Initialize engine version: 5.4.4f1 (5a3967d8c55d) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon R7 M265 (ID=0x6604) Vendor: ATI VRAM: 2027 MB Default GameObject BitMask: UI already registered (Filename: Line: 98) Begin MonoManager ReloadAssembly Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll (this message is harmless) Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll into Unity Child Domain - Completed reload, in 1.015 seconds Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless) Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0 Initialized touch support. UnloadTime: 37.644703 ms WFTO Version: 'v1.6.2f5' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Start LoadingPage loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Settings Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Initializing Coherent UI ver. 2.6.6.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent Browser system initialized.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 10452 | 7284 13:24:40.887690 Staring Coherent UI Host ver. 2.6.6.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 10452 | 7284 13:24:40.887690 Detected OS: Windows NT 6.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 10452 | 7284 13:24:41.357682 [10452:7284:INFO:UIContentClient.cpp(74)] GPU info collected in host process: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 10452 | 7284 13:24:41.357682 [10452:7284:INFO:UIContentClient.cpp(79)] Main GPU vendor 32902 device 2582 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 10452 | 7284 13:24:41.357682 [10452:7284:INFO:UIContentClient.cpp(99)] GPU driver Intel Corporation 10.18.15.4248 from 8-4-2015 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Coherent UI context initialized successfully (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Selected DirectX device info: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Device name {\\.\DISPLAY1}, DeviceId {26116} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Device description {AMD Radeon R7 M265} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) VendorId {4098}, Driver ver. {2251872828786044} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) This video adapter has NO support for non-power-of-two textures (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) View created successfully with id 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 10452 | 7284 13:24:45.246850 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 10452 | 7284 13:24:45.284877 [10452:7284:INFO:(0)] Selected DirectX device in GPUproc info: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 10452 | 7284 13:24:45.284877 [10452:7284:INFO:(0)] Device name {\\.\DISPLAY1}, DeviceId {26116} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 10452 | 7284 13:24:45.284877 [10452:7284:INFO:(0)] VendorId {4098}, Driver ver. {2251872828786044} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Error) Accessing inactive internal renderer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 10452 | 3912 13:24:45.422364 [4820:9672:INFO:renderer_main.cc(214)] Running without renderer sandbox (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 10452 | 7284 13:24:46.550280 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 16 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 10452 | 7284 13:24:46.550280 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 17 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 10452 | 3912 13:24:46.948205 Could not recognize the mime type of coui://uiresources/wftoUI/common/fonts/narkism.ttf (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent finished loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 0 - start async loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Impl:DRMSteam (DRMSteam) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Steam host name rustamgm4x (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 1366x768 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 320 x 200 @ 60Hz,320 x 240 @ 60Hz,400 x 300 @ 60Hz,512 x 384 @ 60Hz,640 x 400 @ 60Hz,1024 x 768 @ 60Hz,1280 x 600 @ 60Hz,1280 x 720 @ 60Hz,1280 x 768 @ 60Hz,1360 x 768 @ 60Hz,1366 x 768 @ 60Hz (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Index: 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) current resolution: 1366 768 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Received stats and achievements from Steam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Shader 'Double-sidedColorSpecEmissve': fallback shader 'TransparentCutout' not found GOG Auth:True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) [Coherent Browser] (Info) PID: 10452 | 7284 13:27:53.150348 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) UnloadTime: 16.162342 ms Unloading 123 unused Assets to reduce memory usage. Loaded Objects now: 101288. Total: 162.051071 ms (FindLiveObjects: 30.184271 ms CreateObjectMapping: 17.548367 ms MarkObjects: 114.090057 ms DeleteObjects: 0.227512 ms) No receivers for PlayVFX(greencore_beat) at Mesh (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up 1 worker threads for Enlighten. Thread -> id: aac -> priority: 1 Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mp_notifyMultiplayerClicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) fetchGames (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ConnectionAddress :164.39.87.29 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Mono.Security.dll (this message is harmless) https://ipinfo.io/ip:System.Net.WebException: Error getting response stream (ReadDone1): ReceiveFailure ---> System.IO.IOException: EndRead failure ---> System.Net.Sockets.SocketException: Удаленный хост принудительно разорвал существующее подключение. at System.Net.Sockets.Socket+SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in :0 at System.Net.Sockets.Socket.EndReceive (IAsyncResult asyncResult, System.Net.Sockets.SocketError& errorCode) [0x00000] in :0 at System.Net.Sockets.Socket.EndReceive (IAsyncResult result) [0x00000] in :0 at System.Net.Sockets.NetworkStream.EndRead (IAsyncResult ar) [0x00000] in :0 --- End of inner exception stack trace --- at System.Net.Sockets.NetworkStream.EndRead (IAsyncResult ar) [0x00000] in :0 at System.Net.WebConnection.ReadDone (IAsyncResult result) [0x00000] in :0 --- End of inner exception stack trace --- at System.Net.HttpWebRequest.EndGetResponse (IAsyncResult asyncResult) [0x00000] in :0 at System.Net.HttpWebRequest.GetResponse () [0x00000] in :0 at System.Net.WebClient.GetWebResponse (System.Net.WebRequest request) [0x00000] in :0 at System.Net.WebClient.DownloadDataCore (System.Uri address, System.Object userToken) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) SocketException: Удаленный хост принудительно разорвал существующее подключение. at System.Net.Sockets.Socket+SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in :0 at System.Net.Sockets.Socket.EndReceive (IAsyncResult asyncResult, System.Net.Sockets.SocketError& errorCode) [0x00000] in :0 at System.Net.Sockets.Socket.EndReceive (IAsyncResult result) [0x00000] in :0 at System.Net.Sockets.NetworkStream.EndRead (IAsyncResult ar) [0x00000] in :0 Rethrow as IOException: EndRead failure at System.Net.Sockets.NetworkStream.EndRead (IAsyncResult ar) [0x00000] in :0 at System.Net.WebConnection.ReadDone (IAsyncResult result) [0x00000] in :0 Rethrow as WebException: Error getting response stream (ReadDone1): ReceiveFailure at System.Net.HttpWebRequest.EndGetResponse (IAsyncResult asyncResult) [0x00000] in :0 at System.Net.HttpWebRequest.GetResponse () [0x00000] in :0 at System.Net.WebClient.GetWebResponse (System.Net.WebRequest request) [0x00000] in :0 at System.Net.WebClient.DownloadDataCore (System.Uri address, System.Object userToken) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) IPFinder:NetQuery(String) IPFinder:GetPublicIp() WftoUI.Multiplayer.GameListGOGUpdater:ImportServerDetails(GalaxyID) WftoUI.Multiplayer.GameListGOGUpdater:AfterLobbyDataRetrieved(GalaxyID, GalaxyID) LobbyData:OnLobbyDataUpdated(GalaxyID, GalaxyID) Galaxy.Api.ILobbyDataListener:SwigDirectorOnLobbyDataUpdated(IntPtr, IntPtr, IntPtr) Galaxy.Api.GalaxyInstancePINVOKE:ProcessData() Galaxy.Api.GalaxyInstance:ProcessData() DRMSteam:Update() (Filename: Line: -1) addOrUpdate: Buuudddd Bud id: multiplayer.game.19Sh@dY90-Buuudddd Bud, drm:GOG (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) A server failed to respond to server list request. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnRefreshComplete: eServerResponded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ConnectionAddress :164.39.87.29 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) addOrUpdate: Buuudddd Bud id: multiplayer.game.19Sh@dY90-Buuudddd Bud, drm:GOG (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ConnectionAddress :164.39.87.29 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) addOrUpdate: Buuudddd Bud id: multiplayer.game.19Sh@dY90-Buuudddd Bud, drm:GOG (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) A server failed to respond to server list request. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnRefreshComplete: eServerResponded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) fetchGames (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ConnectionAddress :164.39.87.29 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) addOrUpdate: Buuudddd Bud id: multiplayer.game.19Sh@dY90-Buuudddd Bud, drm:GOG (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ConnectionAddress :164.39.87.29 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) addOrUpdate: Buuudddd Bud id: multiplayer.game.19Sh@dY90-Buuudddd Bud, drm:GOG (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) BACK! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) menu_notifySkirmishClicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 10452 | 6048 13:29:19.503780 [10452:6048:INFO:CookieStore.cpp(325)] Flushing 696 worth of cookies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) call multiplayer.js.gamelobby.setPlayer(0,Open,rustamgm4x) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) call multiplayer.js.gamelobby.setPlayer(1,AI,Игрок 2) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try change slot at 1 from AI to AI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) call multiplayer.js.gamelobby.setPlayer(1,AI,Игрок 2) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try change slot at 2 from Closed to AI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Changed player is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) set new ai player at 2 to Игрок 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) call multiplayer.js.gamelobby.setPlayer(2,AI,Игрок 3) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) call multiplayer.js.gamelobby.setPlayer(2,AI,Игрок 3) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try change slot at 3 from Closed to AI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Changed player is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) set new ai player at 3 to Игрок 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) call multiplayer.js.gamelobby.setPlayer(3,AI,Игрок 4) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) call multiplayer.js.gamelobby.setPlayer(3,AI,Игрок 4) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameLobby.OnNotifyGameStart (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameLobby.GameStart: NetworkServer.GetLevelMap().SaveFileName: twisting_76561198048706905 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading: load LoadingPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameLobby.GameStart success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 10452 | 7284 13:30:54.711434 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 10452 | 7284 13:30:55.040511 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 135 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 10452 | 7284 13:30:55.040511 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 136 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading: LoadingPage loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Initialize Network (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadBufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Switch level to BufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 22.545937 ms Unloading 5261 unused Assets to reduce memory usage. Loaded Objects now: 85493. Total: 98.956230 ms (FindLiveObjects: 4.475830 ms CreateObjectMapping: 13.170471 ms MarkObjects: 75.419838 ms DeleteObjects: 5.889228 ms) UnloadUnusedAssets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 85505. Total: 76.031815 ms (FindLiveObjects: 3.545254 ms CreateObjectMapping: 11.767764 ms MarkObjects: 60.573391 ms DeleteObjects: 0.144547 ms) Switch level to Blank (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.165776 ms 0 active units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WLevel start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading: WLevel_levelStart (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 85521. Total: 94.261864 ms (FindLiveObjects: 6.230068 ms CreateObjectMapping: 16.894913 ms MarkObjects: 70.986343 ms DeleteObjects: 0.149679 ms) WantedSceneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadPersistantData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading game save file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) MQ Awake (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Mutators applied to Level: Level (WLevel) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setup is multiplayer ! _gameSetup:True, Players.Count:4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 0: Player: 'Игрок 3', type: AI, startPos: 1, team: 2, local: False, host: 'False', colorIndex: 1, needsMap:False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 1: Player: 'Игрок 4', type: AI, startPos: 2, team: 3, local: False, host: 'False', colorIndex: 4, needsMap:False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 2: Player: 'Игрок 2', type: AI, startPos: 3, team: 1, local: False, host: 'False', colorIndex: 5, needsMap:False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 3: Player: 'rustamgm4x', type: Human, startPos: 4, team: 0, local: False, host: 'True', colorIndex: 9, needsMap:False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Local player fctId: 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 4: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 5: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Add DH for player ! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loaded Faction 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Add DH for player ! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loaded Faction 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Add DH for player ! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loaded Faction 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Add DH for player ! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loaded Faction 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Trying to load prop null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loaded Faction 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Trying to load prop null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loaded Faction 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) can't update teamcolor: level is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) can't update teamcolor: level is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) can't update teamcolor: level is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) can't update teamcolor: level is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) can't update teamcolor: level is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) can't update teamcolor: level is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) can't update teamcolor: level is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) can't update teamcolor: level is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) can't update teamcolor: level is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) can't update teamcolor: level is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) can't update teamcolor: level is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) can't update teamcolor: level is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) can't update teamcolor: level is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) can't update teamcolor: level is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) can't update teamcolor: level is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) can't update teamcolor: level is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Threat map created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) After terrain available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Logic.afterLevelLoaded call (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) FOW::Txt size:145161 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) FOWSystem 0 enable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) FOWSystem 1 enable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) FOWSystem 2 enable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) FOWSystem 3 enable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) FOWSystem 4 enable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) FOWSystem 5 enable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Logic.afterLevelLoaded call succeed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) CameraSetup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Adjusted main cam far plane to: 287.9, based on EditMode=False with MaxZoom 50.0 and cos(70.0) = 0.34 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fog of War setting: Disabled (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WaitEveryoneLoaded done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tick registration complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setup Faction Gold (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Load COMPLETE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LogicStart gold shrine (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) create GatewaySpawning for faction 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LogicStart gold shrine (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) create GatewaySpawning for faction 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) create GatewaySpawning for faction 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LogicStart gold shrine (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) create GatewaySpawning for faction 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LogicStart gold shrine (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setup AI Players (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) AIPlayer/Personalities/Skirmish/Mira Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Applied Difficulty Master (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Registered Underlord AI player 'Mira' for faction 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) AIPlayer/Personalities/Skirmish/StevenFright Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Registered Underlord AI player 'Steven Fright' for faction 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) AIPlayer/Personalities/Skirmish/Rhaskos Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Applied Difficulty Master (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Registered Underlord AI player 'Rhaskos' for faction 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Registered Empire AI player GameLogic.AI.ArtificialPlayer.AIEmpire for faction 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Registered Empire AI player GameLogic.AI.ArtificialPlayer.AIEmpire for faction 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Start Level Play (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 313549. Total: 854.816101 ms (FindLiveObjects: 24.837309 ms CreateObjectMapping: 19.399683 ms MarkObjects: 810.060730 ms DeleteObjects: 0.517461 ms) [Coherent Browser] (Info) PID: 10452 | 7284 13:31:54.961167 Navigating view 0 to coui://uiresources/wftoUI/ingame/GUI.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) load page Ingame GUI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Shader 'WFTO/Additive Team Emissive': fallback shader 'Diffuse' not found WARNING: Shader Unsupported: 'WFTO/Additive Team Emissive' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'WFTO/Additive Team Emissive' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'WFTO/Additive Team Emissive' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'WFTO/Additive Team Emissive' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'WFTO/Additive Team Emissive' - All passes removed WARNING: Shader Unsupported: 'WFTO/Additive Team Emissive' - Setting to default shader. GOD MODE ACTIVATED (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished load page Ingame GUI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Initialize Alerts (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Selected XP Level: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Selected XP Level: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Selected XP Level: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabRevealed: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabRevealed: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabRevealed: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap LiveGameView:UI Camera (CustomCoherentUILiveGameView) start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) setPauseMenuOpen = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Lair (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Vault (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.Barracks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.Archive (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.BeastDen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.Obey (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Obey (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.Tavern (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Slaughterpen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) onSellActive: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.BeastDen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Vault (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unit is stuck in a Chasm. Clearly an issue (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.Foundry (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabRevealed: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unit is stuck in a Chasm. Clearly an issue (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.S_FrostWeaver_Frosty, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.S_FrostWeaver_Gold, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.AlchemyLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Tavern (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Obey (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Slaughterpen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.AlchemyLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start potion brew srcipt for prop Prop_AlchemyLab(20044) id:-1973002 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.AlchemyLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) onSellActive: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.BeastDen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(19446) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Mira: ResearchProductionManager: Was unable to unlock research order item 'Outpost'!!! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.Sanctuary (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(19446) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Barracks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Recall (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Obey (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityScript.Lang.dll (this message is harmless) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.AlchemyLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start potion brew srcipt for prop Prop_AlchemyLab(20593) id:-2066900 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Lair (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Vault (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(20407) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabRevealed: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Barracks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(19961) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.Crypt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Lair (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(20552) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Obey (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.GoldVortex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.GoldVortex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 22500.01 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Vault (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Lair (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(20988) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(20988) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Obey (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.Enrage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Tavern (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Archive (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(20779) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(20779) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Tavern (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.GoldVortex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 17448.42 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 15960.51 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.Annex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Annex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Sanctuary (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt start consumes Oculus_0(21854) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt consumes Oculus_0(21854) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Annex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Vault (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) BTNode Crypt.CreateGhoul() threw an exception: at (wrapper managed-to-native) UnityEngine.Component:get_transform () at LidOpener.cryptNeed_OnSatisfactionChange (INeedSatisfierDataRead ns, Single old) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___INeedSatisfierDataRead_single (DataAccess.INeedSatisfierDataRead,single) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___INeedSatisfierDataRead_single (DataAccess.INeedSatisfierDataRead,single) at DataAccess.NeedSatisfierDataImpl`1[E].setAvailableNeedSatisfaction (Single newAvailableNeedStatisfaction) [0x00000] in :0 at BT.Crypt.Raise (INeedSatisfierData raisePoint, Int32 fct, System.String prefabPath, Single soulAmount) [0x00000] in :0 at WCryptDrop.WorkOn (IUnitData necro) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(20779) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.S_FrostWeaver_Molten, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.S_FrostWeaver_Gold, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.S_FrostWeaver_Frosty, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.Arena (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Enrage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_0(21865) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Obey (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(21861) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(20779) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(22096) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(20779) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt start consumes Oculus_0(22197) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt consumes Oculus_0(22197) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(20779) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Lair (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.WardingTotem (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.4638672, 0.3691101 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.BeastDenUpgrade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Obey (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Vault (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.SpiritChamber (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Obey (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.AlchemyLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start potion brew srcipt for prop Prop_AlchemyLab(22499) id:-2780280 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start potion brew srcipt for prop Prop_AlchemyLab(22501) id:-2781154 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start potion brew srcipt for prop Prop_AlchemyLab(22503) id:-2782010 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start potion brew srcipt for prop Prop_AlchemyLab(22505) id:-2782206 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Foundry (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Lair (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Crypt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.SpiritChamber (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Lair (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Slaughterpen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Slaughterpen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Vault (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Lair (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.ArchiveUpgrade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Vault (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Lair (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.BoneChiller (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(22439) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Arena (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Lair (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.BeastDen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Slaughterpen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Lair (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.TortureChamber (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.Rampart (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Tavern (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Chunder_0(22089) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Tavern (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Slaughterpen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.GoldVortex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 20227.48 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Lair (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Chunder_0(22461) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.SpiritChamber (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.TortureChamber (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Chunder_0(22461) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(23184) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Lair (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Lair (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(23232) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(22590) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.Garrison (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(23232) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on S_FrostWeaver_Molten_5(17076) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on S_FrostWeaver_Molten_5(17076) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(23232) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on S_FrostWeaver_Molten_5(17076) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on S_FrostWeaver_Molten_5(17076) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on S_FrostWeaver_Molten_5(17076) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on S_FrostWeaver_Molten_5(17076) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.BarracksUpgrade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Tavern (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.GoldVortex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 10872.16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Garrison (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayTargetVFX(bfootleft) at Behemoth_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.BeastDen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Arena (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(22590) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.Forge (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Barracks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(22590) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Chunder_1(21743) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.ReplacementWall (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 350 for defence blue print. new gold amount = 7495.454 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 350 for defence blue print. new gold amount = 7157.53 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 350 for defence blue print. new gold amount = 6807.53 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(23383) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Attract Unit 'Cultist (WUnitTemplate)' = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Attract Unit 'Gnarling (WUnitTemplate)' = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(22590) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Chunder_1(21743) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(23584) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(22590) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(23584) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(23129) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Barracks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.AlchemyLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start potion brew srcipt for prop Prop_AlchemyLab(23783) id:-3280362 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start potion brew srcipt for prop Prop_AlchemyLab(23785) id:-3281252 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Lair (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(23129) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.Fortify (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt start consumes Oculus_0(23810) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Lair (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt consumes Oculus_0(23810) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Fortify (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Oculus, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Oculus, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Recall (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Chunder_1(21743) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Garrison (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.FoundryUpgrade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Lair (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Chunder_1(21743) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Chunder_1(21743) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Fortify (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Lair (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Lair (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.7373047, 0.4862976 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.5712891, 0.500946 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Bafu_1(22984) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.EmberRift (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.5664063, 0.9013367 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt start consumes Oculus_0(24027) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt consumes Oculus_0(24027) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_bafu (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.VolcanicBridge (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.5712891, 0.945282 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Obey (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Obey (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.Prison (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Prison (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.GoldVortex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 11011.61 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.GoldVortex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 9364.734 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 7729.41 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Prison (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Prison (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) create potion button for template FrostPotion! id: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabRevealed: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Obey (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Lair (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_skarg (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.WellOfSouls (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.5859375, 0.4081726 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Skarg_0(20059) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_2(21711) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_2(21711) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_2(21370) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(24539) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_2(21370) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_2(21370) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Ghoul_0(23750) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(24539) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_2(21711) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_2(21711) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Ghoul_0(22653) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Bafu_1(22984) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Bafu_1(22984) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(24564) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Shadow, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Shadow, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Shadow, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Bafu_1(22984) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.BeastMaster, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.BeastMaster, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_2(21370) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_2(21370) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_2(21370) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.SummonEternal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 38299.71 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 37811.72 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 36323.69 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.5908203, 0.9648132 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(23703)' picked from 'DEFENCE_PART(22516)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 34883.75 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 33383.75 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 31895.72 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 30444.22 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 28956.3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 27456.3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.9326172, 0.5839539 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 25992.34 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 24504.39 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 23004.39 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(24097)' picked from 'DEFENCE_PART(23903)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(24075)' picked from 'DEFENCE_PART(23904)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(24842) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(23756)' picked from 'DEFENCE_PART(22517)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.WardingTotem (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 2000 for defence blue print. new gold amount = 22077.17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 2000 for defence blue print. new gold amount = 20089.1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(24124)' picked from 'DEFENCE_PART(23902)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.5078125, 0.969696 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 2000 for defence blue print. new gold amount = 18137.51 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 2000 for defence blue print. new gold amount = 16149.57 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(24842) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(24842) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.Assembly (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_2(21370) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_2(21370) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_2(21370) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Assembly (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.Rampart (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 3000 for defence blue print. new gold amount = 13295.43 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 3000 for defence blue print. new gold amount = 10306.8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(24842) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(24535)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(24621)' picked from 'DEFENCE_PART(23917)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(24563)' picked from 'DEFENCE_PART(22525)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(24600)' picked from 'DEFENCE_PART(23916)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(24582)' picked from 'DEFENCE_PART(23915)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(24576)' picked from 'DEFENCE_PART(23918)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(24842) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(24842) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.5810547, 0.9306335 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_2(21370) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_2(21370) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_2(21370) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(24672)' picked from 'DEFENCE_PART(23911)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(24649)' picked from 'DEFENCE_PART(23914)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(24842) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(24701)' picked from 'DEFENCE_PART(22521)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(24842) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(24842) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) create potion button for template WisdomJuice! id: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(25285) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(25285) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(25288) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(25288) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(25289) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(25289) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(25290) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(25290) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(25291) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(25291) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(25292) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(25292) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.6640625, 0.6376648 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(24842) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.Overload (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Obey (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Obey (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(24842) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Lair (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(24758)' picked from 'DEFENCE_PART(22520)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(25093) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(25093) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(24842) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(24842) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(25289) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) defence part 'DefencePart(Clone)(23986)' picked from 'DEFENCE_PART(23908)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.8300781, 0.813446 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(24842) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Forge (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(25291) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) defencepanel_defenceClicked: defencepanel.Rampart (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 3000 for defence blue print. new gold amount = 22427.3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 3000 for defence blue print. new gold amount = 19427.3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 3000 for defence blue print. new gold amount = 16439.35 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(25378)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.9521484, 0.4423523 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(24638)' picked from 'DEFENCE_PART(23913)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.Rampart (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(25405)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(24707)' picked from 'DEFENCE_PART(23912)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(24842) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Forge (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(25290) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.Rampart (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(25242)' picked from 'DEFENCE_PART(22516)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 3000 for defence blue print. new gold amount = 14849.38 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 3000 for defence blue print. new gold amount = 11849.38 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Assembly (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(24068)' picked from 'DEFENCE_PART(23901)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(25450)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(25490)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(24008)' picked from 'DEFENCE_PART(23909)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(24017)' picked from 'DEFENCE_PART(23910)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(24842) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(24842) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.BeastDen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(25292) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) finished potion: FrostPotion(25288) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.SpiritWorkers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) create potion button for template SpiritWorkers! id: potionpanel.SpiritWorkers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(24842) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(25289) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(25291) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(25290) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(25292) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(25288) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(25285) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mm: 0.9570313, 0.5400085 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(25297) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Necromancer_0(22610) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Necromancer_0(22610) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register finished potion FrostPotion(25288) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register finished potion FrostPotion(25292) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register finished potion FrostPotion(25290) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Ghoul_0(23729) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register finished potion FrostPotion(25291) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Ghoul_0(22653) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register finished potion FrostPotion(25289) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Ghoul_0(24012) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.WorkALot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) create potion button for template WorkALot! id: potionpanel.WorkALot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(25545) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.6640625, 0.789032 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.VolcanicBridge (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) VolcanicBridgeSpellAction::simulateSpell - index is 8! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) VolcanicBridgeSpellAction::BuildTile - building tile given index 1! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.8984375, 0.6523132 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) VolcanicBridgeSpellAction::simulateSpell - index is 8! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) VolcanicBridgeSpellAction::BuildTile - building tile given index 1! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.6054688, 0.5937195 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.Bridge_Stone (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Annex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(25285) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(25288) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(25292) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(25290) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(25722) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(25291) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(25289) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(25289) at Vector3f( 445.3008 ; 224.4564 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(25291) at Vector3f( 447.3105 ; 225.5327 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.WardingTotem (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 2000 for defence blue print. new gold amount = 8157.617 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(25290) at Vector3f( 451.0298 ; 225.1729 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(25722) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.VolcanicBridge (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) VolcanicBridgeSpellAction::simulateSpell - index is 8! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) VolcanicBridgeSpellAction::BuildTile - building tile given index 1! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(25722) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.WardingTotem (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.WardingTotem (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(25292) at Vector3f( 448.7276 ; 224.5382 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(25288) at Vector3f( 443.9914 ; 217.6953 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(25285) at Vector3f( 444.8622 ; 218.8017 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(26073) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(26073) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(26076) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(26076) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.WardingTotem (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 2000 for defence blue print. new gold amount = 5242.939 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.SpiritWorker, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.SpiritWorker, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.SpiritWorker, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.Wormhole (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) create potion button for template Wormhole! id: potionpanel.Wormhole (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.VampireRitual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(26073) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(26076) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(26164) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(26164) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(26165) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(26165) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(26166) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(26166) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.MagicalMeat (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.4833984, 0.9794617 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(25908) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Bafu_0(22314) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Succubus_0(22164) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(26007) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.GoldVortex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 1264.116 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.WardingTotem (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 2000 for defence blue print. new gold amount = 288.4399 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.BloodMoney (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(26165) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(26166) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(26164) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(26291) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(26291) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.3808594, 0.8720398 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(26007) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(26291) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(26360) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(26360) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(26363) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(26363) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Ghoul_0(21970) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 7983.96 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Forge (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.Rampart (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 3000 for defence blue print. new gold amount = 6092.78 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Forge (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(25499)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(25450)' picked from 'DEFENCE_PART(23916)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.6933594, 0.789032 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(25490)' picked from 'DEFENCE_PART(23918)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(24008)' picked from 'DEFENCE_PART(23917)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(25543)' picked from 'DEFENCE_PART(22525)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(25585)' picked from 'DEFENCE_PART(23915)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(25848)' picked from 'DEFENCE_PART(23910)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(25652)' picked from 'DEFENCE_PART(23909)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(25809)' picked from 'DEFENCE_PART(23908)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(25838)' picked from 'DEFENCE_PART(22516)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(23945)' picked from 'DEFENCE_PART(23907)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(25865)' picked from 'DEFENCE_PART(22517)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(26363) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) finished potion: FrostPotion(26360) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) HealSpellHandler: perform heal spell on Oculus_2(25823) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.Rampart (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 3000 for defence blue print. new gold amount = 6795.424 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 3000 for defence blue print. new gold amount = 4095.717 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 3000 for defence blue print. new gold amount = 1402.052 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 3000 for defence blue print. new gold amount = 2577.917 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(26491)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt start consumes Oculus_0(26383) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(26527)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomRightClicked: roompanel.Foundry (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) room button for: Foundry (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Zoom to room: Foundry 77,21(2906) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(26507)' picked from 'DEFENCE_PART(22525)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt consumes Oculus_0(26383) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(24017)' picked from 'DEFENCE_PART(23911)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(25883)' picked from 'DEFENCE_PART(23914)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(25929)' picked from 'DEFENCE_PART(23912)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(25892)' picked from 'DEFENCE_PART(23913)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(25956)' picked from 'DEFENCE_PART(22521)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Chunder_0(22461) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(23823)' picked from 'DEFENCE_PART(22513)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(24137)' picked from 'DEFENCE_PART(22512)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(25605)' picked from 'DEFENCE_PART(23903)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(25572)' picked from 'DEFENCE_PART(23902)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(25617)' picked from 'DEFENCE_PART(23904)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(26544)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(25990)' picked from 'DEFENCE_PART(22520)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomRightClicked: roompanel.Foundry (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) room button for: Foundry (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Zoom to room: Foundry 77,21(2906) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(26549)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(25558)' picked from 'DEFENCE_PART(23901)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(26573)' picked from 'DEFENCE_PART(22520)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on S_FrostWeaver_Molten_5(17061) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(26007) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(26007) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(26558)' picked from 'DEFENCE_PART(22516)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(26586)' picked from 'DEFENCE_PART(22521)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(26593)' picked from 'DEFENCE_PART(22520)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(26611)' picked from 'DEFENCE_PART(22513)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(26604)' picked from 'DEFENCE_PART(22512)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(26618)' picked from 'DEFENCE_PART(23901)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(26617)' picked from 'DEFENCE_PART(22513)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.9667969, 0.4521179 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(26373) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(26373) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.5419922, 0.9208679 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.Rampart (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 3000 for defence blue print. new gold amount = 10191.08 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.BladeLotus (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.Portcullis (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.Prophecy (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.Underminer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.9619141, 0.500946 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(26680)' picked from 'DEFENCE_PART(23908)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(26667)' picked from 'DEFENCE_PART(22516)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.SpiritWorker, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.SpiritWorker, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.SpiritWorker, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.SpiritWorker, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(26073) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(26076) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(26767)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(26076) at Vector3f( 444.6934 ; 230.4068 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(26073) at Vector3f( 445.6826 ; 233.0102 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(26165) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(26166) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(26166) at Vector3f( 444.6 ; 228.6 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(26165) at Vector3f( 447.368 ; 232.2522 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(26681) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_2(24641) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(26318) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(26318) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(26164) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(26291) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(26363) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(26363) at Vector3f( 448.9977 ; 232.4671 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(26291) at Vector3f( 451.8 ; 232.2 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(26164) at Vector3f( 445.3165 ; 233.4369 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(26821)' picked from 'DEFENCE_PART(22521)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(26774)' picked from 'DEFENCE_PART(22520)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(26318) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.ShockWave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.ShockWave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(26360) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(26360) at Vector3f( 451.2773 ; 233.0167 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.ShockWave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Succubus_0(22780) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Succubus_0(22780) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(26986) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(26986) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(26987) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(26987) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(26988) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(26988) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(26989) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(26989) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(27026) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(27026) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(27028) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(27028) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(27029) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(27029) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Chunder_0(26625) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Succubus, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Crackpot, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Chunder_0(26625) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Chunder, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(26986) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Chunder_0(26625) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(26986) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(26986) at Vector3f( 444.9874 ; 233.9108 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.Gargoyle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.QuickFreeze (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) create potion button for template QuickFreeze! id: potionpanel.QuickFreeze (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.Transmutation (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) create potion button for template Transmutation! id: potionpanel.Transmutation (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.Prospector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.8203125, 0.8036804 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Chunder_0(26824) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) onSellActive: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) onSellActive: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(26987) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'Prop_Prison_Dropoff (WPrisonerDropoff)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.Spawn (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.Spawn (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(26987) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(26987) at Vector3f( 174.8922 ; 48.36865 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Lightning (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.Prospector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 3742.555 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 2242.555 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Forge (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Bafu_2(21908) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.Besiege (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(26988) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) finished potion: FrostPotion(26989) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.9765625, 0.5741882 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(27026) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.3857422, 0.8769226 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.Rampart (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 3000 for defence blue print. new gold amount = 10292.29 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 3000 for defence blue print. new gold amount = 7292.289 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 5860.829 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 4372.328 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Lightning (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(27000)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Forge (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(27399) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(26995)' picked from 'DEFENCE_PART(23916)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(27029) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.Haste (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) create potion button for template Haste! id: potionpanel.Haste (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) defence part 'DefencePart(Clone)(26955)' picked from 'DEFENCE_PART(22525)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(26937)' picked from 'DEFENCE_PART(23917)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(27028) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.Rampart (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 3000 for defence blue print. new gold amount = 7538.535 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 3000 for defence blue print. new gold amount = 4836.265 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(27665)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.AureateMonolith (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.AureateMonolith (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 2500 for defence blue print. new gold amount = 11096.68 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.Revelation (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(25484) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(27688)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(27699)' picked from 'DEFENCE_PART(23916)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(27673)' picked from 'DEFENCE_PART(22525)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(27788)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Obey (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Obey (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.Underminer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WUnderminerRenderer::Init (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 15025.91 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WUnderminerRenderer::Init (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 13525.91 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WUnderminerRenderer::Init (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 12049.99 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.Uprising (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(27913)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.MidasDoor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(27933)' picked from 'DEFENCE_PART(22525)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.4003906, 0.9257507 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(27714)' picked from 'DEFENCE_PART(23917)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Bafu_0(21696) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Cultist_0(18754) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Cultist_0(18754) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.AugrumWall (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(28004)' picked from 'DEFENCE_PART(23916)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(27994)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(27995)' picked from 'DEFENCE_PART(22525)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(26897)' picked from 'DEFENCE_PART(23915)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(27649) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on S_FrostWeaver_Molten_5(17061) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(26988) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(26988) at Vector3f( 445.2838 ; 231.0889 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(26989) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(27026) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(27029) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(27029) at Vector3f( 448.6808 ; 232.4672 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(27026) at Vector3f( 447.3784 ; 231.7492 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(26989) at Vector3f( 446.3205 ; 231.0182 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(27028) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(27028) at Vector3f( 444.7328 ; 231.8096 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.ShockWave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(28090)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.Underminer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WUnderminerRenderer::Init (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 30251.88 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WUnderminerRenderer::Init (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 28751.88 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WUnderminerRenderer::Init (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 27263.96 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(27649) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.ShockWave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Enrage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Shadow_0(26566) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(28223)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.SentinelShell (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.GlacialDoor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.Construction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Annex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Annex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(28229)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(28258)' picked from 'DEFENCE_PART(23916)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(28349) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(28349) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(28351) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(28351) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(28352) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(28352) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(28353) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(28353) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(28354) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(28354) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(28355) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(28355) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(28356) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(28356) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(28359) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(28359) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(28247)' picked from 'DEFENCE_PART(22525)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) onSellActive: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 1000 gold for selling defence/desroying blue print. new gold amount = 5830.318 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(28383)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(28393)' picked from 'DEFENCE_PART(22525)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(26899)' picked from 'DEFENCE_PART(23918)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(28264)' picked from 'DEFENCE_PART(23917)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(28168) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(28354) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) finished potion: FrostPotion(28349) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) grab a finished potion: FrostPotion(28354) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(28349) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(28352) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(28349) at Vector3f( 445.3057 ; 230.7627 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(28384) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) apply potion: FrostPotion(28354) at Vector3f( 445.4929 ; 231.2173 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(28359) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) grab a finished potion: FrostPotion(28352) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(28359) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(28359) at Vector3f( 448.1117 ; 232.5746 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(28352) at Vector3f( 444.6 ; 232.2 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Bafu_2(23460) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(28243) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Skarg_2(19664) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 5160.64 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.3662109, 0.9013367 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(28356) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) finished potion: FrostPotion(28351) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(28243) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.Hellfire (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) create potion button for template Hellfire! id: potionpanel.Hellfire (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.9277344, 0.476532 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(28355) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(28507)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Forge (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(28569)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(28546)' picked from 'DEFENCE_PART(23916)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.Rampart (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(28353) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 3000 for defence blue print. new gold amount = 22476.66 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(28356) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(28351) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(28351) at Vector3f( 445.6297 ; 232.3895 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(28356) at Vector3f( 445.8204 ; 232.7357 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.8056641, 0.8232117 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(28624)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Bafu_1(22984) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Annex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Garrison (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Bafu_1(22984) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.9716797, 0.4374695 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Torture Start on Succubus_0(26293) by Succubus_3(24827) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Bafu_1(22984) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(28672)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.5273438, 0.03219604 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.04394531, 0.5107117 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Succubus_0(26293)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.EmberRift (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 7500 for defence blue print. new gold amount = 23839.32 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 7500 for defence blue print. new gold amount = 16001.32 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 7500 for defence blue print. new gold amount = 8501.316 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_bafu (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) veins of evil aspect clicked: veinsofevil.Armageddon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(28753)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(28355) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(28355) at Vector3f( 444.8094 ; 243.1768 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(28353) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(28353) at Vector3f( 444.7084 ; 244.385 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.ShockWave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.3564453, 0.8866882 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Augre, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Obey (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.5566406, 0.657196 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(28915)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(29079)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(28768) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.9667969, 0.4911804 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(28768) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(29161) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(29161) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(29162) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(29162) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.RecallSpellAction+RecallCasting.PreTeleportVFX () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.3564453, 0.9257507 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(29134)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(23524) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) onSellActive: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 1250 gold for selling defence/desroying blue print. new gold amount = 24874.8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 750 gold for selling defence/desroying blue print. new gold amount = 25624.8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(28722)' picked from 'DEFENCE_PART(23916)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_2(18277) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.AureateMonolith (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 2500 for defence blue print. new gold amount = 24173.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.GoldVortex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(29162) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) paid 1500 for defence blue print. new gold amount = 22721.96 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.9716797, 0.4374695 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(29161) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(29162) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(29161) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(29161) at Vector3f( 446.189 ; 242.9293 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(29162) at Vector3f( 448.4182 ; 243.5941 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(18205) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(29412) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(29412) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(29413) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(29413) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(29414) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(29414) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(29415) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(29415) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(29417) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(29417) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(29418) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(29418) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(29313)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(29341) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(29024) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(29024) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(23524) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomRightClicked: roompanel.Foundry (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) room button for: Foundry (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Zoom to room: Foundry 77,21(2906) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(26970)' picked from 'DEFENCE_PART(23913)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(26918)' picked from 'DEFENCE_PART(23914)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(26978)' picked from 'DEFENCE_PART(23911)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(26965)' picked from 'DEFENCE_PART(23912)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(27020)' picked from 'DEFENCE_PART(22521)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(27030)' picked from 'DEFENCE_PART(22520)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(26633)' picked from 'DEFENCE_PART(23903)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(28533)' picked from 'DEFENCE_PART(22525)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(26639)' picked from 'DEFENCE_PART(23904)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(26622)' picked from 'DEFENCE_PART(23901)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(26619)' picked from 'DEFENCE_PART(22513)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.9521484, 0.4862976 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(29415) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.3417969, 0.9306335 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) finished potion: FrostPotion(29417) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) defence part 'DefencePart(Clone)(29541)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(29418) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(29341) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(29341) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(27743) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(27743) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(29415) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(29417) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(29417) at Vector3f( 445.5457 ; 245.1789 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(29415) at Vector3f( 444.7877 ; 247.0568 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(29418) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(29418) at Vector3f( 451.4315 ; 248.2451 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(29414) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) HealSpellHandler: perform heal spell on Worker_0(20504) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(29414) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(29414) at Vector3f( 444.8944 ; 247.6466 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(29412) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(29412) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(29412) at Vector3f( 451.1801 ; 249.4932 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(27743) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(29413) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mm: 0.3857422, 0.8769226 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(29413) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.9472656, 0.4325867 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(29413) at Vector3f( 444.7784 ; 247.9379 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(29837) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(29837) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(29838) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(29838) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(29844) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(29844) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(29837) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) eventRallyFlagActiveChanged 12, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(22223) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(29838) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mm: 0.3808594, 0.9013367 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(29844) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(29837) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.RecallSpellAction+RecallCasting.PreTeleportVFX () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(29837) at Vector3f( 174.672 ; 50.30245 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(29838) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(29844) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(29844) at Vector3f( 174.3624 ; 52.2359 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(29838) at Vector3f( 174.8608 ; 52.6529 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt start consumes Oculus_0(29024) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.SpiritWorkers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: SpiritWorkers(30057) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion SpiritWorkers(30057) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt consumes Oculus_0(29024) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WorkALot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WorkALot(30067) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WorkALot(30067) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(30068) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(30068) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(30069) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(30069) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(30072) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(30072) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(30073) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(30073) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(30074) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(30074) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(30076) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(30076) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.8398438, 0.4472351 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.EmberRift (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 7500 for defence blue print. new gold amount = 8262.658 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_2(18289) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(30072) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WorkALot(30067) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) finished potion: FrostPotion(30074) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) HealSpellHandler: perform heal spell on Worker_0(29875) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: SpiritWorkers(30057) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) finished potion: FrostPotion(30073) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) HealSpellHandler: perform heal spell on Worker_0(18350) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(30076) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) spellpanel_spellClicked: spellpanel.Obey (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(30069) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(30072) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(30072) at Vector3f( 444.645 ; 254.9373 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(30068) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_2(29285) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.EmberRift (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Lightning (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(21186) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(29165) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(30074) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(30073) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(30076) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(30069) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(30068) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(29165) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(30068) at Vector3f( 199.7294 ; 10.73312 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(30069) at Vector3f( 199.622 ; 10.38056 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(30076) at Vector3f( 199.7592 ; 10.2173 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(30073) at Vector3f( 199.8551 ; 10.15952 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(30074) at Vector3f( 199.928 ; 10.12891 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.RecallSpellAction+RecallCasting.PreTeleportVFX () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.WitchDoctor, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Succubus, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Shadow, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Shadow, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(29165) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Oculus, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) System.Exception: tried to access an invalid handle for 'DataAccess.UnitData' at DataAccess.AbstractLocatedObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at Player.RecallSpellAction.PerformTeleportTo (IUnitData unit, Vector3f loc) [0x00000] in :0 at Player.RecallSpellAction+RecallCasting.Teleport () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Skarg_0(30209) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(30537) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(30537) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(30538) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(30538) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(30539) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(30539) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(30540) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(30540) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(30541) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(30541) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(30542) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(30542) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 15, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Bafu, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Bafu, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Bafu, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Bafu, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Skarg, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Skarg, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Skarg, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Ghoul_0(26498) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Ghoul_0(27208) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Ghoul_0(27171) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on S_FrostWeaver_Molten_5(17061) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.BeastMaster, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.BeastMaster, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.BeastMaster, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.BeastMaster, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.MagicalMeat (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_bafu (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_skarg (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_bafu (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.MidasTouch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(30540) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) finished potion: FrostPotion(30541) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(30540) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(30541) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(30541) at Vector3f( 199.7966 ; 7.949087 ; 0.5132713 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(30540) at Vector3f( 199.7533 ; 7.910683 ; 0.5157546 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(30542) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(30537) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) eventRallyFlagActiveChanged 12, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(30542) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(30537) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(30537) at Vector3f( 199.0785 ; 8.371381 ; 0.5165991 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(30542) at Vector3f( 201.0556 ; 8.485967 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: SpiritWorkers(30057) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: SpiritWorkers(30057) at Vector3f( 202.3423 ; 9.153614 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(30539) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) grab a finished potion: FrostPotion(30539) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(30539) at Vector3f( 199.6717 ; 8.37538 ; 0.5109142 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(30538) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.WitchDoctor, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Necromancer, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) filter category clicked. unit: unitpanel.Necromancer, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Necromancer, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(27306) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.SpiritWorkers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: SpiritWorkers(31227) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion SpiritWorkers(31227) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(30538) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(30538) at Vector3f( 198.9464 ; 7.86118 ; 0.5235526 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WorkALot(30067) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WorkALot(30067) at Vector3f( 197.6143 ; 7.652494 ; 0.5320363 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(31004) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(31258) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(31258) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(31259) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(31259) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(31260) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(31260) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(31271) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(31271) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: SpiritWorkers(31227) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) filter category clicked. unit: unitpanel.SpiritWorker, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.SpiritWorker, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: SpiritWorkers(31227) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: SpiritWorkers(31227) at Vector3f( 202.362 ; 7.719957 ; 0.5037705 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_2(23641) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_2(23641) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(31438) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(31438) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no Gold Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(31258) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(31271) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) finished potion: FrostPotion(31259) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) eventRallyFlagActiveChanged 12, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 15, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_2(18265) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(31438) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) finished potion: FrostPotion(31260) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) eventRallyFlagActiveChanged 12, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_2(23641) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.MidasTouch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.MagicalMeat (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.9960938, 0.4521179 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Lightning (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Lightning (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_2(18277) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(19471) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.3466797, 0.7011414 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Ghoul_0(27171) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_2(18277) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.4101563, 0.7206726 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.390625, 0.9599304 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.SpiritWorker, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.SpiritWorker, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.SpiritWorker, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(31075) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(18350) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(31075) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.SpiritWorkers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: SpiritWorkers(31917) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion SpiritWorkers(31917) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(31920) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(31920) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Lightning (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(31075) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(31258) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(31258) at Vector3f( 181.3802 ; 11.6426 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(31271) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(31271) at Vector3f( 201.6991 ; 8.31612 ; 0.5088555 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Lightning (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt start consumes Oculus_0(31075) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt consumes Oculus_0(31075) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(31000) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: SpiritWorkers(31917) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(31755) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) HealSpellHandler: perform heal spell on Oculus_2(31551) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.9521484, 0.4667664 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.AureateMonolith (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 2500 for defence blue print. new gold amount = 38975.32 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.Gargoyle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.Gargoyle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(31920) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) paid 5000 for defence blue print. new gold amount = 34107.96 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 5000 for defence blue print. new gold amount = 29120.1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Bafu_2(29519) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.GoldVortex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 33433.81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 36830.06 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(29660)' picked from 'DEFENCE_PART(23916)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.4052734, 0.8866882 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(32170)' picked from 'DEFENCE_PART(23916)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Bafu_2(29519) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.SpiritWorker, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Obey (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_2(26851) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Forge (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.RecallSpellAction+RecallCasting.PreTeleportVFX () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.WardingTotem (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 2000 for defence blue print. new gold amount = 40589.13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.5859375, 0.5741882 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Cultist_2(20694) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Cultist_2(20694) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.3710938, 0.867157 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.7177734, 0.5497742 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Enrage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 11, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.RecallSpellAction+RecallCasting.PreTeleportVFX () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.RecallSpellAction+RecallCasting.PreTeleportVFX () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 11, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.9619141, 0.5058289 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Lightning (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_2(31492) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.ReplacementWall (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 350 for defence blue print. new gold amount = 49342.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 350 for defence blue print. new gold amount = 48992.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 350 for defence blue print. new gold amount = 48654.43 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 350 for defence blue print. new gold amount = 48304.43 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.SpiritWorker, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(32161) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Lightning (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(32161) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.390625, 0.8720398 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: SpiritWorkers(31917) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: SpiritWorkers(31917) at Vector3f( 184.0959 ; 16.3315 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.SpiritWorkers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: SpiritWorkers(32659) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion SpiritWorkers(32659) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(32664) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(32664) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(32665) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(32665) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(32666) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(32666) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(32495) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.6494141, 0.5741882 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(32495) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(32495) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(32495) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: SpiritWorkers(32659) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(31000) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(31000) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) finished potion: WisdomJuice(32664) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 11, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) No receivers for PlayTargetVFX(bfootleft) at Behemoth_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(32495) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(32495) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(32666) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 11, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 11, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(32495) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(32665) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 11, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) HealSpellHandler: perform heal spell on Oculus_2(32495) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.MagicalMeat (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_chunder (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_bafu (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_gnarling (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_chunder (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_gnarling (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(32749) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.7128906, 0.4911804 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Recall (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Annex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(32460) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.MidasTouch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.MagicalMeat (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(31259) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(31259) at Vector3f( 448.1943 ; 250.8563 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(33214) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(33214) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt start consumes Oculus_0(33020) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt consumes Oculus_0(33020) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.5566406, 0.5693054 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(31920) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(32664) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(32666) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(32665) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(32665) at Vector3f( 203.9153 ; 12.14943 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(32666) at Vector3f( 203.7313 ; 12.22612 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(32664) at Vector3f( 201.4936 ; 12.76392 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(31920) at Vector3f( 201.1788 ; 12.78541 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.MagicalMeat (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_augre_eat (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_augre_eat (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Recall (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(33214) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) HealSpellHandler: perform heal spell on Necromancer_0(30030) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(20504) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.9033203, 0.657196 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.3759766, 0.9062195 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 61499.99 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 59999.99 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 58499.99 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 57012.01 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Forge (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(29586)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.Rampart (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 3000 for defence blue print. new gold amount = 57216.72 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 3000 for defence blue print. new gold amount = 54216.71 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Forge (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(33601)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(33437) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Ghoul_0(30059) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.Rampart (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 3000 for defence blue print. new gold amount = 52458.35 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 3000 for defence blue print. new gold amount = 49458.35 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Forge (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_1(23836) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) onSellActive: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 750 gold for selling defence/desroying blue print. new gold amount = 56638.37 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 562 gold for selling defence/desroying blue print. new gold amount = 58325.37 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 3000 gold for selling defence/desroying blue print. new gold amount = 62450.37 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 3000 gold for selling defence/desroying blue print. new gold amount = 62999.97 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 375 gold for selling defence/desroying blue print. new gold amount = 62999.97 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 750 gold for selling defence/desroying blue print. new gold amount = 62999.97 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 750 gold for selling defence/desroying blue print. new gold amount = 62999.97 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 750 gold for selling defence/desroying blue print. new gold amount = 62999.97 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 750 gold for selling defence/desroying blue print. new gold amount = 62999.97 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.ReplacementWall (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 350 for defence blue print. new gold amount = 62649.97 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 350 for defence blue print. new gold amount = 62299.97 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 350 for defence blue print. new gold amount = 61949.97 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 350 for defence blue print. new gold amount = 61612.23 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 350 for defence blue print. new gold amount = 61262.23 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Garrison (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(33553) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.SpiritWorker, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.SpiritWorker, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.SpiritWorker, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.SpiritWorker, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.SpiritWorker, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.SpiritWorker, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(33553) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(33553) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.WardingTotem (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.GoldVortex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 55650.37 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 55690.13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(33553) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Vault (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.GoldVortex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 61203.13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.ReplacementWall (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(33613) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 350 for defence blue print. new gold amount = 63058.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Ghoul_0(27171) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Vault (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(33613) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 67863.16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Forge (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.Rampart (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 3000 for defence blue print. new gold amount = 67923.56 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Chunder_1(21743) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.BladeLotus (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 67495.76 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 65995.76 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 64495.76 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(32216)' picked from 'DEFENCE_PART(23916)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(33977) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 11, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(30200) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 15, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Enrage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(33641)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(34137)' picked from 'DEFENCE_PART(23916)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(29553)' picked from 'DEFENCE_PART(22525)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(33977) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(33825) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_1(20699) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(33613) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(33977) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 11, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 15, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(34249)' picked from 'DEFENCE_PART(23916)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.8837891, 0.6620789 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.5859375, 0.03707886 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.4052734, 0.9062195 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(34224)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(34242)' picked from 'DEFENCE_PART(22525)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Forge (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.7373047, 0.4911804 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(28554)' picked from 'DEFENCE_PART(23917)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(33613) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(33613) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Lightning (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(31438) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(31260) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(33214) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(34538) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(34538) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.SpiritWorkers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: SpiritWorkers(34541) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion SpiritWorkers(34541) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.Haste (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: Haste(34546) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion Haste(34546) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.Haste (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: Haste(34547) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion Haste(34547) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.Haste (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: Haste(34548) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion Haste(34548) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(33214) at Vector3f( 446.2621 ; 246.3086 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(31260) at Vector3f( 447.657 ; 247.6605 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(33967) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(31438) at Vector3f( 446.2898 ; 248.9031 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: SpiritWorkers(32659) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: SpiritWorkers(32659) at Vector3f( 449.4738 ; 236.4405 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WorkALot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WorkALot(34649) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WorkALot(34649) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(34650) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(34650) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(34651) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(34651) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(34538) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) HealSpellHandler: perform heal spell on Behemoth_2(23539) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Behemoth_2(23539) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Behemoth_2(23539) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Behemoth_2(23539) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Behemoth_2(23539) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Behemoth_2(23539) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.390625, 0.891571 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: SpiritWorkers(34541) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(34496) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(34479) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(34750) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.9619141, 0.554657 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: Haste(34546) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(34750) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.5371094, 0.6620789 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: Haste(34547) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) finished potion: FrostPotion(34650) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(18217) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(34750) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Bafu, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Bafu, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Recall (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.6201172, 0.3739929 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: Haste(34548) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WorkALot(34649) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Couldn't find foodmesh on fx_eat_skarg (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(34651) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) HealSpellHandler: perform heal spell on Worker_0(18217) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.3662109, 0.5644226 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(34652) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt start consumes Oculus_0(35079) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt consumes Oculus_0(35079) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.9179688, 0.6718445 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Bafu_2(31963) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.9765625, 0.5204773 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.3808594, 0.891571 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Bafu_2(31963) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.WellOfSouls (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.RecallSpellAction+RecallCasting.PreTeleportVFX () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: SpiritWorkers(34541) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: SpiritWorkers(34541) at Vector3f( 175.3236 ; 37.75775 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.SpiritWorkers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: SpiritWorkers(35487) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion SpiritWorkers(35487) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.WellOfSouls (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 7500 for defence blue print. new gold amount = 69499.96 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 7500 for defence blue print. new gold amount = 62012.07 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Forge (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(34464)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(35553)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.SpiritWorker, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.SpiritWorker, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.RecallSpellAction+RecallCasting.PreTeleportVFX () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: SpiritWorkers(35487) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) defence part 'DefencePart(Clone)(35577)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(29568)' picked from 'DEFENCE_PART(23904)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(35582)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(34511)' picked from 'DEFENCE_PART(23916)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Forge (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.Rampart (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 3000 for defence blue print. new gold amount = 61431.93 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.WellOfSouls (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(35592)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Garrison (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Bafu_0(33382) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(35554) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(35554) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) onSellActive: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.Rampart (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 3000 for defence blue print. new gold amount = 59892.6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Bafu_0(33382) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(35630)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(35609)' picked from 'DEFENCE_PART(23916)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.5322266, 0.500946 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(34508)' picked from 'DEFENCE_PART(22525)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Chunder_0(32501) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Chunder_0(32501) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.04394531, 0.4716492 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(34521)' picked from 'DEFENCE_PART(23917)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(35754)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Chunder_0(32501) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.9667969, 0.4374695 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(34650) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(34651) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(34651) at Vector3f( 448.2318 ; 255.1519 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(34650) at Vector3f( 448.2945 ; 256.8488 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) BTNode Crypt.CreateGhoul() threw an exception: at (wrapper managed-to-native) UnityEngine.Component:get_transform () at LidOpener.cryptNeed_OnSatisfactionChange (INeedSatisfierDataRead ns, Single old) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___INeedSatisfierDataRead_single (DataAccess.INeedSatisfierDataRead,single) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___INeedSatisfierDataRead_single (DataAccess.INeedSatisfierDataRead,single) at DataAccess.NeedSatisfierDataImpl`1[E].setAvailableNeedSatisfaction (Single newAvailableNeedStatisfaction) [0x00000] in :0 at BT.Crypt.Raise (INeedSatisfierData raisePoint, Int32 fct, System.String prefabPath, Single soulAmount) [0x00000] in :0 at WCryptDrop.WorkOn (IUnitData necro) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(35842) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(35842) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(35843) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(35843) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt start consumes Oculus_0(35778) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(34309) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt consumes Oculus_0(35778) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(35541) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(35541) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(35768)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.5664063, 0.5400085 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(35761)' picked from 'DEFENCE_PART(23916)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.9521484, 0.398407 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(35134) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(35134) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt start consumes Oculus_0(35635) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(35760)' picked from 'DEFENCE_PART(22525)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_skarg (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt consumes Oculus_0(35635) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(35775)' picked from 'DEFENCE_PART(23917)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(35842) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) HealSpellHandler: perform heal spell on Chunder_0(32134) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(28730)' picked from 'DEFENCE_PART(23918)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(35843) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) HealSpellHandler: perform heal spell on Worker_0(34711) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.RecallSpellAction+RecallCasting.PreTeleportVFX () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter changed: mood (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(34333) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.MagicalMeat (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Recall (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category right clicked. unit: unitpanel.Augre, cat: 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) zoom to unit: Augre_3(31947), cat: 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(35541) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(35541) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(35541) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(35541) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Chunder_0(32134) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.MagicalMeat (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.9423828, 0.476532 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: Haste(34546) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(36096) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: Haste(34546) at Vector3f( 401.3557 ; 170.8176 ; 0.3292971 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: Haste(34547) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: Haste(34547) at Vector3f( 380.2494 ; 176.2778 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: Haste(34548) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: Haste(34548) at Vector3f( 426.145 ; 177.579 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.Haste (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: Haste(36389) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion Haste(36389) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.Haste (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: Haste(36390) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion Haste(36390) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.Haste (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: Haste(36393) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion Haste(36393) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(35842) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(35842) at Vector3f( 448.0411 ; 249.973 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(35843) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(35843) at Vector3f( 446.4504 ; 242.0569 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(36413) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(36413) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(36414) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(36414) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(34538) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(34538) at Vector3f( 446.7766 ; 236.1037 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_1(20699) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_1(20699) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(35887) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(36435) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(36435) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(35887) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_1(20699) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: Haste(36393) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Obey (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_1(20699) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(36435) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) finished potion: FrostPotion(36413) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) spellpanel_spellClicked: spellpanel.MagicalMeat (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_augre_eat (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_necromancer (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_bafu (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.MidasTouch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(35887) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.MagicalMeat (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_1(20699) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_1(20699) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_skarg (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(36414) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(35887) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: Haste(36389) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) HealSpellHandler: perform heal spell on Gnarling_1(20699) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_1(20699) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Chunder_1(21743) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_1(20699) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: Haste(36390) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) HealSpellHandler: perform heal spell on Chunder_1(21743) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(35887) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.GoldVortex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 74835.93 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Chunder_1(21743) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(36604) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Chunder_1(21743) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.RecallSpellAction+RecallCasting.PreTeleportVFX () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Chunder_1(21743) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(36096) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Chunder_1(21743) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Chunder_1(21743) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_1(20699) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(35887) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(35887) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Annex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.5322266, 0.5888367 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Chunder_1(21743) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(36096) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(36096) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) setPauseMenuOpen = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GUI: IngameMenuContinueButton (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) setPauseMenuOpen = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(36657) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(36657) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(36805) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(37054) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(37054) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(37054) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(37054) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No dome found for theme Hero (Theme.FactionTheme) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(35700) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Skarg_1(19363) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt start consumes Oculus_0(37307) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.RecallSpellAction+RecallCasting.PreTeleportVFX () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_1(21585) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt consumes Oculus_0(37307) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Archon_0(23149) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Archon_0(23149) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Archon_0(23149) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Archon_0(23149) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Archon_0(23149) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Archon_0(23149) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Archon_0(23149) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_2(21375) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Bafu_0(33382) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Succubus_0(32736) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Bafu_0(33382) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(36096) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Shadow_0(26566) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(36096) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(37185) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(37590) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(37185) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) System.Exception: tried to access an invalid handle for 'DataAccess.UnitData' at DataAccess.AbstractLocatedObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at Player.RecallSpellAction.PerformTeleportTo (IUnitData unit, Vector3f loc) [0x00000] in :0 at Player.RecallSpellAction+RecallCasting.Teleport () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unit is stuck in a Chasm. Clearly an issue (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(36096) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(36977) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(36096) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(37893) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(36096) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Lightning (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Lightning (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Lightning (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(38023) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(38023) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(36413) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(36414) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(36414) at Vector3f( 445.6222 ; 242.5391 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(36413) at Vector3f( 447.36 ; 244.808 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(38337) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(38337) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(38338) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(38338) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(38247) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: Haste(36393) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.6054688, 0.6767273 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(38247) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: Haste(36393) at Vector3f( 328.9102 ; 168.0763 ; 0.7593812 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WorkALot(34649) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WorkALot(34649) at Vector3f( 332.451 ; 162.6503 ; 0.4832908 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(38401) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(38401) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(38403) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(38403) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(37185) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(37185) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(38338) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) grab a finished potion: FrostPotion(38338) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(38338) at Vector3f( 445.8631 ; 241.8983 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(38460) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(38460) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Ghoul_0(34117) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(38460) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) finished potion: FrostPotion(38337) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) finished potion: WisdomJuice(38403) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(38460) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(38337) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(38337) at Vector3f( 445.2773 ; 241.5632 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(38460) at Vector3f( 445.3915 ; 241.5629 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(38607) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(38607) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(38608) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(38608) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(38401) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) finished potion: FrostPotion(38607) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(38607) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(38607) at Vector3f( 446.7705 ; 243.3086 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(37320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(38671) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(38671) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(38608) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) grab a finished potion: FrostPotion(38608) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(38608) at Vector3f( 446.3289 ; 243.3315 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(38695) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(38695) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(36435) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(38403) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(38401) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(38712) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(38712) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(38713) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(38713) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(38714) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(38714) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(38671) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) apply potion: WisdomJuice(38401) at Vector3f( 337.6053 ; 174.4061 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(38403) at Vector3f( 283.4268 ; 127.7119 ; 0.7660646 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(36435) at Vector3f( 283.4268 ; 127.7119 ; 0.7660646 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(38712) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(38695) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) finished potion: WisdomJuice(38714) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No dome found for theme Hero (Theme.FactionTheme) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(38713) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) grab a finished potion: FrostPotion(38671) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(38695) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(38695) at Vector3f( 447.4559 ; 253.9752 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(38671) at Vector3f( 447.2944 ; 255.4635 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(38874) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(38874) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(38875) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(38875) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.6396484, 0.6278992 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(38712) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(38714) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(38713) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(38883) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(38883) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(38886) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(38886) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(38887) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(38887) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Ghoul_0(38557) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(38023) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(38023) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(38713) at Vector3f( 394.7103 ; 161.0465 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(38714) at Vector3f( 286.9758 ; 125.6939 ; 0.6211869 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(38712) at Vector3f( 278.9951 ; 77.77438 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(38452) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.RecallSpellAction+RecallCasting.PreTeleportVFX () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt start consumes Oculus_0(38892) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt consumes Oculus_0(38892) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(38883) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) finished potion: FrostPotion(38874) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.VolcanicBridge (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(38875) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) HealSpellHandler: perform heal spell on Succubus_0(33912) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_2(18283) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) System.Exception: tried to access an invalid handle for 'DataAccess.UnitData' at DataAccess.AbstractLocatedObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at Player.RecallSpellAction.PerformTeleportTo (IUnitData unit, Vector3f loc) [0x00000] in :0 at Player.RecallSpellAction+RecallCasting.Teleport () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(38887) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to spawn gold item after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(38886) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) HealSpellHandler: perform heal spell on Worker_0(38970) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(37981) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(38406) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(38406) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(39377) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.RecallSpellAction+RecallCasting.PreTeleportVFX () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Vault (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(39377) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(38874) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(38874) at Vector3f( 444.5982 ; 254.8873 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(38875) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(38875) at Vector3f( 447.2176 ; 256.8674 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: SpiritWorkers(35487) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: SpiritWorkers(35487) at Vector3f( 446.3524 ; 252.2646 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.SpiritWorkers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: SpiritWorkers(39683) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion SpiritWorkers(39683) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(39684) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(39684) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(39685) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(39685) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayTargetVFX(bfootleft) at Behemoth_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Bafu_0(22314) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(39744) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.5566406, 0.632782 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: SpiritWorkers(39683) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(39685) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) finished potion: FrostPotion(39684) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) HealSpellHandler: perform heal spell on Worker_2(30482) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(39440) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter changed: xplevel (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Chunder_1(21743) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter changed: all (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Chunder_1(21743) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter changed: xplevel (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Chunder_1(21743) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Chunder_1(21743) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_bafu (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter changed: all (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_gnarling (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_cultist (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(39830) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Recall (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.BloodMoney (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Recall (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(40080) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Ghoul_0(35293) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Ghoul_0(35784) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt start consumes Oculus_0(40238) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt consumes Oculus_0(40238) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.RecallSpellAction+RecallCasting.PreTeleportVFX () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.3759766, 0.8964539 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Ghoul_0(34117) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Ghoul_0(34140) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Ghoul_0(35919) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Ghoul_0(36904) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Ghoul_0(35857) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Ghoul_0(35272) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Ghoul_0(37336) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Annex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(39967) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Obey (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(39967) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(39685) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(39685) at Vector3f( 174.6 ; 48.6 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WorkALot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WorkALot(40369) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WorkALot(40369) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Obey (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Shadow_0(21180) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Chunder_1(21743) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Chunder_1(21743) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WorkALot(40369) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) HealSpellHandler: perform heal spell on Oculus_2(40213) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(39276) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Chunder_1(21743) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WorkALot(40369) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WorkALot(40369) at Vector3f( 175.0833 ; 53.5437 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WorkALot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WorkALot(40511) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WorkALot(40511) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: SpiritWorkers(39683) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: SpiritWorkers(39683) at Vector3f( 174.3579 ; 47.63205 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.SpiritWorkers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: SpiritWorkers(40538) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion SpiritWorkers(40538) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Obey (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) onSellActive: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 750 gold for selling defence/desroying blue print. new gold amount = 78999.98 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WorkALot(40511) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: SpiritWorkers(40538) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mm: 0.3613281, 0.8769226 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.BladeLotus (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt start consumes Oculus_0(40622) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt consumes Oculus_0(40622) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.RecallSpellAction+RecallCasting.PreTeleportVFX () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.BladeLotus (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 77499.98 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.8984375, 0.4179382 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.9423828, 0.422821 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.5419922, 0.4960632 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(38406) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(38406) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(40403) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(40446) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Shadow_2(21347) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Vault (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(40480) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.4052734, 0.9208679 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.MagicalMeat (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_augre_eat (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(40080) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(40377) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(40080) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(39684) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(39684) at Vector3f( 443.433 ; 257.5725 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(41250) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(41250) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.4541016, 0.4472351 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(40657) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(41250) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mm: 0.6738281, 0.6278992 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Vault (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(40969) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: Haste(36389) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: Haste(36389) at Vector3f( 349.6361 ; 48.51267 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(41621) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(41621) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(38883) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(38887) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(38886) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(41634) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(41634) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(41635) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(41635) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(41636) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(41636) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(38886) at Vector3f( 374.8068 ; 163.0123 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(38887) at Vector3f( 381.2624 ; 175.0359 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(38883) at Vector3f( 361.2879 ; 159.4174 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt start consumes Oculus_0(41180) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_bafu (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt consumes Oculus_0(41180) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(41250) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(41250) at Vector3f( 445.8979 ; 252.479 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(41701) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(41701) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(41635) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) finished potion: WisdomJuice(41636) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Behemoth_2(39786) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(41621) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) finished potion: FrostPotion(41701) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) eventRallyFlagActiveChanged 0, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: Haste(36390) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: Haste(36390) at Vector3f( 408.7389 ; 174.0744 ; 0.2797821 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.Haste (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: Haste(41810) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion Haste(41810) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: SpiritWorkers(40538) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: SpiritWorkers(40538) at Vector3f( 447.0573 ; 245.6958 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(41621) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(41701) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(41701) at Vector3f( 448.0768 ; 252.7489 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(41621) at Vector3f( 447.7711 ; 253.4229 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(41861) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(41861) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(41864) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(41864) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(41873) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(41873) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(41635) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(41636) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(41636) at Vector3f( 447.1203 ; 246.008 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(41635) at Vector3f( 447.6662 ; 245.4713 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(41878) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(41878) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(41879) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(41879) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(40446) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(40446) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_skarg (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.MagicalMeat (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_gnarling (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_gnarling (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_bafu (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_skarg (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_skarg (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_bafu (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_cultist (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_augre_eat (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_bafu (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_augre_eat (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_bafu (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_chunder (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Obey (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WorkALot(40511) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WorkALot(40511) at Vector3f( 445.9193 ; 254.4371 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WorkALot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WorkALot(42083) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WorkALot(42083) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(41634) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(41596) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.Underminer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WUnderminerRenderer::Init (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 98662.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WUnderminerRenderer::Init (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 97198.92 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(41634) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(41634) at Vector3f( 446.8123 ; 252.4333 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(41861) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) potionpanel_brewPotionClicked: potionpanel.SpiritWorkers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: SpiritWorkers(42151) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion SpiritWorkers(42151) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(38797) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(41861) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(38797) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_2(37816) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(41861) at Vector3f( 444.6418 ; 255.2263 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.ShockWave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unit is stuck in a Chasm. Clearly an issue (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(41864) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.Underminer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WUnderminerRenderer::Init (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 95253.92 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(38797) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.Underminer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(41878) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) WUnderminerRenderer::Init (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 93875.98 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: SpiritWorkers(42151) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) HealSpellHandler: perform heal spell on Worker_0(41945) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.MagicalMeat (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(41393) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_augre_eat (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_cultist (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_chunder (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_chunder (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_chunder (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_augre_eat (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_bafu (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_skarg (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_cultist (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_necromancer (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WTrigger.Call on null.Void FuseSwap(Boolean) as thrown 'System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at WUnderminerRenderer.FuseSwap (Boolean activate) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at WTriggers+WTrigger.Call () [0x00000] in :0 '! See exception log below: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnderminerRenderer.FuseSwap (Boolean activate) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WTrigger:Call() WTriggers:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) WTrigger.Call on null.Void TPlayVFXAndRef(System.String) as thrown 'System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:get_transform () at MecanimEventEmitter.Send (System.String str, System.String param) [0x00000] in :0 at MecanimEventEmitter.TPlayVFXAndRef (System.String vfx) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at WTriggers+WTrigger.Call () [0x00000] in :0 '! See exception log below: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at MecanimEventEmitter.Send (System.String str, System.String param) [0x00000] in :0 at MecanimEventEmitter.TPlayVFXAndRef (System.String vfx) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WTrigger:Call() WTriggers:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) WTrigger.Call on null.Void FuseSwap(Boolean) as thrown 'System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at WUnderminerRenderer.FuseSwap (Boolean activate) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at WTriggers+WTrigger.Call () [0x00000] in :0 '! See exception log below: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnderminerRenderer.FuseSwap (Boolean activate) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WTrigger:Call() WTriggers:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) HealSpellHandler: perform heal spell on Worker_0(41563) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Annex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Annex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.WardingTotem (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(41563) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.WardingTotem (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.WardingTotem (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.Underminer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WUnderminerRenderer::Init (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 98992.01 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(42115) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(41743) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(42115) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(41582) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: Haste(41810) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Annex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(42115) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(42115) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(41563) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(40969) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(41873) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.Underminer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WUnderminerRenderer::Init (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 101986.8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WUnderminerRenderer::Init (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 100499.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.MagicalMeat (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_necromancer (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_bafu (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_bafu (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_augre_eat (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_skarg (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_bafu (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_bafu (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_cultist (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_gnarling (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_chunder (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_chunder (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_gnarling (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_gnarling (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.MagicalMeat (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_bafu (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_skarg (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_bafu (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_skarg (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_chunder (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_skarg (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_gnarling (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_cultist (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Annex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.WardingTotem (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 2000 for defence blue print. new gold amount = 101744 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.Underminer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WUnderminerRenderer::Init (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 100268.1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(41563) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Shadow_2(34143) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Shadow_2(34143) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Cultist_2(21009) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.MagicalMeat (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_bafu (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_augre_eat (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_bafu (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_chunder (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_chunder (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_chunder (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_necromancer (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_augre_eat (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_chunder (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_cultist (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_bafu (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_cultist (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(41879) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) HealSpellHandler: perform heal spell on Worker_0(42339) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WorkALot(42083) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(41957) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Chunder_0(39114) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Annex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unit is stuck in a Chasm. Clearly an issue (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 100238.1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 98750.41 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Bafu_2(31963) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Shadow_2(41173) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(42699) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Shadow_2(41173) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Forge (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.MagicalMeat (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Possession (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Camera transition point: (444.2, 0.9, 260.5) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ratio >1 at _takenTime = 1.012695 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Mesh 'earth_floor_2' has more materials (2) than subsets (1) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Mesh 'natural_ceiling_10b' has more materials (2) than subsets (1) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Adjusted main cam far plane to: 287.9, based on EditMode=False with MaxZoom 50.0 and cos(70.0) = 0.34 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Camera transition point: (447.5, 19.9, 261.3) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ratio >1 at _takenTime = 1.007813 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) UpdateShieldScale 100 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Annex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Cultist_0(35138) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 86742.56 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(35994)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(36024)' picked from 'DEFENCE_PART(23916)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Possession (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Possession (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Camera transition point: (443.9, 0.9, 260.2) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ratio >1 at _takenTime = 1.006836 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Adjusted main cam far plane to: 287.9, based on EditMode=False with MaxZoom 50.0 and cos(70.0) = 0.34 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Camera transition point: (443.6, 17.9, 249.5) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ratio >1 at _takenTime = 1.018555 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) UpdateShieldScale 100 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(40423) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(41864) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(41864) at Vector3f( 444.5926 ; 256.7132 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(43952) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(43952) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(43953) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(43953) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: SpiritWorkers(42151) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: SpiritWorkers(42151) at Vector3f( 446.6137 ; 260.27 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(41878) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(41873) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(41879) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(41879) at Vector3f( 445.2814 ; 211.1516 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(41873) at Vector3f( 446.2568 ; 199.7331 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(41878) at Vector3f( 432.7263 ; 181.4933 ; 0.4722849 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: Haste(41810) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: Haste(41810) at Vector3f( 404.4454 ; 176.1725 ; -0.09900087 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_chunder (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.RecallSpellAction+RecallCasting.PreTeleportVFX () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(41142) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WorkALot(42083) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WorkALot(42083) at Vector3f( 444.6 ; 257.4 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_cultist (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(36022)' picked from 'DEFENCE_PART(22525)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(44040) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(44040) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(44045) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(44045) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WorkALot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WorkALot(44055) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WorkALot(44055) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.Haste (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: Haste(44058) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion Haste(44058) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(44084) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(44084) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.SpiritWorkers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: SpiritWorkers(44089) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion SpiritWorkers(44089) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.MagicalMeat (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_gnarling (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_gnarling (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_gnarling (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_chunder (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_skarg (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_chunder (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_skarg (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(42115) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(41142) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Chunder_1(21743) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(43952) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) spellpanel_spellClicked: spellpanel.Annex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(41393) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.MagicalMeat (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_gnarling (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_gnarling (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_skarg (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_bafu (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_chunder (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_bafu (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_bafu (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_bafu (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_skarg (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(44084) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) eventRallyFlagActiveChanged 0, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(43952) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(44084) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(44084) at Vector3f( 443.8584 ; 260.7228 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(43952) at Vector3f( 448.5617 ; 269.0851 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: SpiritWorkers(44089) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(42339) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) grab a finished potion: SpiritWorkers(44089) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: SpiritWorkers(44089) at Vector3f( 445.0118 ; 266.3174 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.SpiritWorkers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: SpiritWorkers(44489) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion SpiritWorkers(44489) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(44497) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(44497) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.Haste (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: Haste(44502) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion Haste(44502) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(43953) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.Underminer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WUnderminerRenderer::Init (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 69790.79 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WUnderminerRenderer::Init (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 68290.79 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(44114) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(44497) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) HealSpellHandler: perform heal spell on Oculus_0(42115) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: Haste(44502) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(42115) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(42115) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.MagicalMeat (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_cultist (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_augre_eat (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_cultist (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_chunder (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_cultist (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_necromancer (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_augre_eat (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.Underminer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WUnderminerRenderer::Init (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 67256.81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WUnderminerRenderer::Init (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 65756.81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(42115) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: SpiritWorkers(44489) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Annex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.Underminer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WUnderminerRenderer::Init (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 65355.05 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Annex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(42234) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.Underminer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.Underminer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WUnderminerRenderer::Init (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 67098.08 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) onSellActive: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 750 gold for selling defence/desroying blue print. new gold amount = 67884.33 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.ReplacementWall (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 350 for defence blue print. new gold amount = 67570.39 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 350 for defence blue print. new gold amount = 67220.39 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 350 for defence blue print. new gold amount = 66882.34 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 350 for defence blue print. new gold amount = 66545.14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 350 for defence blue print. new gold amount = 66207.26 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: Haste(44058) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) constructpanel_constructClicked: constructpanel.WardingTotem (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 2000 for defence blue print. new gold amount = 65304.84 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 63853.61 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 62353.61 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 60866.09 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 59379.22 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(43761) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.Gargoyle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 5000 for defence blue print. new gold amount = 55415.63 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Chunder_1(21743) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WorkALot(44055) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) HealSpellHandler: perform heal spell on Oculus_2(44080) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(43761) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Recall (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(42234) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Annex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Annex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Necromancer_0(38922) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Necromancer_0(38922) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.ReplacementWall (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 350 for defence blue print. new gold amount = 63797.8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(44373)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt start consumes Oculus_0(45418) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(45114) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(45114) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt consumes Oculus_0(45418) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_1(20699) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Obey (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(44045) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) eventRallyFlagActiveChanged 0, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(44018) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Forge (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(44040) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(45278) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 64852.77 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 63814.68 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.Gargoyle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 5000 for defence blue print. new gold amount = 59863.34 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Forge (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_gnarling (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Annex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Forge (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_gnarling (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(41563) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(26847)' picked from 'DEFENCE_PART(23908)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Forge (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_cultist (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.WellOfSouls (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_skarg (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 7500 for defence blue print. new gold amount = 56804.59 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No dome found for theme Hero (Theme.FactionTheme) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) onSellActive: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 2500 gold for selling defence/desroying blue print. new gold amount = 61369.01 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 1000 gold for selling defence/desroying blue print. new gold amount = 62381.23 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 1500 gold for selling defence/desroying blue print. new gold amount = 63881.23 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 750 gold for selling defence/desroying blue print. new gold amount = 64225.95 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 750 gold for selling defence/desroying blue print. new gold amount = 64987.98 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 2500 gold for selling defence/desroying blue print. new gold amount = 67487.97 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 1500 gold for selling defence/desroying blue print. new gold amount = 68820.61 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 750 gold for selling defence/desroying blue print. new gold amount = 69570.61 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 1500 gold for selling defence/desroying blue print. new gold amount = 71514.59 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 750 gold for selling defence/desroying blue print. new gold amount = 72264.59 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(41197) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Forge (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.6591797, 0.1737976 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.3710938, 0.9111023 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.9033203, 0.3935242 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Annex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_cultist (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Vault (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_chunder (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.GoldVortex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 71200.45 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_cultist (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt start consumes Oculus_0(45688) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt consumes Oculus_0(45688) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to spawn gold item after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.Rampart (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 3000 for defence blue print. new gold amount = 57425.52 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 3000 for defence blue print. new gold amount = 54374.46 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 3000 for defence blue print. new gold amount = 51374.46 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Forge (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(45582) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Garrison (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_bafu (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_cultist (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Augre, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Obey (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.MidasTouch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.MagicalMeat (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_augre_eat (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_chunder (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_skarg (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_cultist (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Recall (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.MagicalMeat (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.MidasTouch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(44040) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(44040) at Vector3f( 445.6557 ; 237.3295 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(46337) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(46337) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(43953) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(43953) at Vector3f( 434.6625 ; 282.5516 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.3710938, 0.8866882 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(44497) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(44497) at Vector3f( 174.5614 ; 48.07395 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(46384) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(46384) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(46385) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(46385) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(45968) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(45968) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(46337) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(46385) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) finished potion: WisdomJuice(46384) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.9863281, 0.4521179 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.6347656, 0.9062195 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.3808594, 0.891571 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Necromancer_0(40345) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.RecallSpellAction+RecallCasting.PreTeleportVFX () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.9228516, 0.3788757 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.RecallSpellAction+RecallCasting.PreTeleportVFX () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(46278) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Forge (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(46278) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_skarg (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Ghoul_0(40429) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Ghoul_0(41638) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(46278) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(46592) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.2929688, 0.3398132 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(46278) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Forge (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(46592) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(46592) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(46278) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomRightClicked: roompanel.Foundry (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) room button for: Foundry (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Zoom to room: Foundry 77,21(2906) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Cultist_0(36857) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(29619)' picked from 'DEFENCE_PART(23914)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(29651)' picked from 'DEFENCE_PART(23913)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(29712)' picked from 'DEFENCE_PART(23912)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(46876)' picked from 'DEFENCE_PART(23912)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(29742)' picked from 'DEFENCE_PART(22521)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(29656)' picked from 'DEFENCE_PART(23911)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(29727)' picked from 'DEFENCE_PART(22520)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(28250)' picked from 'DEFENCE_PART(23915)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(36095)' picked from 'DEFENCE_PART(23918)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(44090)' picked from 'DEFENCE_PART(22525)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.9130859, 0.4277039 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_cultist (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Cultist_0(36857) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_cultist (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Cultist_0(36857) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.5566406, 0.6132507 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Cultist_0(36857) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt start consumes Oculus_0(46809) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt consumes Oculus_0(46809) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) onSellActive: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 1000 gold for selling defence/desroying blue print. new gold amount = 71364.89 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 1500 gold for selling defence/desroying blue print. new gold amount = 72864.89 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 750 gold for selling defence/desroying blue print. new gold amount = 73627.09 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 1500 gold for selling defence/desroying blue print. new gold amount = 75127.09 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 750 gold for selling defence/desroying blue print. new gold amount = 75877.09 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 1500 gold for selling defence/desroying blue print. new gold amount = 77389.14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 750 gold for selling defence/desroying blue print. new gold amount = 78139.14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 1500 gold for selling defence/desroying blue print. new gold amount = 79639.14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 750 gold for selling defence/desroying blue print. new gold amount = 80401.77 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) onSellActive: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 3750 gold for selling defence/desroying blue print. new gold amount = 86394.88 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 3750 gold for selling defence/desroying blue print. new gold amount = 90156.86 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 3750 gold for selling defence/desroying blue print. new gold amount = 93906.86 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 3750 gold for selling defence/desroying blue print. new gold amount = 97668.91 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Lightning (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_bafu (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.6201172, 0.5693054 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_chunder (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.EmberRift (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 7500 for defence blue print. new gold amount = 96425.14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 7500 for defence blue print. new gold amount = 88925.14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 7500 for defence blue print. new gold amount = 81437.41 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 7500 for defence blue print. new gold amount = 73949.67 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Obey (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WorkALot(44055) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WorkALot(44055) at Vector3f( 271.6826 ; 201.0368 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WorkALot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WorkALot(47212) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WorkALot(47212) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(44045) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(44045) at Vector3f( 264.6 ; 199.8 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.ShockWave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_2(34125) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(47306) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(47306) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WorkALot(47212) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(47306) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Lightning (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(47306) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(47306) at Vector3f( 431.1601 ; 282.6481 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(46787) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(47482) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(47482) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.4150391, 0.9111023 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.9228516, 0.4032898 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_1(47460) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.6054688, 0.5595398 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(47482) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.RecallSpellAction+RecallCasting.PreTeleportVFX () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(47247) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on WraithReaper_0(47756) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on WraithReaper_0(47756) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on WraithReaper_0(47756) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on WraithReaper_0(47756) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on WraithReaper_0(47756) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.AugrumWall (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 2500 for defence blue print. new gold amount = 70072.06 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_bafu (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.9472656, 0.3739929 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(46980) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(45778)' picked from 'DEFENCE_PART(22524)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.6152344, 0.5839539 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.7275391, 0.3495789 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_gnarling (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.7470703, 0.6278992 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(47825) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt start consumes Oculus_0(47672) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt consumes Oculus_0(47672) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(46337) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(46385) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(46384) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(46384) at Vector3f( 288.8094 ; 177.8633 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(46385) at Vector3f( 289.8159 ; 178.6719 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(46337) at Vector3f( 289.9109 ; 178.6714 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(48211) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(48211) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(48212) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(48212) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(48213) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(48213) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(47482) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(47482) at Vector3f( 257.4 ; 196.2 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.ShockWave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: Haste(44502) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: Haste(44502) at Vector3f( 279.0781 ; 180.5358 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: SpiritWorkers(44489) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: SpiritWorkers(44489) at Vector3f( 257.5867 ; 196.0201 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WorkALot(47212) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WorkALot(47212) at Vector3f( 256.0447 ; 196.0643 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(48211) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(47930) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) grab a finished potion: Haste(44058) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: Haste(44058) at Vector3f( 257.8766 ; 194.8827 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Cultist_2(20694) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Cultist_2(20694) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Cultist_2(20694) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(48211) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(48211) at Vector3f( 257.4 ; 196.2 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(48339) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(48339) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.SpiritWorkers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: SpiritWorkers(48340) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion SpiritWorkers(48340) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(47930) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.Haste (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: Haste(48341) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion Haste(48341) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(47930) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(48342) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(48342) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(48345) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(48345) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(48351) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(48351) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(48212) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Enrage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(46980) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(48345) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) spellpanel_spellClicked: spellpanel.Enrage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Enrage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(48342) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) eventRallyFlagActiveChanged 0, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_2(46629) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(48351) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) HealSpellHandler: perform heal spell on Worker_0(47807) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Chunder_0(39114) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Worker_3(48513) failed to find a save drop location for carried object Oculus_2(48275) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: Haste(48341) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.RecallSpellAction+RecallCasting.PreTeleportVFX () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(41596) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: SpiritWorkers(48340) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) HealSpellHandler: perform heal spell on Worker_0(47795) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Enrage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Lightning (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_2(21370) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_2(21370) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_2(21370) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_2(21370) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(48653) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.5761719, 0.5204773 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_2(48236) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(48358) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Enrage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 15, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(48213) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Vault (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(48339) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) HealSpellHandler: perform heal spell on Worker_0(48693) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.5957031, 0.6132507 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(48212) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(48345) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(48213) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(48339) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(48339) at Vector3f( 305.0258 ; 173.9184 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register finished potion WisdomJuice(48213) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register finished potion WisdomJuice(48345) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_1(20699) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_1(20699) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_1(20699) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(48693) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register finished potion WisdomJuice(48212) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(48342) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(48351) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(48351) at Vector3f( 256.7564 ; 195.6277 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(48342) at Vector3f( 256.8747 ; 195.5865 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.ShockWave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Enrage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 15, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 15, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(45728) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(45728) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(45728) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(45728) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Eternal_2(45728) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_1(20699) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(48751) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No dome found for theme Hero (Theme.FactionTheme) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(48853) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on S_FrostWeaver_Gold_5(17065) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) System.Exception: tried to access an invalid handle for 'DataAccess.UnitData' at DataAccess.AbstractLocatedObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at Player.RecallSpellAction.PerformTeleportTo (IUnitData unit, Vector3f loc) [0x00000] in :0 at Player.RecallSpellAction+RecallCasting.Teleport () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(48853) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Enrage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(48853) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(48853) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Succubus_0(43757) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Succubus_0(43757) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt start consumes Oculus_0(49202) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt consumes Oculus_0(49202) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(47813) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 15, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 15, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 15, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 15, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 15, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 15, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Enrage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on BeastMaster_2(21848) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(47795) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.46875, 0.4814148 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Enrage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unit is stuck in a Chasm. Clearly an issue (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unit is stuck in a Chasm. Clearly an issue (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(48975) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(48699) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unit is stuck in a Chasm. Clearly an issue (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(47813) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 15, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 15, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Recall (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayTargetVFX(bfootleft) at Behemoth_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Recall (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Ghoul_0(45974) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Ghoul_0(45468) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(48771) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(48659) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Enrage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Ghoul_0(45949) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(48659) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Cultist_2(18458) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Cultist_2(18458) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Cultist_2(18458) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on S_FrostWeaver_Gold_5(17065) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(48771) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(48771) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt start consumes Oculus_0(49586) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt consumes Oculus_0(49586) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(48659) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Skarg_0(49358) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_0(48771) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Enrage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 15, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 15, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on BeastMaster_2(49483) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(49146) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(47813) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(44441) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_bafu (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.MidasTouch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.MagicalMeat (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_augre_eat (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_augre_eat (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.5175781, 0.554657 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on BeastMaster_2(49483) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(47795) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WorkALot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WorkALot(49866) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WorkALot(49866) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(47825) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(49875) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(49875) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(49878) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(49878) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: SpiritWorkers(48340) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: SpiritWorkers(48340) at Vector3f( 272.8243 ; 165.1839 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.SpiritWorkers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: SpiritWorkers(49913) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion SpiritWorkers(49913) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on BeastMaster_2(49483) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No dome found for theme Hero (Theme.FactionTheme) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(48659) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WorkALot(49866) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(49878) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(47649) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(47813) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(48358) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on BeastMaster_2(49483) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on BeastMaster_2(49483) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.6494141, 0.5888367 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: SpiritWorkers(49913) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(49875) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) spellpanel_spellClicked: spellpanel.MidasTouch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.MagicalMeat (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_augre_eat (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(48975) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Recall (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.6054688, 0.6230164 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Enrage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.RecallSpellAction+RecallCasting.PreTeleportVFX () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 15, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 15, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 15, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 15, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(44441) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: Haste(48341) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: Haste(48341) at Vector3f( 279.0885 ; 152.3943 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.Haste (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: Haste(50256) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion Haste(50256) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.Haste (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(49878) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(44441) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: FrostPotion(49875) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(49875) at Vector3f( 256.8895 ; 195.097 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: FrostPotion(49878) at Vector3f( 256.7564 ; 195.6342 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt start consumes Oculus_0(50240) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.ShockWave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt consumes Oculus_0(50240) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Enrage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_2(49577) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(49867) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: Haste(50256) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Succubus_0(49238) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Succubus_0(49238) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_2(49298) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_2(50226) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Lightning (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Lightning (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Lightning (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(48054) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(48054) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(49657) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(49657) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.MidasTouch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.MagicalMeat (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_chunder (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_chunder (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_cultist (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_cultist (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_necromancer (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_cultist (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 15, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) BTNode Crypt.CreateGhoul() threw an exception: at (wrapper managed-to-native) UnityEngine.Component:get_transform () at LidOpener.cryptNeed_OnSatisfactionChange (INeedSatisfierDataRead ns, Single old) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___INeedSatisfierDataRead_single (DataAccess.INeedSatisfierDataRead,single) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___INeedSatisfierDataRead_single (DataAccess.INeedSatisfierDataRead,single) at DataAccess.NeedSatisfierDataImpl`1[E].setAvailableNeedSatisfaction (Single newAvailableNeedStatisfaction) [0x00000] in :0 at BT.Crypt.Raise (INeedSatisfierData raisePoint, Int32 fct, System.String prefabPath, Single soulAmount) [0x00000] in :0 at WCryptDrop.WorkOn (IUnitData necro) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_bafu (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_skarg (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_skarg (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(49657) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Cultist_0(49374) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 15, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 15, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 15, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt start consumes Oculus_0(50560) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) crypt consumes Oculus_0(50560) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.MagicalMeat (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_augre_eat (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_augre_eat (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.MidasTouch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) BTNode Crypt.CreateGhoul() threw an exception: at (wrapper managed-to-native) UnityEngine.Component:get_transform () at LidOpener.cryptNeed_OnSatisfactionChange (INeedSatisfierDataRead ns, Single old) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___INeedSatisfierDataRead_single (DataAccess.INeedSatisfierDataRead,single) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___INeedSatisfierDataRead_single (DataAccess.INeedSatisfierDataRead,single) at DataAccess.NeedSatisfierDataImpl`1[E].setAvailableNeedSatisfaction (Single newAvailableNeedStatisfaction) [0x00000] in :0 at BT.Crypt.Raise (INeedSatisfierData raisePoint, Int32 fct, System.String prefabPath, Single soulAmount) [0x00000] in :0 at WCryptDrop.WorkOn (IUnitData necro) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_0(48975) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Cultist_0(50645) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_0(22257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_0(22257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 15, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.MagicalMeat (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.RecallSpellAction+RecallCasting.PreTeleportVFX () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Prop Core_Standard(91) of player 0 died! by Succubus_0(26293) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Trace:DataAccess.PropAttackableDataImpl`1:Die() DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Ticker:reliableTickGame() Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) is damaging KO Gnarling_0(22257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) is damaging KO Chunder_0(46662) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) is damaging KO Chunder_0(48719) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) is damaging KO Succubus_0(50473) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) is damaging KO Gnarling_0(22362) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) is damaging KO Cultist_0(43982) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) is damaging KO Succubus_0(46230) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) is damaging KO Cultist_0(47076) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) is damaging KO Cultist_0(47269) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) is damaging KO Necromancer_0(49104) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) is damaging KO Behemoth_0(49422) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) is damaging KO Necromancer_0(49602) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) is damaging KO Cultist_0(50645) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistered AI player GameLogic.AI.ArtificialPlayer.AIUnderlord for faction 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 0, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) onSellActive: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 1500 gold for selling defence/desroying blue print. new gold amount = 159243.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 750 gold for selling defence/desroying blue print. new gold amount = 159993.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 1500 gold for selling defence/desroying blue print. new gold amount = 161505.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 750 gold for selling defence/desroying blue print. new gold amount = 162255.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 750 gold for selling defence/desroying blue print. new gold amount = 163005.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 750 gold for selling defence/desroying blue print. new gold amount = 164767.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 1500 gold for selling defence/desroying blue print. new gold amount = 166267.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 3750 gold for selling defence/desroying blue print. new gold amount = 170029.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 1500 gold for selling defence/desroying blue print. new gold amount = 172529.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 750 gold for selling defence/desroying blue print. new gold amount = 173279.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 1500 gold for selling defence/desroying blue print. new gold amount = 174791.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 750 gold for selling defence/desroying blue print. new gold amount = 175541.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 1500 gold for selling defence/desroying blue print. new gold amount = 176000 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 750 gold for selling defence/desroying blue print. new gold amount = 176000 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 1500 gold for selling defence/desroying blue print. new gold amount = 176000 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 750 gold for selling defence/desroying blue print. new gold amount = 176000 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Cultist_2(21009) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Cultist_2(21009) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(49657) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.3466797, 0.8329773 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on S_FrostWeaver_Gold_5(17065) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on S_FrostWeaver_Gold_5(17065) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Obey (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WorkALot(49866) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WorkALot(49866) at Vector3f( 174.59 ; 60.38865 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(48345) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(48212) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(48213) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(48213) at Vector3f( 175.1911 ; 62.18972 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(48212) at Vector3f( 175.0878 ; 62.42702 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(48345) at Vector3f( 175.0878 ; 62.42702 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(51161) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(51161) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(51162) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(51162) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(51163) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(51163) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WorkALot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WorkALot(51169) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WorkALot(51169) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(51172) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(51172) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.FrostPotion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: FrostPotion(51173) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion FrostPotion(51173) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Lightning (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(51161) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(51163) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Skarg_2(50656) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) finished potion: WisdomJuice(51162) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) HealSpellHandler: perform heal spell on S_FrostWeaver_Frosty_5(17088) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.2978516, 0.8476257 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WorkALot(51169) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WorkALot(51169) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WorkALot(51169) at Vector3f( 174.5368 ; 89.07121 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(51161) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(51163) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(51162) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(51162) at Vector3f( 174.4184 ; 88.61595 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(51163) at Vector3f( 174.4505 ; 88.61626 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(51161) at Vector3f( 174.4505 ; 88.61626 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WorkALot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WorkALot(51279) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WorkALot(51279) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(51280) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(51280) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(51282) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(51282) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(51285) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(51285) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.078125, 0.6718445 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WorkALot(51279) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.6445313, 0.5839539 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(51282) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_skarg (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) finished potion: WisdomJuice(51280) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.AureateMonolith (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(51173) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_cultist (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: FrostPotion(51172) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 2500 for defence blue print. new gold amount = 173186.7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 2500 for defence blue print. new gold amount = 170948.6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.5029297, 0.6523132 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Bafu_1(22984) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(51285) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.MidasTouch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.MagicalMeat (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_chunder (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_chunder (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Recall (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.9277344, 0.4032898 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.AureateMonolith (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 2500 for defence blue print. new gold amount = 173403 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.4248047, 0.9355164 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(51216) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Possession (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Camera transition point: (176.1, 0.8, 131.2) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ratio >1 at _takenTime = 1.012695 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(51216) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Mesh 'earth_floor_1' has more materials (2) than subsets (1) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Mesh 'natural_ceiling_9a' has more materials (2) than subsets (1) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Mesh 'earth_floor_2' has more materials (2) than subsets (1) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Mesh 'natural_ceiling_9b' has more materials (2) than subsets (1) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Adjusted main cam far plane to: 287.9, based on EditMode=False with MaxZoom 50.0 and cos(70.0) = 0.34 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Camera transition point: (180.1, 23.9, 137.4) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ratio >1 at _takenTime = 1.017578 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) UpdateShieldScale 100 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Enrage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(51621) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(51621) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Recall (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Enrage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Enrage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(51216) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(51216) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.6640625, 0.6474304 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.3076172, 0.7060242 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Slaughterpen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.1464844, 0.6816101 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.Underminer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Possession (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Camera transition point: (41.1, 0.9, 145.7) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ratio >1 at _takenTime = 1.000977 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Mesh 'earth_floor_1' has more materials (2) than subsets (1) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Mesh 'natural_ceiling_8' has more materials (2) than subsets (1) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Adjusted main cam far plane to: 287.9, based on EditMode=False with MaxZoom 50.0 and cos(70.0) = 0.34 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Camera transition point: (59.2, 39.2, 134.8) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ratio >1 at _takenTime = 1.012695 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) UpdateShieldScale 100 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 15, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 15, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 15, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 15, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 15, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(51216) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 15, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.3759766, 0.3593445 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.WitchDoctor, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.WitchDoctor, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.9570313, 0.4277039 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.6152344, 0.735321 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.5126953, 0.4423523 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.RecallSpellAction+RecallCasting.PreTeleportVFX () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.3808594, 0.7939148 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) onSellActive: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 1250 gold for selling defence/desroying blue print. new gold amount = 163154 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 1000 gold for selling defence/desroying blue print. new gold amount = 164154 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) received 3750 gold for selling defence/desroying blue print. new gold amount = 167915.4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Lair (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.SpiritChamber (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(52326) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(52326) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Lair (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(51282) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(51280) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(51285) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(48960) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(52326) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(51285) at Vector3f( 166.369 ; 63.36889 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(51280) at Vector3f( 179.214 ; 47.89328 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(51282) at Vector3f( 170.685 ; 59.05822 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WorkALot(51279) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WorkALot(51279) at Vector3f( 182.6562 ; 42.71282 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(52640) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(52640) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(52641) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(52641) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(52645) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(52645) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WorkALot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WorkALot(52649) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WorkALot(52649) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(52326) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(52641) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Torture Stop on BeastMaster_2(21848) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(52641) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(52641) at Vector3f( 160.2866 ; 41.77958 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Torture Start on Cultist_2(20694) by Succubus_0(26293) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: SpiritWorkers(49913) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WorkALot(52649) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Torture Start on Gnarling_2(21370) by Succubus_3(24827) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: SpiritWorkers(49913) at Vector3f( 174.8166 ; 49.85403 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(52771) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(52771) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.SpiritWorkers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: SpiritWorkers(52772) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion SpiritWorkers(52772) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Annex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(52645) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) finished potion: WisdomJuice(52640) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Annex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: SpiritWorkers(52772) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Gnarling_2(21370)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Cultist_2(20694)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Arena (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Torture Start on BeastMaster_2(21848) by Succubus_3(24827) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Tavern (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Barracks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(52771) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) roompanel_roomClicked: roompanel.Garrison (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'BeastMaster_2(21848)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.SpiritChamber (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Vault (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.GoldVortex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 94906.43 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Lair (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.BeastDen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Lair (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(52645) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(52640) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(52771) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(52771) at Vector3f( 168.4946 ; 27.1995 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(52640) at Vector3f( 165.9386 ; 23.89485 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(52645) at Vector3f( 167.8193 ; 25.77678 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WorkALot(52649) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WorkALot(52649) at Vector3f( 163.6037 ; 25.38788 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WorkALot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WorkALot(53369) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WorkALot(53369) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(53371) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(53371) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(53372) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(53372) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(53373) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(53373) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Lair (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Crypt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Lair (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(53371) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) finished potion: WisdomJuice(53373) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) roompanel_roomClicked: roompanel.SpiritChamber (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(53372) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) finished potion: WorkALot(53369) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Obey (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Cultist_2(18906) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(53371) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(53373) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(53372) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(53372) at Vector3f( 98.10661 ; 155.7557 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(53373) at Vector3f( 100.1337 ; 157.3098 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(53371) at Vector3f( 100.1337 ; 157.3098 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WorkALot(53369) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WorkALot(53369) at Vector3f( 99.59787 ; 158.9932 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WorkALot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WorkALot(53602) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WorkALot(53602) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(53604) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(53604) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(53605) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(53605) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(53606) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(53606) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Barracks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Lair (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) roompanel_roomClicked: roompanel.Vault (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(53605) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) finished potion: WisdomJuice(53604) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) finished potion: WorkALot(53602) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(53606) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.4785156, 0.4521179 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.9326172, 0.4570007 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_skarg (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.6347656, 0.7157898 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.390625, 0.7206726 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(52703) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.8007813, 0.5986023 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(52703) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(53662) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(53662) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(53662) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.4931641, 0.4960632 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.6152344, 0.657196 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.4492188, 0.7402039 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.3222656, 0.6620789 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Obey (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(53605) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(53604) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(53606) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(53606) at Vector3f( 121.0097 ; 174.5462 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(53604) at Vector3f( 121.0684 ; 174.5469 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(53605) at Vector3f( 121.0684 ; 174.5469 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WorkALot(53602) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WorkALot(53602) at Vector3f( 121.8888 ; 174.322 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WorkALot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WorkALot(54044) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WorkALot(54044) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(54048) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(54048) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(54049) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(54049) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(54050) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(54050) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ritualbar_ritualSelected: ritualbar.Avarice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.BeastMaster, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(54050) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) finished potion: WorkALot(54044) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.WitchDoctor, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) filter category clicked. unit: unitpanel.WitchDoctor, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(54049) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) filter category clicked. unit: unitpanel.Succubus, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Succubus, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(54048) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.6933594, 0.8036804 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(54050) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(54049) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(54048) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(54048) at Vector3f( 340.081 ; 170.9851 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(54049) at Vector3f( 343.207 ; 170.412 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(54050) at Vector3f( 343.207 ; 170.412 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WorkALot(54044) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WorkALot(54044) at Vector3f( 338.3829 ; 167.7493 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WorkALot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WorkALot(54273) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WorkALot(54273) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(54274) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(54274) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(54275) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(54275) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(54276) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(54276) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Recall (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.3662109, 0.6230164 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(54276) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) finished potion: WorkALot(54273) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(54275) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) finished potion: WisdomJuice(54274) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: SpiritWorkers(52772) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: SpiritWorkers(52772) at Vector3f( 175.9726 ; 136.5309 ; 0.539162 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Possession (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Camera transition point: (174.3, 0.9, 130.4) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ratio >1 at _takenTime = 1.010742 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Adjusted main cam far plane to: 287.9, based on EditMode=False with MaxZoom 50.0 and cos(70.0) = 0.34 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Camera transition point: (178.7, 26.6, 172.0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ratio >1 at _takenTime = 1.003906 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) UpdateShieldScale 100 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Recall (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(54324) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(54098) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Enrage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(54575) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(54098) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(54098) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.MagicalMeat (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_necromancer (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.MidasTouch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(54098) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Obey (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(54276) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(54275) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(54274) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(54274) at Vector3f( 144.8029 ; 67.64935 ; 0.5034671 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(54275) at Vector3f( 145.6764 ; 71.8149 ; 0.7271085 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(54276) at Vector3f( 146.425 ; 72.26861 ; 0.7096068 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WorkALot(54273) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WorkALot(54273) at Vector3f( 146.0967 ; 72.36703 ; 0.7355372 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WorkALot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WorkALot(54778) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WorkALot(54778) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(54779) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(54779) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(54780) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(54780) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(54781) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(54781) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(54781) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) finished potion: WorkALot(54778) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(54780) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) finished potion: WisdomJuice(54779) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) eventRallyFlagActiveChanged 12, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 12, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(54781) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(54780) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(54779) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(54779) at Vector3f( 175.2061 ; 132.7889 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(54780) at Vector3f( 175.1483 ; 132.6485 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(54781) at Vector3f( 175.1533 ; 132.579 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WorkALot(54778) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WorkALot(54778) at Vector3f( 91.94778 ; 174.417 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Obey (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.9521484, 0.3788757 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) onSellActive: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.GoldVortex (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 179644.8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.8837891, 0.398407 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WorkALot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WorkALot(55157) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WorkALot(55157) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(55158) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(55158) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(55159) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(55159) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(55161) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(55161) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.SpiritWorkers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: SpiritWorkers(55166) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion SpiritWorkers(55166) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_gnarling (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Lightning (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(55158) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(55159) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_cultist (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.WardingTotem (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 2000 for defence blue print. new gold amount = 160221.7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(55161) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: SpiritWorkers(55166) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(55158) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(55159) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(55161) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(55161) at Vector3f( 446.4808 ; 270.4488 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(55159) at Vector3f( 446.4242 ; 271.1155 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(55158) at Vector3f( 408.1961 ; 172.7186 ; 0.4381984 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WorkALot(55157) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mm: 0.9228516, 0.3837585 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_chunder (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(55365) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(55365) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(55368) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(55368) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_chunder (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(55369) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(55369) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WorkALot(55157) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) worker filter category clicked. cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WorkALot(55157) at Vector3f( 431.6037 ; 282.1341 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(55368) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) finished potion: WisdomJuice(55365) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) finished potion: WisdomJuice(55369) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.3320313, 0.7402039 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Obey (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.MidasTouch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.MagicalMeat (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.5615234, 0.5693054 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't find foodmesh on fx_eat_bafu (UnityEngine.GameObject), in spite of EatMeshSwapper being present! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.6152344, 0.3495789 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.3515625, 0.4032898 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Click on: editor.mainpanel.terrain.buttons.Tile_Dirt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Click on: editor.mainpanel.terrain.buttons.Tile_Dirt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Click on: editor.mainpanel.terrain.buttons.Chasm_Lava_Fall (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(55320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_1(51425) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_1(51425) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_1(20699) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Click on: editor.mainpanel.terrain.buttons.Tile_Sacred (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(55029) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Click on: editor.mainpanel.terrain.buttons.Chasm_Lava_Fall (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on BeastMaster_2(49483) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(55664) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_1(51572) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(55320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_1(51572) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on BeastMaster_2(49483) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on BeastMaster_2(54309) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on BeastMaster_2(49483) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Click on: editor.mainpanel.terrain.buttons.Tile_Dirt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Click on: editor.mainpanel.terrain.buttons.Chasm_Lava_Fall (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(55320) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Purge (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Click on: editor.mainpanel.special-terrain.Paint Faction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Click on: editor.mainpanel.terrain.buttons.Chasm_Lava_Fall (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Click on: editor.mainpanel.terrain.buttons.Chasm_Water (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Click on: editor.mainpanel.terrain.buttons.Tile_Sacred (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Click on: editor.mainpanel.terrain.buttons.Wall_Permafrost (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Selected Faction: 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Click on: editor.mainpanel.terrain.buttons.Wall_Obsidian (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Purge (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Click on: editor.mainpanel.special-terrain.buttons.PaintGold0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Click on: editor.mainpanel.special-terrain.buttons.PaintGold0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Click on: editor.mainpanel.terrain.buttons.Chasm_Lava_Fall (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Click on: editor.mainpanel.terrain.buttons.Tile_Dirt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Selected Faction: 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Click on: editor.mainpanel.terrain.buttons.Tile_Dirt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(55958) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(55958) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Purge (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mm: 0.5126953, 0.5107117 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 15, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 15, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 15, True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_2(50797) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: rituals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Click on: editor.mainpanel.terrain.buttons.Chasm_Lava_Fall (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) setPauseMenuOpen = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GUI: IngameMenuContinueButton (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) setPauseMenuOpen = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Cultist_2(53674) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Cultist_2(53674) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Lightning (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Cultist_2(53674) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Cultist_2(53674) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Cultist, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.WitchDoctor, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.WitchDoctor, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.WitchDoctor, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Bafu, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Bafu, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Oculus, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Oculus, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.BeastMaster, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.BeastMaster, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Succubus, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Succubus, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No dome found for theme Hero (Theme.FactionTheme) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) eventRallyFlagActiveChanged 15, False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(56140) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Click on: editor.mainpanel.terrain.buttons.Chasm_Lava_Fall (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Click on: editor.mainpanel.terrain.buttons.Tile_Sacred (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Click on: editor.mainpanel.terrain.buttons.Blood (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) setPauseMenuOpen = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GUI: IngameMenuContinueButton (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) setPauseMenuOpen = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) setPauseMenuOpen = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GUI: IngameMenuContinueButton (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) setPauseMenuOpen = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(56302) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(56302) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_1(51425) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Gnarling_1(51425) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Bafu_1(55982) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: potions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(55368) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(55365) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) grab a finished potion: WisdomJuice(55369) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(55369) at Vector3f( 275.3424 ; 200.5369 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(55365) at Vector3f( 275.3437 ; 200.6039 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) apply potion: WisdomJuice(55368) at Vector3f( 274.9384 ; 200.6661 ; 0.501 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WorkALot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WorkALot(56775) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WorkALot(56775) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(56776) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(56776) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(56779) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(56779) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) start new potion: WisdomJuice(56780) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Register unfinished potion WisdomJuice(56780) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) potionpanel_brewPotionClicked: potionpanel.WisdomJuice (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: constructs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.EmberRift (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) constructpanel_constructClicked: constructpanel.EmberRift (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 7500 for defence blue print. new gold amount = 194308.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(56779) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) finished potion: WisdomJuice(56776) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) finished potion: WorkALot(56775) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Alchemy' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) finished potion: WisdomJuice(56780) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.AlchemyWork (Boolean start) [0x00000] in :0 at WUnitRenderer.BehavioursActions (IAttackable unit, BTEvent actionType) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___IAttackable_BTEvent (DataAccess.IAttackable,BTEvent) at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.Alchemy.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) HealSpellHandler: perform heal spell on Bafu_2(56660) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Recall (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Obey (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try trigger no lockable Mana Alert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayTargetVFX(bfootleft) at Behemoth_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(56423) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_1(56423) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(56800) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Oculus_2(56800) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Bafu, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Bafu, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) filter category clicked. unit: unitpanel.Bafu, cat: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Enrage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Heal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Recall (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 211499.7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 1500 for defence blue print. new gold amount = 210014.1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.Forge (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defencepanel_defenceClicked: defencepanel.Rampart (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 3000 for defence blue print. new gold amount = 209113.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) paid 3000 for defence blue print. new gold amount = 206125.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) mainpanel_notifyTabSwitched: spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) spellpanel_spellClicked: spellpanel.SummonWorker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HealSpellHandler: perform heal spell on Worker_2(52353) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) setPauseMenuOpen = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GUI: IngameMenuContinueButton (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) setPauseMenuOpen = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) defence part 'DefencePart(Clone)(26673)' picked from 'DEFENCE_PART(23907)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) setPauseMenuOpen = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)