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in :0 at UnstableTrigger.Kaboum (IBlockData b, Int32 amount) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WTrigger:Call() WTriggers:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) WTrigger.Call on UnstableTrigger.Void Kaboum(IBlockData, Int32) as thrown 'System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.GargoyleLogic.unit_afterMoveToNewTile (IPhysicalObject u) [0x00000] in :0 at GameLogic.Rules.GargoyleLogic.EndRotation () [0x00000] in :0 at GameLogic.Rules.GargoyleLogic.Block_afterTemplateChange (IBlockDataRead blk, ITileTemplate oldTmpl) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IBlockDataRead_ITileTemplate (DataAccess.IBlockDataRead,DataAccess.ITileTemplate) at DataAccess.BlockDataImpl`1[E].changeBlockTemplate (IBlockTemplate newBlockTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in :0 at UnstableTrigger.Kaboum (IBlockData b, Int32 amount) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at WTriggers+WTrigger.Call () [0x00000] in :0 '! See exception log below: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.GargoyleLogic.unit_afterMoveToNewTile (IPhysicalObject u) [0x00000] in :0 at GameLogic.Rules.GargoyleLogic.EndRotation () [0x00000] in :0 at GameLogic.Rules.GargoyleLogic.Block_afterTemplateChange (IBlockDataRead blk, ITileTemplate oldTmpl) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IBlockDataRead_ITileTemplate (DataAccess.IBlockDataRead,DataAccess.ITileTemplate) at DataAccess.BlockDataImpl`1[E].changeBlockTemplate (IBlockTemplate newBlockTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in :0 at UnstableTrigger.Kaboum (IBlockData b, Int32 amount) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WTrigger:Call() WTriggers:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) WTrigger.Call on UnstableTrigger.Void Kaboum(IBlockData, Int32) as thrown 'System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.GargoyleLogic.unit_afterMoveToNewTile (IPhysicalObject u) [0x00000] in :0 at GameLogic.Rules.GargoyleLogic.EndRotation () [0x00000] in :0 at GameLogic.Rules.GargoyleLogic.Block_afterTemplateChange (IBlockDataRead blk, ITileTemplate oldTmpl) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IBlockDataRead_ITileTemplate (DataAccess.IBlockDataRead,DataAccess.ITileTemplate) at DataAccess.BlockDataImpl`1[E].changeBlockTemplate (IBlockTemplate newBlockTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in :0 at UnstableTrigger.Kaboum (IBlockData b, Int32 amount) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at WTriggers+WTrigger.Call () [0x00000] in :0 '! See exception log below: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.GargoyleLogic.unit_afterMoveToNewTile (IPhysicalObject u) [0x00000] in :0 at GameLogic.Rules.GargoyleLogic.EndRotation () [0x00000] in :0 at GameLogic.Rules.GargoyleLogic.Block_afterTemplateChange (IBlockDataRead blk, ITileTemplate oldTmpl) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IBlockDataRead_ITileTemplate (DataAccess.IBlockDataRead,DataAccess.ITileTemplate) at DataAccess.BlockDataImpl`1[E].changeBlockTemplate (IBlockTemplate newBlockTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in :0 at UnstableTrigger.Kaboum (IBlockData b, Int32 amount) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WTrigger:Call() WTriggers:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) No receivers for startAnimation() at StoneKnight_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at ShrineGold.TaskCreate () [0x00000] in :0 at ShrineGold.ServerDoSelection () [0x00000] in :0 at ShrineGold.prop_onSecondaryFunctionToggle (IPropDataRead p, Boolean on) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IPropDataRead_bool (DataAccess.IPropDataRead,bool) at DataAccess.PropDataImpl`1[TE].setSecondaryFunctionOn (Boolean setOn) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].toggleSecondaryFunction () [0x00000] in :0 at Player.DefaultSelection.visit (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].accept (IDataObjectVisitor visitor) [0x00000] in :0 at Player.DefaultSelection.perform () [0x00000] in :0 at Player.PlayerHand.leftMouseDown (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ShrineGold.TaskCreate () [0x00000] in :0 at ShrineGold.ServerDoSelection () [0x00000] in :0 at ShrineGold.prop_onSecondaryFunctionToggle (IPropDataRead p, Boolean on) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IPropDataRead_bool (DataAccess.IPropDataRead,bool) at DataAccess.PropDataImpl`1[TE].setSecondaryFunctionOn (Boolean setOn) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].toggleSecondaryFunction () [0x00000] in :0 at Player.DefaultSelection.visit (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].accept (IDataObjectVisitor visitor) [0x00000] in :0 at Player.DefaultSelection.perform () [0x00000] in :0 at Player.PlayerHand.leftMouseDown (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.GargoyleLogic.unit_afterMoveToNewTile (IPhysicalObject u) [0x00000] in :0 at GameLogic.Rules.GargoyleLogic.EndRotation () [0x00000] in :0 at GameLogic.Rules.GargoyleLogic.Block_afterTemplateChange (IBlockDataRead blk, ITileTemplate oldTmpl) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IBlockDataRead_ITileTemplate (DataAccess.IBlockDataRead,DataAccess.ITileTemplate) at DataAccess.BlockDataImpl`1[E].changeBlockTemplate (IBlockTemplate newBlockTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].claim (Int32 newOwnerFactionId) [0x00000] in :0 at GameLogic.AI.WorkerTaskSolveActions.claim (IBlockData block, Int32 forFactionId) [0x00000] in :0 at GameLogic.AI.WorkerTaskSolveActions.claim (IBlockData block, IUnitDataRead unit) [0x00000] in :0 at GameLogic.AI.ClaimGroundAction.attempt (IBlockData block, IUnitData worker, Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.ClaimGroundAction.attempt (IDataObjectVisitable objective, IUnitData worker, Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.WorkerTasking.attemptSolveTask (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.WorkerTasking.attemptSolveTask () [0x00000] in :0 at BT.Claim.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Claim' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.GargoyleLogic.unit_afterMoveToNewTile (IPhysicalObject u) [0x00000] in :0 at GameLogic.Rules.GargoyleLogic.EndRotation () [0x00000] in :0 at GameLogic.Rules.GargoyleLogic.Block_afterTemplateChange (IBlockDataRead blk, ITileTemplate oldTmpl) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IBlockDataRead_ITileTemplate (DataAccess.IBlockDataRead,DataAccess.ITileTemplate) at DataAccess.BlockDataImpl`1[E].changeBlockTemplate (IBlockTemplate newBlockTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].claim (Int32 newOwnerFactionId) [0x00000] in :0 at GameLogic.AI.WorkerTaskSolveActions.claim (IBlockData block, Int32 forFactionId) [0x00000] in :0 at GameLogic.AI.WorkerTaskSolveActions.claim (IBlockData block, IUnitDataRead unit) [0x00000] in :0 at GameLogic.AI.ClaimGroundAction.attempt (IBlockData block, IUnitData worker, Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.ClaimGroundAction.attempt (IDataObjectVisitable objective, IUnitData worker, Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.WorkerTasking.attemptSolveTask (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.WorkerTasking.attemptSolveTask () [0x00000] in :0 at BT.Claim.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Claim' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.GargoyleLogic.unit_afterMoveToNewTile (IPhysicalObject u) [0x00000] in :0 at GameLogic.Rules.GargoyleLogic.EndRotation () [0x00000] in :0 at GameLogic.Rules.GargoyleLogic.Block_afterTemplateChange (IBlockDataRead blk, ITileTemplate oldTmpl) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IBlockDataRead_ITileTemplate (DataAccess.IBlockDataRead,DataAccess.ITileTemplate) at DataAccess.BlockDataImpl`1[E].changeBlockTemplate (IBlockTemplate newBlockTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].claim (Int32 newOwnerFactionId) [0x00000] in :0 at GameLogic.AI.WorkerTaskSolveActions.claim (IBlockData block, Int32 forFactionId) [0x00000] in :0 at GameLogic.AI.WorkerTaskSolveActions.claim (IBlockData block, IUnitDataRead unit) [0x00000] in :0 at GameLogic.AI.ClaimGroundAction.attempt (IBlockData block, IUnitData worker, Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.ClaimGroundAction.attempt (IDataObjectVisitable objective, IUnitData worker, Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.WorkerTasking.attemptSolveTask (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.WorkerTasking.attemptSolveTask () [0x00000] in :0 at BT.Claim.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Claim' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at ShrineGold.TaskCreate () [0x00000] in :0 at ShrineGold.ServerDoSelection () [0x00000] in :0 at ShrineGold.prop_onSecondaryFunctionToggle (IPropDataRead p, Boolean on) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IPropDataRead_bool (DataAccess.IPropDataRead,bool) at DataAccess.PropDataImpl`1[TE].setSecondaryFunctionOn (Boolean setOn) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].toggleSecondaryFunction () [0x00000] in :0 at Player.DefaultSelection.visit (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].accept (IDataObjectVisitor visitor) [0x00000] in :0 at Player.DefaultSelection.perform () [0x00000] in :0 at Player.PlayerHand.leftMouseDown (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ShrineGold.TaskCreate () [0x00000] in :0 at ShrineGold.ServerDoSelection () [0x00000] in :0 at ShrineGold.prop_onSecondaryFunctionToggle (IPropDataRead p, Boolean on) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IPropDataRead_bool (DataAccess.IPropDataRead,bool) at DataAccess.PropDataImpl`1[TE].setSecondaryFunctionOn (Boolean setOn) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].toggleSecondaryFunction () [0x00000] in :0 at Player.DefaultSelection.visit (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].accept (IDataObjectVisitor visitor) [0x00000] in :0 at Player.DefaultSelection.perform () [0x00000] in :0 at Player.PlayerHand.leftMouseDown (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1262) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1262) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1262) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1262) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1262) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1262) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1262) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1262) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1262) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1262) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1262) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1262) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1262) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1262) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1262) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1262) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1262) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1262) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1262) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1262) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset [Coherent Browser] (Info) Graphics device shutdown event received. Please restart Unity Editor. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) D3Dwindow device not lost anymore Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 1871 unused Assets to reduce memory usage. Loaded Objects now: 186895. Total: 661.581177 ms (FindLiveObjects: 24.677408 ms CreateObjectMapping: 24.657309 ms MarkObjects: 607.863770 ms DeleteObjects: 4.382181 ms) Prop Prop_Shrine_Inhibitor(6375) of player 2 died! by Priestess_0(11774) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Trace:DataAccess.PropAttackableDataImpl`1:Die() DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at ShrineGold.TaskCreate () [0x00000] in :0 at ShrineGold.ServerDoSelection () [0x00000] in :0 at ShrineGold.prop_onSecondaryFunctionToggle (IPropDataRead p, Boolean on) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IPropDataRead_bool (DataAccess.IPropDataRead,bool) at DataAccess.PropDataImpl`1[TE].setSecondaryFunctionOn (Boolean setOn) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].toggleSecondaryFunction () [0x00000] in :0 at Player.DefaultSelection.visit (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].accept (IDataObjectVisitor visitor) [0x00000] in :0 at Player.DefaultSelection.perform () [0x00000] in :0 at Player.PlayerHand.leftMouseDown (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ShrineGold.TaskCreate () [0x00000] in :0 at ShrineGold.ServerDoSelection () [0x00000] in :0 at ShrineGold.prop_onSecondaryFunctionToggle (IPropDataRead p, Boolean on) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IPropDataRead_bool (DataAccess.IPropDataRead,bool) at DataAccess.PropDataImpl`1[TE].setSecondaryFunctionOn (Boolean setOn) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].toggleSecondaryFunction () [0x00000] in :0 at Player.DefaultSelection.visit (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].accept (IDataObjectVisitor visitor) [0x00000] in :0 at Player.DefaultSelection.perform () [0x00000] in :0 at Player.PlayerHand.leftMouseDown (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 970 unused Assets to reduce memory usage. Loaded Objects now: 193268. Total: 702.574402 ms (FindLiveObjects: 27.774914 ms CreateObjectMapping: 22.106346 ms MarkObjects: 646.992065 ms DeleteObjects: 5.700214 ms) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 193338. Total: 735.195129 ms (FindLiveObjects: 19.284679 ms CreateObjectMapping: 32.492805 ms MarkObjects: 683.077209 ms DeleteObjects: 0.338275 ms) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 193824. Total: 683.377441 ms (FindLiveObjects: 18.190737 ms CreateObjectMapping: 20.637779 ms MarkObjects: 644.130676 ms DeleteObjects: 0.418246 ms) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityScript.Lang.dll (this message is harmless) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for startAnimation() at Sentinel_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for startAnimation() at Sentinel_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for startAnimation() at StoneKnight_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for startAnimation() at Sentinel_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for startAnimation() at StoneKnight_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for startAnimation() at Sentinel_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for startAnimation() at StoneKnight_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at ShrineGold.TaskCreate () [0x00000] in :0 at ShrineGold.ServerDoSelection () [0x00000] in :0 at ShrineGold.prop_onSecondaryFunctionToggle (IPropDataRead p, Boolean on) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IPropDataRead_bool (DataAccess.IPropDataRead,bool) at DataAccess.PropDataImpl`1[TE].setSecondaryFunctionOn (Boolean setOn) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].toggleSecondaryFunction () [0x00000] in :0 at Player.DefaultSelection.visit (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].accept (IDataObjectVisitor visitor) [0x00000] in :0 at Player.DefaultSelection.perform () [0x00000] in :0 at Player.PlayerHand.leftMouseDown (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 811 unused Assets to reduce memory usage. Loaded Objects now: 210800. Total: 759.757935 ms (FindLiveObjects: 22.156382 ms CreateObjectMapping: 23.366648 ms MarkObjects: 711.889648 ms DeleteObjects: 2.344405 ms) NullReferenceException: Object reference not set to an instance of an object at ShrineGold.TaskCreate () [0x00000] in :0 at ShrineGold.ServerDoSelection () [0x00000] in :0 at ShrineGold.prop_onSecondaryFunctionToggle (IPropDataRead p, Boolean on) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IPropDataRead_bool (DataAccess.IPropDataRead,bool) at DataAccess.PropDataImpl`1[TE].setSecondaryFunctionOn (Boolean setOn) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].toggleSecondaryFunction () [0x00000] in :0 at Player.DefaultSelection.visit (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].accept (IDataObjectVisitor visitor) [0x00000] in :0 at Player.DefaultSelection.perform () [0x00000] in :0 at Player.PlayerHand.leftMouseDown (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) No receivers for startAnimation() at StoneKnight_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for startAnimation() at Sentinel_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for startAnimation() at StoneKnight_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Delayed prop upgrade for 'Prop_Barracks(13448)' attempting in loop without succeeding. (Please Fix!) Attempt No: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Delayed prop upgrade for 'Prop_Barracks(13451)' attempting in loop without succeeding. (Please Fix!) Attempt No: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at ShrineGold.TaskCreate () [0x00000] in :0 at ShrineGold.ServerDoSelection () [0x00000] in :0 at ShrineGold.prop_onSecondaryFunctionToggle (IPropDataRead p, Boolean on) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IPropDataRead_bool (DataAccess.IPropDataRead,bool) at DataAccess.PropDataImpl`1[TE].setSecondaryFunctionOn (Boolean setOn) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].toggleSecondaryFunction () [0x00000] in :0 at Player.DefaultSelection.visit (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].accept (IDataObjectVisitor visitor) [0x00000] in :0 at Player.DefaultSelection.perform () [0x00000] in :0 at Player.PlayerHand.leftMouseDown (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ShrineGold.TaskCreate () [0x00000] in :0 at ShrineGold.ServerDoSelection () [0x00000] in :0 at ShrineGold.prop_onSecondaryFunctionToggle (IPropDataRead p, Boolean on) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IPropDataRead_bool (DataAccess.IPropDataRead,bool) at DataAccess.PropDataImpl`1[TE].setSecondaryFunctionOn (Boolean setOn) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].toggleSecondaryFunction () [0x00000] in :0 at Player.DefaultSelection.visit (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].accept (IDataObjectVisitor visitor) [0x00000] in :0 at Player.DefaultSelection.perform () [0x00000] in :0 at Player.PlayerHand.leftMouseDown (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) No receivers for startAnimation() at StoneKnight_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) The AnimationClip 'fx_light_rotate01' used by the Animation component 'LightSource' must be marked as Legacy. (Filename: Line: 1971) Default clip could not be found in attached animations list. (Filename: Line: 401) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) BoneChiller casting special Ability (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) BoneChiller casting special Ability (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for startAnimation() at Sentinel_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) BoneChiller recovered (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) BoneChiller recovered (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at ShrineGold.TaskCreate () [0x00000] in :0 at ShrineGold.ServerDoSelection () [0x00000] in :0 at ShrineGold.prop_onSecondaryFunctionToggle (IPropDataRead p, Boolean on) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IPropDataRead_bool (DataAccess.IPropDataRead,bool) at DataAccess.PropDataImpl`1[TE].setSecondaryFunctionOn (Boolean setOn) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].toggleSecondaryFunction () [0x00000] in :0 at Player.DefaultSelection.visit (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].accept (IDataObjectVisitor visitor) [0x00000] in :0 at Player.DefaultSelection.perform () [0x00000] in :0 at Player.PlayerHand.leftMouseDown (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ShrineGold.TaskCreate () [0x00000] in :0 at ShrineGold.ServerDoSelection () [0x00000] in :0 at ShrineGold.prop_onSecondaryFunctionToggle (IPropDataRead p, Boolean on) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IPropDataRead_bool (DataAccess.IPropDataRead,bool) at DataAccess.PropDataImpl`1[TE].setSecondaryFunctionOn (Boolean setOn) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].toggleSecondaryFunction () [0x00000] in :0 at Player.DefaultSelection.visit (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].accept (IDataObjectVisitor visitor) [0x00000] in :0 at Player.DefaultSelection.perform () [0x00000] in :0 at Player.PlayerHand.leftMouseDown (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) tried to store '312' gold to CRYPT(16629) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Boo.Lang.dll (this message is harmless) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Cultist_1(12498)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Cultist_1(12635)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Cultist_1(11699)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Gnarling_1(13739)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Necromancer_1(17974)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Gnarling_1(14099)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Chunder_1(17818)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Gnarling_1(13851)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Cultist_1(17383)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SpiritWorker_0(10657) failed to find a save drop location for carried object DefencePart(Clone)(19997) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at ShrineGold.TaskCreate () [0x00000] in :0 at ShrineGold.ServerDoSelection () [0x00000] in :0 at ShrineGold.prop_onSecondaryFunctionToggle (IPropDataRead p, Boolean on) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IPropDataRead_bool (DataAccess.IPropDataRead,bool) at DataAccess.PropDataImpl`1[TE].setSecondaryFunctionOn (Boolean setOn) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].toggleSecondaryFunction () [0x00000] in :0 at Player.DefaultSelection.visit (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].accept (IDataObjectVisitor visitor) [0x00000] in :0 at Player.DefaultSelection.perform () [0x00000] in :0 at Player.PlayerHand.leftMouseDown (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) add dropped Object 'Necromancer_1(19797)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) The AnimationClip 'fx_light_rotate01' used by the Animation component 'LightSource' must be marked as Legacy. (Filename: Line: 1971) Default clip could not be found in attached animations list. (Filename: Line: 401) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tried to store '937' gold to CRYPT(16629) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 94.72047 ; 30.61193 ; 4.5843 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 96.42255 ; 25.23153 ; 4.48185 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 96.42255 ; 31.18885 ; 4.48185 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 95.37905 ; 37.91892 ; 4.495829 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 94.78706 ; 37.19432 ; 4.307371 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 95.5877 ; 31.29253 ; 4.032494 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Bard_0(15204) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Crackpot_0(15462) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Crackpot_0(13255) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Cultist_1(17383) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Priestess_0(12640) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Priestess_0(16005) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Cultist_0(12622) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Cultist_0(12045) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Could not drop WorkALot(13699) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Crackpot_0(13255)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Crackpot_0(13255)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Crackpot_0(13255)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Crackpot_0(15462)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Bard_0(15204)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bard_0(15204)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bard_0(15204)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bard_0(15204)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bard_0(15204)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bard_0(15204)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bard_0(15204)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bard_0(15204)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Priestess_0(12640)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_0(12640)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_0(12640)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_0(12640)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_0(12640)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_0(12640)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_0(12640)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_0(12640)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_0(12640)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Cultist_0(12622)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Cultist_0(12622)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Cultist_0(12622)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Priestess_0(16005)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_0(16005)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_0(16005)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_0(16005)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_0(16005)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_0(16005)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_0(16005)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_0(16005)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_0(16005)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_0(16005)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_0(16005)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_0(16005)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_0(16005)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_0(16005)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_0(16005)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_0(16005)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_0(16005)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Cultist_0(12045)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Cultist_0(12045)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Cultist_0(12045)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 103.2361 ; 19.70075 ; 4.5843 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 100.9871 ; 17.6278 ; 4.474027 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 99.35312 ; 12.71186 ; 4.06979 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 102.4548 ; 43.7541 ; 4.5043 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 100.9137 ; 43.49925 ; 4.374519 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 99.19231 ; 43.77649 ; 4.024981 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 101.5637 ; 19.18803 ; 4.5843 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 102.8294 ; 17.27103 ; 4.427102 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 106.2962 ; 13.42364 ; 4.5843 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 107.1456 ; 47.42598 ; 4.5843 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 107.127 ; 48.00939 ; 4.544972 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 106.7848 ; 48.05059 ; 4.455281 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 106.4173 ; 47.85973 ; 4.374475 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 106.0245 ; 47.56336 ; 4.290769 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 105.676 ; 47.24808 ; 4.215326 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 105.2933 ; 46.85965 ; 4.12965 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 104.9869 ; 46.5228 ; 4.05854 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 104.9869 ; 46.14476 ; 4.05854 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 104.9916 ; 45.69809 ; 4.058132 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 104.9916 ; 45.35206 ; 4.058132 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 104.8494 ; 44.89677 ; 4.033385 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 101.5758 ; 45.20159 ; 4.5843 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 99.49233 ; 45.20159 ; 4.5843 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 98.20673 ; 44.78021 ; 4.488369 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 97.52505 ; 42.45013 ; 4.095885 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) The AnimationClip 'fx_light_rotate01' used by the Animation component 'LightSource' must be marked as Legacy. (Filename: Line: 1971) Default clip could not be found in attached animations list. (Filename: Line: 401) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Prop Core_Standard(5860) of player 1 died! by Skarg_0(25013) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Trace:DataAccess.PropAttackableDataImpl`1:Die() DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) is damaging KO Necromancer_1(25947) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) is damaging KO Crackpot_1(26114) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No dome found for theme Standard (Theme.FactionTheme) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at ShrineGold.TaskCreate () [0x00000] in :0 at ShrineGold.ServerDoSelection () [0x00000] in :0 at ShrineGold.prop_onSecondaryFunctionToggle (IPropDataRead p, Boolean on) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IPropDataRead_bool (DataAccess.IPropDataRead,bool) at DataAccess.PropDataImpl`1[TE].setSecondaryFunctionOn (Boolean setOn) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].toggleSecondaryFunction () [0x00000] in :0 at Player.DefaultSelection.visit (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].accept (IDataObjectVisitor visitor) [0x00000] in :0 at Player.DefaultSelection.perform () [0x00000] in :0 at Player.PlayerHand.leftMouseDown (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ShrineGold.TaskCreate () [0x00000] in :0 at ShrineGold.ServerDoSelection () [0x00000] in :0 at ShrineGold.prop_onSecondaryFunctionToggle (IPropDataRead p, Boolean on) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IPropDataRead_bool (DataAccess.IPropDataRead,bool) at DataAccess.PropDataImpl`1[TE].setSecondaryFunctionOn (Boolean setOn) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].toggleSecondaryFunction () [0x00000] in :0 at Player.DefaultSelection.visit (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].accept (IDataObjectVisitor visitor) [0x00000] in :0 at Player.DefaultSelection.perform () [0x00000] in :0 at Player.PlayerHand.leftMouseDown (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ShrineGold.TaskCreate () [0x00000] in :0 at ShrineGold.ServerDoSelection () [0x00000] in :0 at ShrineGold.prop_onSecondaryFunctionToggle (IPropDataRead p, Boolean on) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IPropDataRead_bool (DataAccess.IPropDataRead,bool) at DataAccess.PropDataImpl`1[TE].setSecondaryFunctionOn (Boolean setOn) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].toggleSecondaryFunction () [0x00000] in :0 at Player.DefaultSelection.visit (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].accept (IDataObjectVisitor visitor) [0x00000] in :0 at Player.DefaultSelection.perform () [0x00000] in :0 at Player.PlayerHand.leftMouseDown (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) Camera transition point: (207.6, 3.4, 211.4) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 205.3324 ; 210.6422 ; 4.5843 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 205.0695 ; 210.613 ; 4.5843 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 204.7397 ; 210.5744 ; 4.5843 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 204.4133 ; 210.5347 ; 4.5843 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 203.992 ; 210.4816 ; 4.5843 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 203.6354 ; 210.4356 ; 4.5843 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 203.3814 ; 210.4042 ; 4.5843 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 202.8329 ; 210.3398 ; 4.5843 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 202.5464 ; 210.3078 ; 4.5843 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 201.9295 ; 210.241 ; 4.5843 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 201.5832 ; 210.2046 ; 4.580563 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 201.3233 ; 210.1775 ; 4.57287 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 200.9253 ; 210.1364 ; 4.554632 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 200.5019 ; 210.093 ; 4.528151 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 200.0832 ; 210.0503 ; 4.496634 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 199.6741 ; 210.0088 ; 4.462227 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 199.2508 ; 209.9659 ; 4.423975 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 198.7868 ; 209.9191 ; 4.379846 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 198.3876 ; 209.8789 ; 4.340593 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 197.9969 ; 209.8396 ; 4.301411 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 197.5737 ; 209.7971 ; 4.258357 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 197.1633 ; 209.7559 ; 4.216166 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 196.7226 ; 209.7117 ; 4.170519 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 196.3136 ; 209.6707 ; 4.127934 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 195.8961 ; 209.6288 ; 4.084318 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 195.481 ; 209.5872 ; 4.040847 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for startAnimation() at Sentinel_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 104.0356 ; 19.83854 ; 4.5043 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 103.973 ; 17.78327 ; 4.400873 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Camera transition point: (184.8, 25.3, 157.1) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for startAnimation() at StoneKnight_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for startAnimation() at Sentinel_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for startAnimation() at Sentinel_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for startAnimation() at StoneKnight_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tried to store '522' gold to CRYPT(16629) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at ShrineGold.TaskCreate () [0x00000] in :0 at ShrineGold.ServerDoSelection () [0x00000] in :0 at ShrineGold.prop_onSecondaryFunctionToggle (IPropDataRead p, Boolean on) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IPropDataRead_bool (DataAccess.IPropDataRead,bool) at DataAccess.PropDataImpl`1[TE].setSecondaryFunctionOn (Boolean setOn) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].toggleSecondaryFunction () [0x00000] in :0 at Player.DefaultSelection.visit (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].accept (IDataObjectVisitor visitor) [0x00000] in :0 at Player.DefaultSelection.perform () [0x00000] in :0 at Player.PlayerHand.leftMouseDown (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) Translation for key 'alert_gateway_claimed' in current language 'RU' is empty. translation missing? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Translation for key 'alert_gateway_claimed' in current language 'RU' is empty. translation missing? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Camera transition point: (188.4, 2.1, 193.9) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Prop Prop_Shrine_Inhibitor(10495) of player 2 died! by Vampire_0(22217) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Trace:DataAccess.PropAttackableDataImpl`1:Die() DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Uninitialize Alerts (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) [Coherent Browser] (Info) PID: 3012 | 6496 22:37:05.183666 Navigating view 0 to coui://uiresources/wftoUI/debrief/debrief.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 26613 unused Assets to reduce memory usage. Loaded Objects now: 101814. Total: 3700.963135 ms (FindLiveObjects: 21.830080 ms CreateObjectMapping: 20.668570 ms MarkObjects: 3265.898438 ms DeleteObjects: 392.564270 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 17.909338 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 121853. Total: 894.216553 ms (FindLiveObjects: 6.625232 ms CreateObjectMapping: 13.837635 ms MarkObjects: 873.302490 ms DeleteObjects: 0.449893 ms) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) PID: 3012 | 6496 22:38:25.945637 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) PID: 3012 | 6216 22:39:26.987319 [3012:6216:INFO:CookieStore.cpp(325)] Flushing 696 worth of cookies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)